rockbox/apps/keymaps/keymap-rk27xx-generic.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2011 Marcin Bukat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for rk27xx reference design target */
#include "config.h"
#include "action.h"
#include "button.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_VOL, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_MENU, BUTTON_M, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_VOLDOWN, BUTTON_REW|BUTTON_VOL, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_REW|BUTTON_VOL|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_FF|BUTTON_VOL, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_FF|BUTTON_VOL|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_VOL|BUTTON_REL, BUTTON_VOL },
{ ACTION_WPS_MENU, BUTTON_M|BUTTON_REL, BUTTON_M },
{ ACTION_WPS_CONTEXT, BUTTON_M|BUTTON_REPEAT, BUTTON_M },
{ ACTION_STD_KEYLOCK, BUTTON_M|BUTTON_VOL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_TREE:
case CONTEXT_LIST:
case CONTEXT_MAINMENU:
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS|CONTEXT_REMOTE:
default:
return button_context_standard;
}
return button_context_standard;
}