rockbox/apps/plugins/xworld/parts.h

58 lines
1.9 KiB
C
Raw Normal View History

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#ifndef __AW_PARTS_
#define __AW_PARTS_
#include "intern.h"
#include "awendian.h"
/* The game is divided in 10 parts. */
#define GAME_NUM_PARTS 10
#define GAME_PART_FIRST 0x3E80
#define GAME_PART1 0x3E80
#define GAME_PART2 0x3E81 /* Introduction */
#define GAME_PART3 0x3E82
#define GAME_PART4 0x3E83 /* Wake up in the suspended jail */
#define GAME_PART5 0x3E84
#define GAME_PART6 0x3E85 /* BattleChar sequence */
#define GAME_PART7 0x3E86
#define GAME_PART8 0x3E87
#define GAME_PART9 0x3E88
#define GAME_PART10 0x3E89
#define GAME_PART_LAST 0x3E89
extern const uint16_t memListParts[GAME_NUM_PARTS][4];
/* For each part of the game, four resources are referenced. */
#define MEMLIST_PART_PALETTE 0
#define MEMLIST_PART_CODE 1
#define MEMLIST_PART_POLY_CINEMATIC 2
#define MEMLIST_PART_VIDEO2 3
#define MEMLIST_PART_NONE 0x00
#endif