rockbox/apps/gui/viewport.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __VIEWPORT_H__
#define __VIEWPORT_H__
#include "config.h"
#include "lcd.h"
#include "system.h"
#include "screen_access.h"
/* return the number of text lines in the vp viewport */
int viewport_get_nb_lines(const struct viewport *vp);
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#define THEME_STATUSBAR (BIT_N(0))
#define THEME_UI_VIEWPORT (BIT_N(1))
#define THEME_BUTTONBAR (BIT_N(2))
#define THEME_LANGUAGE (BIT_N(3))
#define THEME_ALL (~(0u))
#ifndef __PCTOOL__
/*
* Initialize the viewportmanager, which in turns initializes the UI vp and
* statusbar stuff
*/
void viewportmanager_init(void);
void viewport_set_defaults(struct viewport *vp,
const enum screen_type screen);
void viewport_set_fullscreen(struct viewport *vp,
const enum screen_type screen);
#ifdef HAVE_LCD_BITMAP
void viewportmanager_theme_enable(enum screen_type screen, bool enable,
struct viewport *viewport);
/* Force will cause a redraw even if the theme was previously and
* currently enabled (i,e the undo doing nothing).
* Should almost always be set to false except coming out of fully skinned screens */
void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw);
/* call this when a theme changed */
void viewportmanager_theme_changed(const int);
#ifdef HAVE_TOUCHSCREEN
bool viewport_point_within_vp(const struct viewport *vp,
const int x, const int y);
#endif
#else /* HAVE_LCD_CHARCELL */
#define viewportmanager_theme_changed(a)
#define viewportmanager_theme_enable(...)
#define viewportmanager_theme_undo(...)
#endif
#endif /* __PCTOOL__ */
#ifdef HAVE_LCD_BITMAP
/*
* Parse a viewport definition (vp_def), which looks like:
*
* Screens with depth > 1:
* X|Y|width|height|font|foregorund color|background color
* Screens with depth = 1:
* X|Y|width|height|font
*
* | is a separator and can be specified via the parameter
*
* Returns the pointer to the char after the last character parsed
* if everything went OK or NULL if an error happened (some values
* not specified in the definition)
*/
const char* viewport_parse_viewport(struct viewport *vp,
enum screen_type screen,
const char *vp_def,
const char separator);
#endif /* HAVE_LCD_BITMAP */
#endif /* __VIEWPORT_H__ */