2004-06-23 22:15:50 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Grayscale framework
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* Low level pixel drawing functions
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*
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* This is a generic framework to use grayscale display within Rockbox
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* plugins. It obviously does not work for the player.
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*
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* Copyright (C) 2004 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef SIMULATOR /* not for simulator by now */
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
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#include "gray.h"
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/* Prototypes */
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static void _writepixel(int x, int y, unsigned long pattern);
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static void _invertpixel(int x, int y, unsigned long pattern);
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/* function pointer array */
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2004-08-03 20:57:06 +00:00
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void (* const _gray_pixelfuncs[4])(int x, int y, unsigned long pattern) = {
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2004-06-23 22:15:50 +00:00
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_invertpixel, _writepixel, _writepixel, _writepixel
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};
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/* Set a pixel to a specific bit pattern (low level routine) */
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static void _writepixel(int x, int y, unsigned long pattern)
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{
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register unsigned mask, random;
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register unsigned char *address;
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/* Some (pseudo-)random function must be used here to shift the bit
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* pattern randomly, otherwise you would get flicker and/or moire.
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* Since rand() is relatively slow, I've implemented a simple, but very
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* fast pseudo-random generator based on linear congruency in assembler.
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* It delivers max. 16 pseudo-random bits in each iteration. */
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/* simple but fast pseudo-random generator */
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asm (
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"mov #75,r1 \n"
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"mulu %1,r1 \n" /* multiply by 75 */
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"sts macl,%1 \n" /* get result */
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"add #74,%1 \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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"swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */
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"and %2,%0 \n" /* mask out unneeded bits */
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: /* outputs */
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/* %0 */ "=&r"(random),
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/* %1, in & out */ "+r"(_gray_random_buffer)
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: /* inputs */
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/* %2 */ "r"(_graybuf->randmask)
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: /* clobbers */
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"r1", "macl"
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);
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/* precalculate mask and byte address in first bitplane */
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asm (
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"mov %3,%0 \n" /* take y as base for address offset */
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"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
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"shlr %0 \n"
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"mulu %0,%2 \n" /* multiply with width */
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"and #7,%3 \n" /* get lower 3 bits of y */
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"sts macl,%0 \n" /* get mulu result */
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"add %4,%0 \n" /* add base + x to get final address */
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"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
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"mova .wp_masktable,%3\n" /* get address of mask table in r0 */
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"bra .wp_predone \n" /* skip the table */
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"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
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".align 2 \n"
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".wp_masktable: \n" /* mask table */
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".byte 0x01 \n"
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".byte 0x02 \n"
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".byte 0x04 \n"
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".byte 0x08 \n"
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".byte 0x10 \n"
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".byte 0x20 \n"
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".byte 0x40 \n"
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".byte 0x80 \n"
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".wp_predone: \n"
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: /* outputs */
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/* %0 */ "=&r"(address),
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/* %1 */ "=&r"(mask)
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: /* inputs */
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/* %2 */ "r"(_graybuf->width),
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/* %3 = r0 */ "z"(y),
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/* %4 */ "r"(_graybuf->data + x)
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: /* clobbers */
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"macl"
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);
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/* the hard part: set bits in all bitplanes according to pattern */
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asm volatile (
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"cmp/hs %1,%5 \n" /* random >= depth ? */
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"bf .wp_ntrim \n"
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"sub %1,%5 \n" /* yes: random -= depth */
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/* it's sufficient to do this once, since the mask guarantees
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* random < 2 * depth */
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".wp_ntrim: \n"
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/* calculate some addresses */
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"mulu %4,%1 \n" /* end address offset */
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"not %3,r1 \n" /* get inverse mask (for "and") */
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"sts macl,%1 \n" /* result of mulu */
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"mulu %4,%5 \n" /* address offset of <random>'th plane */
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"add %2,%1 \n" /* end offset -> end address */
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"sts macl,%5 \n" /* result of mulu */
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"add %2,%5 \n" /* address of <random>'th plane */
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"bra .wp_start1 \n"
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"mov %5,r2 \n" /* copy address */
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/* first loop: set bits from <random>'th bitplane to last */
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".wp_loop1: \n"
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"mov.b @r2,r3 \n" /* get data byte */
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"shlr %0 \n" /* shift bit mask, sets t bit */
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"and r1,r3 \n" /* reset bit (-> "white") */
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"bf .wp_white1 \n" /* t=0? -> "white" bit */
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"or %3,r3 \n" /* set bit ("black" bit) */
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".wp_white1: \n"
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"mov.b r3,@r2 \n" /* store data byte */
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"add %4,r2 \n" /* advance address to next bitplane */
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".wp_start1: \n"
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"cmp/hi r2,%1 \n" /* address < end address ? */
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"bt .wp_loop1 \n"
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"bra .wp_start2 \n"
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"nop \n"
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/* second loop: set bits from first to <random-1>'th bitplane
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* Bit setting works the other way round here to equalize average
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* execution times for bright and dark pixels */
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".wp_loop2: \n"
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"mov.b @%2,r3 \n" /* get data byte */
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"shlr %0 \n" /* shift bit mask, sets t bit */
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"or %3,r3 \n" /* set bit (-> "black") */
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"bt .wp_black2 \n" /* t=1? -> "black" bit */
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"and r1,r3 \n" /* reset bit ("white" bit) */
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".wp_black2: \n"
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"mov.b r3,@%2 \n" /* store data byte */
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"add %4,%2 \n" /* advance address to next bitplane */
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".wp_start2: \n"
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"cmp/hi %2,%5 \n" /* address < <random>'th address ? */
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"bt .wp_loop2 \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(pattern),
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/* %1 */ "r"(_graybuf->depth),
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/* %2 */ "r"(address),
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/* %3 */ "r"(mask),
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/* %4 */ "r"(_graybuf->plane_size),
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/* %5 */ "r"(random)
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: /* clobbers */
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"r1", "r2", "r3", "macl"
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);
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}
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/* invert all bits for one pixel (low level routine) */
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static void _invertpixel(int x, int y, unsigned long pattern)
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{
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register unsigned mask;
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register unsigned char *address;
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(void) pattern; /* not used for invert */
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/* precalculate mask and byte address in first bitplane */
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asm (
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"mov %3,%0 \n" /* take y as base for address offset */
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"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
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"shlr %0 \n"
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"mulu %0,%2 \n" /* multiply with width */
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"and #7,%3 \n" /* get lower 3 bits of y */
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"sts macl,%0 \n" /* get mulu result */
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"add %4,%0 \n" /* add base + x to get final address */
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"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
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"mova .ip_masktable,%3\n" /* get address of mask table in r0 */
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"bra .ip_predone \n" /* skip the table */
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"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
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".align 2 \n"
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".ip_masktable: \n" /* mask table */
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".byte 0x01 \n"
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".byte 0x02 \n"
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".byte 0x04 \n"
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".byte 0x08 \n"
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".byte 0x10 \n"
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".byte 0x20 \n"
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".byte 0x40 \n"
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".byte 0x80 \n"
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".ip_predone: \n"
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: /* outputs */
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/* %0 */ "=&r"(address),
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/* %1 */ "=&r"(mask)
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: /* inputs */
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/* %2 */ "r"(_graybuf->width),
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/* %3 = r0 */ "z"(y),
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/* %4 */ "r"(_graybuf->data + x)
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: /* clobbers */
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"macl"
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);
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/* invert bits in all bitplanes */
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asm volatile (
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"mov #0,r1 \n" /* current_plane = 0 */
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".ip_loop: \n"
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"mov.b @%1,r2 \n" /* get data byte */
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"add #1,r1 \n" /* current_plane++; */
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"xor %2,r2 \n" /* invert bits */
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"mov.b r2,@%1 \n" /* store data byte */
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"add %3,%1 \n" /* advance address to next bitplane */
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"cmp/hi r1,%0 \n" /* current_plane < depth ? */
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"bt .ip_loop \n"
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: /* outputs */
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: /* inputs */
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/* %0 */ "r"(_graybuf->depth),
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/* %1 */ "r"(address),
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/* %2 */ "r"(mask),
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/* %3 */ "r"(_graybuf->plane_size)
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: /* clobbers */
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"r1", "r2"
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);
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}
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#endif // #ifdef HAVE_LCD_BITMAP
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#endif // #ifndef SIMULATOR
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