2004-06-23 22:15:50 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Grayscale framework
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* gray_drawgraymap() function
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*
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* This is a generic framework to use grayscale display within Rockbox
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* plugins. It obviously does not work for the player.
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*
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* Copyright (C) 2004 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef SIMULATOR /* not for simulator by now */
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
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#include "gray.h"
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/* Prototypes */
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2004-08-03 20:57:06 +00:00
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static void _writearray(unsigned char *address, const unsigned char *src,
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int stride, unsigned mask);
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2004-06-23 22:15:50 +00:00
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/* Write an 8-pixel block, defined by their brightnesses in a graymap.
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* Address is the byte in the first bitplane, src is the graymap start address,
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* stride is the increment for the graymap to get to the next pixel, mask
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* determines which pixels of the destination block are changed. For "0" bits,
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* the src address is not incremented! */
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2004-08-03 20:57:06 +00:00
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static void _writearray(unsigned char *address, const unsigned char *src,
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int stride, unsigned mask)
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2004-06-23 22:15:50 +00:00
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{
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unsigned long pat_stack[8];
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register unsigned char *end_addr;
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register unsigned long *pat_ptr = &pat_stack[8];
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/* precalculate the bit patterns with random shifts (same RNG as
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* _writepixel, see there for an explanation) for all 8 pixels and put them
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* on an extra "stack" */
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asm (
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2004-06-25 21:01:37 +00:00
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"sts.l pr,@-r15 \n" /* save pr (fix GCC331 build, cleaner) */
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2004-06-23 22:15:50 +00:00
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"mov #8,r3 \n" /* loop count in r3: 8 pixels */
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"mov %7,r2 \n" /* copy mask */
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".wa_loop: \n" /** load pattern for pixel **/
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"mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
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"shlr r2 \n" /* shift out lsb of mask */
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"bf .wa_skip \n" /* skip this pixel */
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"mov.b @%2,r0 \n" /* load src byte */
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"extu.b r0,r0 \n" /* extend unsigned */
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"mulu %4,r0 \n" /* macl = byte * depth; */
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"add %3,%2 \n" /* src += stride; */
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"sts macl,r4 \n" /* r4 = macl; */
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"add r4,r0 \n" /* byte += r4; */
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"shlr8 r0 \n" /* byte >>= 8; */
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"shll2 r0 \n"
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"mov.l @(r0,%5),r4 \n" /* r4 = bitpattern[byte]; */
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"mov #75,r0 \n"
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"mulu r0,%0 \n" /* multiply by 75 */
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"sts macl,%0 \n"
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"add #74,%0 \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
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"and %6,r1 \n" /* mask out unneeded bits */
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"cmp/hs %4,r1 \n" /* random >= depth ? */
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"bf .wa_ntrim \n"
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"sub %4,r1 \n" /* yes: random -= depth; */
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".wa_ntrim: \n"
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"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
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"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
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"mov r1,r5 \n"
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"mov %4,r5 \n"
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"sub r1,r5 \n" /* r5 = depth - r1 */
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"mov.l .lshrsi3,r1 \n"
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"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
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"mov r0,r1 \n" /* store previous result in r1 */
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"or r1,r0 \n" /* rotated_pattern = r0 | r1 */
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".wa_skip: \n"
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"mov.l r0,@-%1 \n" /* push on pattern stack */
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"add #-1,r3 \n" /* decrease loop count */
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"cmp/pl r3 \n" /* loop count > 0? */
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"bt .wa_loop \n" /* yes: loop */
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2004-06-25 21:01:37 +00:00
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"lds.l @r15+,pr \n" /* restore pr */
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2004-06-23 22:15:50 +00:00
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: /* outputs */
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/* %0, in & out */ "+r"(_gray_random_buffer),
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/* %1, in & out */ "+r"(pat_ptr)
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: /* inputs */
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/* %2 */ "r"(src),
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/* %3 */ "r"(stride),
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/* %4 */ "r"(_graybuf->depth),
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/* %5 */ "r"(_graybuf->bitpattern),
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/* %6 */ "r"(_graybuf->randmask),
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/* %7 */ "r"(mask)
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: /* clobbers */
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"r0", "r1", "r2", "r3", "r4", "r5", "macl"
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);
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end_addr = address + MULU16(_graybuf->depth, _graybuf->plane_size);
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/* set the bits for all 8 pixels in all bytes according to the
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* precalculated patterns on the pattern stack */
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asm volatile (
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"mov.l @%3+,r1 \n" /* pop all 8 patterns */
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"mov.l @%3+,r2 \n"
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"mov.l @%3+,r3 \n"
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"mov.l @%3+,r8 \n"
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"mov.l @%3+,r9 \n"
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"mov.l @%3+,r10 \n"
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"mov.l @%3+,r11 \n"
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"mov.l @%3+,r12 \n"
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"not %4,%4 \n" /* "set" mask -> "keep" mask */
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"extu.b %4,%4 \n" /* mask out high bits */
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"tst %4,%4 \n" /* nothing to keep? */
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"bt .wa_sloop \n" /* yes: jump to short loop */
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".wa_floop: \n" /** full loop (there are bits to keep)**/
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"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
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"rotcl r0 \n" /* rotate t bit into r0 */
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"shlr r2 \n"
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"rotcl r0 \n"
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"shlr r3 \n"
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"rotcl r0 \n"
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"shlr r8 \n"
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"rotcl r0 \n"
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"shlr r9 \n"
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"rotcl r0 \n"
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"shlr r10 \n"
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"rotcl r0 \n"
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"shlr r11 \n"
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"rotcl r0 \n"
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"shlr r12 \n"
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"mov.b @%0,%3 \n" /* read old value */
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"rotcl r0 \n"
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"and %4,%3 \n" /* mask out unneeded bits */
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"or r0,%3 \n" /* set new bits */
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"mov.b %3,@%0 \n" /* store value to bitplane */
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"add %2,%0 \n" /* advance to next bitplane */
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"cmp/hi %0,%1 \n" /* last bitplane done? */
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"bt .wa_floop \n" /* no: loop */
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"bra .wa_end \n"
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"nop \n"
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".wa_sloop: \n" /** short loop (nothing to keep) **/
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"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
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"rotcl r0 \n" /* rotate t bit into r0 */
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"shlr r2 \n"
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"rotcl r0 \n"
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"shlr r3 \n"
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"rotcl r0 \n"
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"shlr r8 \n"
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"rotcl r0 \n"
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"shlr r9 \n"
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"rotcl r0 \n"
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"shlr r10 \n"
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"rotcl r0 \n"
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"shlr r11 \n"
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"rotcl r0 \n"
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"shlr r12 \n"
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"rotcl r0 \n"
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"mov.b r0,@%0 \n" /* store byte to bitplane */
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"add %2,%0 \n" /* advance to next bitplane */
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"cmp/hi %0,%1 \n" /* last bitplane done? */
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"bt .wa_sloop \n" /* no: loop */
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".wa_end: \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(address),
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/* %1 */ "r"(end_addr),
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/* %2 */ "r"(_graybuf->plane_size),
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/* %3 */ "r"(pat_ptr),
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/* %4 */ "r"(mask)
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: /* clobbers */
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"r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
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);
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}
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/* References to C library routines used in _writearray */
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asm (
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".align 2 \n"
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".ashlsi3: \n" /* C library routine: */
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".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
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".lshrsi3: \n" /* C library routine: */
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".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
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/* both routines preserve r4, destroy r5 and take ~16 cycles */
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);
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/*---------------------------------------------------------------------------
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Copy a grayscale bitmap into the display
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----------------------------------------------------------------------------
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A grayscale bitmap contains one byte for every pixel that defines the
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brightness of the pixel (0..255). Bytes are read in row-major order.
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The <stride> parameter is useful if you want to show only a part of a
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bitmap. It should always be set to the "row length" of the bitmap, so
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for displaying the whole bitmap, nx == stride.
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This is the only drawing function NOT using the drawinfo.
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*/
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2004-08-03 20:57:06 +00:00
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void gray_drawgraymap(const unsigned char *src, int x, int y, int nx, int ny,
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2004-06-23 22:15:50 +00:00
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int stride)
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{
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int shift;
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unsigned mask_top, mask_bottom;
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2004-08-03 20:57:06 +00:00
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const unsigned char *src_row;
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unsigned char *dst, *dst_row;
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2004-06-23 22:15:50 +00:00
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if ((unsigned) x >= (unsigned) _graybuf->width
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|| (unsigned) y >= (unsigned) _graybuf->height)
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return;
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if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
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ny = _graybuf->height - y;
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if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
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nx = _graybuf->width - x;
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dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
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shift = y & 7;
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ny += shift;
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mask_top = 0xFFu << (y & 7);
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mask_bottom = ~(0xFEu << ((ny - 1) & 7));
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if (ny <= 8)
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mask_bottom &= mask_top;
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if (ny > 8)
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{
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src_row = src;
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dst_row = dst;
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for (x = 0; x < nx; x++)
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_writearray(dst_row++, src_row++, stride, mask_top);
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src += MULU16(stride, 8 - shift);
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dst += _graybuf->width;
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for (y = 8; y < ny - 8; y += 8)
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{
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src_row = src;
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dst_row = dst;
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for (x = 0; x < nx; x++)
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_writearray(dst_row++, src_row++, stride, 0xFFu);
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src += stride << 3;
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dst += _graybuf->width;
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}
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}
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for (x = 0; x < nx; x++)
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_writearray(dst++, src++, stride, mask_bottom);
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}
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#endif // #ifdef HAVE_LCD_BITMAP
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#endif // #ifndef SIMULATOR
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