2006-03-28 15:44:01 +00:00
|
|
|
/* Emacs style mode select -*- C++ -*-
|
|
|
|
*-----------------------------------------------------------------------------
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
|
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
|
|
* Copyright (C) 1999 by
|
|
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
|
|
* Copyright (C) 1999-2000 by
|
|
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
|
|
* 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* DESCRIPTION:
|
|
|
|
* Internally used data structures for virtually everything,
|
|
|
|
* key definitions, lots of other stuff.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
#ifndef __DOOMDEF__
|
|
|
|
#define __DOOMDEF__
|
|
|
|
|
|
|
|
// killough 4/25/98: Make gcc extensions mean nothing on other compilers
|
|
|
|
#ifndef __GNUC__
|
|
|
|
#define __attribute__(x)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
|
|
// Global parameters/defines.
|
|
|
|
//
|
|
|
|
// DOOM version
|
|
|
|
enum { DVERSION = 110 };
|
|
|
|
|
|
|
|
// Game mode handling - identify IWAD version
|
|
|
|
// to handle IWAD dependend animations etc.
|
|
|
|
typedef enum {
|
|
|
|
shareware, // DOOM 1 shareware, E1, M9
|
|
|
|
registered, // DOOM 1 registered, E3, M27
|
|
|
|
commercial, // DOOM 2 retail, E1 M34 (DOOM 2 german edition not handled)
|
|
|
|
retail, // DOOM 1 retail, E4, M36
|
|
|
|
indetermined // Well, no IWAD found.
|
|
|
|
} GameMode_t;
|
|
|
|
|
|
|
|
// Mission packs - might be useful for TC stuff?
|
|
|
|
typedef enum {
|
|
|
|
doom, // DOOM 1
|
|
|
|
doom2, // DOOM 2
|
|
|
|
pack_tnt, // TNT mission pack
|
|
|
|
pack_plut, // Plutonia pack
|
|
|
|
none
|
|
|
|
} GameMission_t;
|
|
|
|
|
|
|
|
// Identify language to use, software localization.
|
|
|
|
typedef enum {
|
|
|
|
english,
|
|
|
|
french,
|
|
|
|
german,
|
|
|
|
unknown
|
|
|
|
} Language_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// For resize of screen, at start of game.
|
|
|
|
//
|
|
|
|
|
|
|
|
#define BASE_WIDTH 320
|
|
|
|
|
|
|
|
// It is educational but futile to change this
|
|
|
|
// scaling e.g. to 2. Drawing of status bar,
|
|
|
|
// menues etc. is tied to the scale implied
|
|
|
|
// by the graphics.
|
|
|
|
|
|
|
|
#define INV_ASPECT_RATIO 0.625 // 0.75, ideally
|
|
|
|
|
|
|
|
// killough 2/8/98: MAX versions for maximum screen sizes
|
|
|
|
// allows us to avoid the overhead of dynamic allocation
|
|
|
|
// when multiple screen sizes are supported
|
|
|
|
|
|
|
|
// proff 08/17/98: Changed for high-res
|
|
|
|
#define MAX_SCREENWIDTH 1600
|
|
|
|
#define MAX_SCREENHEIGHT 1200
|
|
|
|
|
2006-04-02 01:52:44 +00:00
|
|
|
#define SCREENWIDTH LCD_WIDTH
|
|
|
|
//#define SCREENWIDTH 320
|
|
|
|
//#define SCREENHEIGHT 200
|
|
|
|
#define SCREENHEIGHT LCD_HEIGHT
|
2006-03-28 15:44:01 +00:00
|
|
|
|
|
|
|
// The maximum number of players, multiplayer/networking.
|
|
|
|
#define MAXPLAYERS 4
|
|
|
|
|
|
|
|
// phares 5/14/98:
|
|
|
|
// DOOM Editor Numbers (aka doomednum in mobj_t)
|
|
|
|
|
|
|
|
#define DEN_PLAYER5 4001
|
|
|
|
#define DEN_PLAYER6 4002
|
|
|
|
#define DEN_PLAYER7 4003
|
|
|
|
#define DEN_PLAYER8 4004
|
|
|
|
|
|
|
|
// State updates, number of tics / second.
|
|
|
|
#define TICRATE 35
|
|
|
|
|
|
|
|
// The current state of the game: whether we are playing, gazing
|
|
|
|
// at the intermission screen, the game final animation, or a demo.
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
GS_LEVEL,
|
|
|
|
GS_INTERMISSION,
|
|
|
|
GS_FINALE,
|
|
|
|
GS_DEMOSCREEN
|
|
|
|
} gamestate_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Difficulty/skill settings/filters.
|
|
|
|
//
|
|
|
|
|
|
|
|
// Skill flags.
|
|
|
|
#define MTF_EASY 1
|
|
|
|
#define MTF_NORMAL 2
|
|
|
|
#define MTF_HARD 4
|
|
|
|
// Deaf monsters/do not react to sound.
|
|
|
|
#define MTF_AMBUSH 8
|
|
|
|
|
|
|
|
/* killough 11/98 */
|
|
|
|
#define MTF_NOTSINGLE 16
|
|
|
|
#define MTF_NOTDM 32
|
|
|
|
#define MTF_NOTCOOP 64
|
|
|
|
#define MTF_FRIEND 128
|
|
|
|
#define MTF_RESERVED 256
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
sk_none=-1, //jff 3/24/98 create unpicked skill setting
|
|
|
|
sk_baby=0,
|
|
|
|
sk_easy,
|
|
|
|
sk_medium,
|
|
|
|
sk_hard,
|
|
|
|
sk_nightmare
|
|
|
|
} skill_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Key cards.
|
|
|
|
//
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
it_bluecard,
|
|
|
|
it_yellowcard,
|
|
|
|
it_redcard,
|
|
|
|
it_blueskull,
|
|
|
|
it_yellowskull,
|
|
|
|
it_redskull,
|
|
|
|
NUMCARDS
|
|
|
|
} card_t;
|
|
|
|
|
|
|
|
// The defined weapons, including a marker
|
|
|
|
// indicating user has not changed weapon.
|
|
|
|
typedef enum {
|
|
|
|
wp_fist,
|
|
|
|
wp_pistol,
|
|
|
|
wp_shotgun,
|
|
|
|
wp_chaingun,
|
|
|
|
wp_missile,
|
|
|
|
wp_plasma,
|
|
|
|
wp_bfg,
|
|
|
|
wp_chainsaw,
|
|
|
|
wp_supershotgun,
|
|
|
|
|
|
|
|
NUMWEAPONS,
|
|
|
|
wp_nochange // No pending weapon change.
|
|
|
|
} weapontype_t;
|
|
|
|
|
|
|
|
// Ammunition types defined.
|
|
|
|
typedef enum {
|
|
|
|
am_clip, // Pistol / chaingun ammo.
|
|
|
|
am_shell, // Shotgun / double barreled shotgun.
|
|
|
|
am_cell, // Plasma rifle, BFG.
|
|
|
|
am_misl, // Missile launcher.
|
|
|
|
NUMAMMO,
|
|
|
|
am_noammo // Unlimited for chainsaw / fist.
|
|
|
|
} ammotype_t;
|
|
|
|
|
|
|
|
// Power up artifacts.
|
|
|
|
typedef enum {
|
|
|
|
pw_invulnerability,
|
|
|
|
pw_strength,
|
|
|
|
pw_invisibility,
|
|
|
|
pw_ironfeet,
|
|
|
|
pw_allmap,
|
|
|
|
pw_infrared,
|
|
|
|
NUMPOWERS
|
|
|
|
} powertype_t;
|
|
|
|
|
|
|
|
// Power up durations (how many seconds till expiration).
|
|
|
|
typedef enum {
|
|
|
|
INVULNTICS = (30*TICRATE),
|
|
|
|
INVISTICS = (60*TICRATE),
|
|
|
|
INFRATICS = (120*TICRATE),
|
|
|
|
IRONTICS = (60*TICRATE)
|
|
|
|
} powerduration_t;
|
|
|
|
|
|
|
|
//
|
|
|
|
// DOOM keyboard definition.
|
|
|
|
// This is the stuff configured by Setup.Exe.
|
|
|
|
// Most key data are simple ascii (uppercased).
|
|
|
|
//
|
|
|
|
#define KEY_RIGHTARROW 0xae
|
|
|
|
#define KEY_LEFTARROW 0xac
|
|
|
|
#define KEY_UPARROW 0xad
|
|
|
|
#define KEY_DOWNARROW 0xaf
|
|
|
|
#define KEY_ESCAPE 0x1B
|
2006-04-04 23:13:50 +00:00
|
|
|
#define KEY_ENTER 0x60 // Changed due to button reconfig - 0x0D
|
|
|
|
#define KEY_TAB 0x61 // Changed due to button reconfig - 0x09
|
2006-03-28 15:44:01 +00:00
|
|
|
#define KEY_F1 (0x80+0x3b)
|
|
|
|
#define KEY_F2 (0x80+0x3c)
|
|
|
|
#define KEY_F3 (0x80+0x3d)
|
|
|
|
#define KEY_F4 (0x80+0x3e)
|
|
|
|
#define KEY_F5 (0x80+0x3f)
|
|
|
|
#define KEY_F6 (0x80+0x40)
|
|
|
|
#define KEY_F7 (0x80+0x41)
|
|
|
|
#define KEY_F8 (0x80+0x42)
|
|
|
|
#define KEY_F9 (0x80+0x43)
|
|
|
|
#define KEY_F10 (0x80+0x44)
|
|
|
|
#define KEY_F11 (0x80+0x57)
|
|
|
|
#define KEY_F12 (0x80+0x58)
|
|
|
|
#define KEY_BACKSPACE 0x7F
|
|
|
|
#define KEY_PAUSE 0xff
|
|
|
|
#define KEY_EQUALS 0x3d
|
|
|
|
#define KEY_MINUS 0x2d
|
|
|
|
#define KEY_RSHIFT (0x80+0x36)
|
|
|
|
#define KEY_RCTRL (0x80+0x1d)
|
|
|
|
#define KEY_RALT (0x80+0x38)
|
|
|
|
#define KEY_LALT KEY_RALT
|
|
|
|
#define KEY_CAPSLOCK 0xba // phares
|
|
|
|
|
|
|
|
// phares 3/2/98:
|
|
|
|
#define KEY_INSERT 0xd2
|
|
|
|
#define KEY_HOME 0xc7
|
|
|
|
#define KEY_PAGEUP 0xc9
|
|
|
|
#define KEY_PAGEDOWN 0xd1
|
|
|
|
#define KEY_DEL 0xc8
|
|
|
|
#define KEY_END 0xcf
|
|
|
|
#define KEY_SCROLLLOCK 0xc6
|
|
|
|
#define KEY_SPACEBAR 0x20
|
|
|
|
// phares 3/2/98
|
|
|
|
|
|
|
|
#define KEY_NUMLOCK 0xC5 // killough 3/6/98
|
|
|
|
|
|
|
|
// cph - Add the numeric keypad keys, as suggested by krose 4/22/99:
|
|
|
|
// The way numbers are assigned to keys is a mess, but it's too late to
|
|
|
|
// change that easily. At least these additions are don neatly.
|
|
|
|
// Codes 0x100-0x200 are reserved for number pad
|
|
|
|
|
|
|
|
#define KEY_KEYPAD0 (0x100 + '0')
|
|
|
|
#define KEY_KEYPAD1 (0x100 + '1')
|
|
|
|
#define KEY_KEYPAD2 (0x100 + '2')
|
|
|
|
#define KEY_KEYPAD3 (0x100 + '3')
|
|
|
|
#define KEY_KEYPAD4 (0x100 + '4')
|
|
|
|
#define KEY_KEYPAD5 (0x100 + '5')
|
|
|
|
#define KEY_KEYPAD6 (0x100 + '6')
|
|
|
|
#define KEY_KEYPAD7 (0x100 + '7')
|
|
|
|
#define KEY_KEYPAD8 (0x100 + '8')
|
|
|
|
#define KEY_KEYPAD9 (0x100 + '9')
|
|
|
|
#define KEY_KEYPADENTER (0x100 + KEY_ENTER)
|
|
|
|
#define KEY_KEYPADDIVIDE (0x100 + '/')
|
|
|
|
#define KEY_KEYPADMULTIPLY (0x100 + '*')
|
|
|
|
#define KEY_KEYPADMINUS (0x100 + '-')
|
|
|
|
#define KEY_KEYPADPLUS (0x100 + '+')
|
|
|
|
#define KEY_KEYPADPERIOD (0x100 + '.')
|
|
|
|
|
|
|
|
// phares 4/19/98:
|
|
|
|
// Defines Setup Screen groups that config variables appear in.
|
|
|
|
// Used when resetting the defaults for every item in a Setup group.
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
ss_none,
|
|
|
|
ss_keys,
|
|
|
|
ss_weap,
|
|
|
|
ss_stat,
|
|
|
|
ss_auto,
|
|
|
|
ss_enem,
|
|
|
|
ss_mess,
|
|
|
|
ss_chat,
|
|
|
|
ss_gen, /* killough 10/98 */
|
|
|
|
ss_comp, /* killough 10/98 */
|
|
|
|
ss_max
|
|
|
|
} ss_types;
|
|
|
|
|
|
|
|
// phares 3/20/98:
|
|
|
|
//
|
|
|
|
// Player friction is variable, based on controlling
|
|
|
|
// linedefs. More friction can create mud, sludge,
|
|
|
|
// magnetized floors, etc. Less friction can create ice.
|
|
|
|
|
|
|
|
#define MORE_FRICTION_MOMENTUM 15000 // mud factor based on momentum
|
|
|
|
#define ORIG_FRICTION 0xE800 // original value
|
|
|
|
#define ORIG_FRICTION_FACTOR 2048 // original value
|
|
|
|
|
|
|
|
#endif // __DOOMDEF__
|