2002-03-27 11:21:50 +00:00
|
|
|
|
#define _PAGE_ Setting up an SH-1 compiler for Windows
|
|
|
|
|
#include "head.t"
|
|
|
|
|
<P>
|
|
|
|
|
by <A href="mailto:edx@codeforce.d2g.com">Felix Arends</A>, 1/8/2002
|
|
|
|
|
<BR>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
NOTE: THIS COMPILER DOES NOT YET WORK WITH WINDOWS XP!!!
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
I have spent a long time figuring out how to compile SH1 code in windows (using
|
|
|
|
|
the sh-elf-gcc compiler) and when I finally compiled the first OS for my
|
|
|
|
|
Jukebox I decided to write a little tutorial explaining the setup process.
|
|
|
|
|
|
|
|
|
|
<H2>
|
|
|
|
|
The GNU-SH Tool Chain for Windows
|
|
|
|
|
</H2>
|
|
|
|
|
<P>
|
|
|
|
|
This is actually all you need to download. It includes the binutils, gcc and
|
2002-04-19 10:43:37 +00:00
|
|
|
|
newlib. Download the GNUSH Tool Chain for ELF format (13 MB).
|
2002-03-27 11:21:50 +00:00
|
|
|
|
|
|
|
|
|
<P>
|
2002-04-19 10:43:37 +00:00
|
|
|
|
The GNUSH website can be found at <a href="http://www.kpit.com/download/downloadgnush.htm">
|
|
|
|
|
http://www.kpit.com/download/downloadgnush.htm</a> (source code is also
|
|
|
|
|
available there). The new v0202 version now uses MinGW instead of Cygwin.
|
2002-03-27 11:21:50 +00:00
|
|
|
|
|
|
|
|
|
<H2>
|
|
|
|
|
Setting up the Compiler
|
|
|
|
|
</H2>
|
|
|
|
|
<P>
|
|
|
|
|
Install the GNUSH Tool Chain (nothing you really have to care about during the
|
|
|
|
|
installation process). After that you should add some paths to your PATH system
|
|
|
|
|
environment variable. If you have Windows 95/98/Me you can do that by modifying
|
|
|
|
|
your autoexec.bat:
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
Add the following line to your autoexec.bat:
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
<TABLE cellSpacing="1" cellPadding="1" width="100%" border="1">
|
|
|
|
|
<TBODY>
|
|
|
|
|
<TR>
|
|
|
|
|
<TD bgcolor="#a0d6e8">
|
|
|
|
|
<code>SET PATH=%PATH%;C:\Programs\kpit\GNU-SH v0101
|
|
|
|
|
[ELF]\Sh-elf\bin\;C:\Programs\kpit\GNU-SH v0101
|
|
|
|
|
[ELF]\Sh-elf\lib\gcc-lib\sh-elf\2.9-GNU-SH-v0101\;C:\Programs\kpit\GNU-SH v0101
|
|
|
|
|
[ELF]\Other Utilities</code>
|
|
|
|
|
</TD>
|
|
|
|
|
</TR>
|
|
|
|
|
</TBODY>
|
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
</CODE>(Note: This is just one single line)
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
Replace the beginning of the paths with the path-name you chose to installt the
|
|
|
|
|
tools in. Reboot.
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
In Windows 2000 it is a bit different. You can find the PATH-environment
|
|
|
|
|
variable if you right-click the "My Computer" icon on your desktop and choose
|
|
|
|
|
"Properties" in the popup-menu. Go to the "Advanced" tab and click
|
|
|
|
|
"Environment-Variables":
|
|
|
|
|
|
|
|
|
|
<P align="center">
|
|
|
|
|
<IMG src="enviro.jpg"> <IMG src="enviro2.jpg"> <IMG src="enviro3.jpg">
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
(Note: There is also a PATH-variable in the "System variables" list, it does
|
|
|
|
|
not matter which one you edit)
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
To the value the PATH-variable already has, add:
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
<TABLE cellSpacing="1" cellPadding="1" width="100%" border="1">
|
|
|
|
|
<TR>
|
|
|
|
|
<TD bgcolor="#a0d6e8">
|
|
|
|
|
<code>;C:\Programs\kpit\GNU-SH v0101 [ELF]\Sh-elf\bin\;C:\Programs\kpit\GNU-SH
|
|
|
|
|
v0101 [ELF]\Sh-elf\lib\gcc-lib\sh-elf\2.9-GNU-SH-v0101\;C:\Programs\kpit\GNU-SH
|
|
|
|
|
v0101 [ELF]\Other Utilities</code>
|
|
|
|
|
</TD>
|
|
|
|
|
</TR>
|
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
Replace the program path with the path you chose for the program. You do not
|
|
|
|
|
have to reboot.
|
|
|
|
|
|
|
|
|
|
<H2>
|
|
|
|
|
An "empty" System
|
|
|
|
|
</H2>
|
|
|
|
|
<P>
|
|
|
|
|
First of all, I'll explain what to do to compile an "empty" system. It just
|
|
|
|
|
initializes and calls the <EM>main</EM> function, but does not do anything
|
|
|
|
|
else. You can add some code to the <EM>main</EM> function and simply recompile.
|
|
|
|
|
It is actually like this: You don't have to care about any of those files,
|
|
|
|
|
because you won't have to change much of them (except the main.cpp of
|
|
|
|
|
course!!).
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
<STRONG>main.cpp:
|
|
|
|
|
<BR>
|
|
|
|
|
</STRONG>
|
|
|
|
|
<TABLE cellSpacing="1" cellPadding="1" width="550" border="1">
|
|
|
|
|
<TR>
|
|
|
|
|
<TD bgcolor="#a0d6e8">
|
|
|
|
|
<P>
|
|
|
|
|
<code><font color="#0000ff">int</font> __main(<font color="#0000ff">void</font>){}
|
|
|
|
|
<BR>
|
|
|
|
|
<BR>
|
|
|
|
|
<font color="#0000ff">int</font> main(<font color="#0000ff">void</font>)
|
|
|
|
|
<BR>
|
|
|
|
|
{
|
|
|
|
|
<BR>
|
|
|
|
|
<font color="#009000"> // add code here</font>
|
|
|
|
|
<BR>
|
|
|
|
|
}
|
|
|
|
|
<BR>
|
|
|
|
|
<BR>
|
|
|
|
|
<FONT color="#0000ff">extern</FONT> <FONT color="#0000ff">const</FONT> <FONT color="#0000ff">
|
|
|
|
|
void</FONT> stack(<FONT color="#0000ff">void</FONT>);
|
|
|
|
|
<br>
|
|
|
|
|
<br>
|
|
|
|
|
<FONT color="#0000ff">const</FONT> <FONT color="#0000ff">void</FONT>* vectors[]
|
|
|
|
|
__attribute__ ((section (".vectors"))) =
|
|
|
|
|
<br>
|
|
|
|
|
{
|
|
|
|
|
<br>
|
|
|
|
|
main, <FONT color="#009000">/* Power-on reset */</FONT>
|
|
|
|
|
<br>
|
|
|
|
|
stack, <FONT color="#009000">/* Power-on reset (stack pointer)
|
|
|
|
|
*/</FONT>
|
|
|
|
|
<br>
|
|
|
|
|
main, <FONT color="#009000">/* Manual reset */</FONT>
|
|
|
|
|
<br>
|
|
|
|
|
stack <FONT color="#009000">/* Manual reset (stack pointer) */</FONT>
|
|
|
|
|
<br>
|
|
|
|
|
};
|
|
|
|
|
<br>
|
|
|
|
|
</code>
|
|
|
|
|
|
|
|
|
|
</TD>
|
|
|
|
|
</TR>
|
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
We need a start-up assembler code:
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
<STRONG>start.asm
|
|
|
|
|
<br>
|
|
|
|
|
</STRONG>
|
|
|
|
|
<TABLE cellSpacing="1" cellPadding="1" width="550" border="1">
|
|
|
|
|
<TR>
|
|
|
|
|
<TD bgcolor="#a0d6e8">
|
|
|
|
|
<code>
|
|
|
|
|
<pre>! note: sh-1 has a "delay cycle" after every branch where you can
|
|
|
|
|
! execute another instruction "for free".
|
|
|
|
|
|
|
|
|
|
.file"start.asm"
|
|
|
|
|
.section.text.start
|
|
|
|
|
.extern_main
|
|
|
|
|
.extern _vectors
|
|
|
|
|
.extern _stack
|
|
|
|
|
.global _start
|
|
|
|
|
.align 2
|
|
|
|
|
|
|
|
|
|
_start:
|
|
|
|
|
mov.l1f, r1
|
|
|
|
|
mov.l3f, r3
|
|
|
|
|
mov.l2f, r15
|
|
|
|
|
jmp@r3
|
|
|
|
|
ldcr1, vbr
|
|
|
|
|
nop
|
|
|
|
|
|
|
|
|
|
1:.long_vectors
|
|
|
|
|
2:.long_stack
|
|
|
|
|
3:.long_main
|
|
|
|
|
.type_start,@function</pre>
|
|
|
|
|
</code>
|
|
|
|
|
</TD>
|
|
|
|
|
</TR>
|
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
(I took this code from Bj<EFBFBD>rn's LCDv2 source)
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
Then we need a linker configuration file:
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
<STRONG>linker.cfg</STRONG>
|
|
|
|
|
<BR>
|
|
|
|
|
<TABLE cellSpacing="1" cellPadding="1" width="550" border="1">
|
|
|
|
|
<TR>
|
|
|
|
|
<TD bgcolor="#a0d6e8">
|
|
|
|
|
<P>
|
|
|
|
|
<code>
|
|
|
|
|
<pre>ENTRY(_start)
|
|
|
|
|
OUTPUT_FORMAT(elf32-sh)
|
|
|
|
|
SECTIONS
|
|
|
|
|
{
|
|
|
|
|
.vectors 0x09000000 :
|
|
|
|
|
{
|
|
|
|
|
*(.vectors);
|
|
|
|
|
. = ALIGN(0x200);
|
|
|
|
|
*(.text.start)
|
|
|
|
|
*(.text)
|
|
|
|
|
*(.rodata)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.bss :
|
|
|
|
|
{
|
|
|
|
|
_stack = . + 0x1000;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
.pad 0x0900C800 :
|
|
|
|
|
{
|
|
|
|
|
LONG(0);
|
|
|
|
|
}
|
|
|
|
|
}</pre>
|
|
|
|
|
</code>
|
|
|
|
|
</TD>
|
|
|
|
|
</TR>
|
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
(This code comes from B<EFBFBD>rn's LCDv2 as well)
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
Last but not least, we need a batch file to link all this and output a usable
|
|
|
|
|
.mod file (you don't really need a batch file if you want to enter all the
|
|
|
|
|
commands over and over angain :])
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
<STRONG>make.bat</STRONG>
|
|
|
|
|
<BR>
|
|
|
|
|
<TABLE cellSpacing="1" cellPadding="1" width="550" border="1">
|
|
|
|
|
<TR>
|
|
|
|
|
<TD bgcolor="#a0d6e8">
|
|
|
|
|
<P>
|
|
|
|
|
<code>
|
|
|
|
|
<pre>SET INCLUDES=
|
|
|
|
|
SET SOURCEFILES=main.c
|
|
|
|
|
SET OBJECTS=main.o start.o
|
|
|
|
|
|
|
|
|
|
sh-elf-as start.asm -o start.o -L -a
|
|
|
|
|
sh-elf-gcc -O2 -m1 -o main.o -c -nostdlib %INCLUDES% %SOURCEFILES%
|
|
|
|
|
sh-elf-ld -o main.out %OBJECTS% -Tlinker.cfg
|
|
|
|
|
padit main.out
|
|
|
|
|
scramble main.out archos.mod
|
|
|
|
|
|
|
|
|
|
PAUSE</pre>
|
|
|
|
|
</code>
|
|
|
|
|
</TD>
|
|
|
|
|
</TR>
|
|
|
|
|
</TABLE>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
And that's it! I have prepared all those files in a .zip archive for you so you
|
|
|
|
|
don't have to copy'n'paste that much :). I have also prepared a package with
|
|
|
|
|
the LCDv2 code Bj<EFBFBD>rn wrote (ready to compile with Windows).
|
|
|
|
|
|
|
|
|
|
<P>
|
2002-08-14 13:17:58 +00:00
|
|
|
|
<a href="empty.zip">empty.zip</a>
|
2002-03-27 11:21:50 +00:00
|
|
|
|
<BR>
|
|
|
|
|
<a href="LCDv2Win.zip">LCDv2Win.zip</a>
|
|
|
|
|
|
|
|
|
|
<P>
|
|
|
|
|
I hope this tutorial helped you to compile an Archos firmware with windows. If
|
|
|
|
|
you have any questions, comments or corrections, please mail to <A href="mailto:edx@codeforce.d2g.com">
|
|
|
|
|
edx@codeforce.d2g.com</A>
|
|
|
|
|
|
|
|
|
|
#include "foot.t"
|
|
|
|
|
|