2010-06-02 12:45:36 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2004 by Linus Nielsen Feltzing
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*
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* Coldfire processor threading support
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*---------------------------------------------------------------------------
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* Start the thread running and terminate it if it returns
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*---------------------------------------------------------------------------
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*/
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void start_thread(void); /* Provide C access to ASM label */
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2011-12-09 15:33:59 +00:00
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static void USED_ATTR __start_thread(void)
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2010-06-02 12:45:36 +00:00
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{
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/* a0=macsr, a1=context */
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asm volatile (
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"start_thread: \n" /* Start here - no naked attribute */
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"move.l %a0, %macsr \n" /* Set initial mac status reg */
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"lea.l 48(%a1), %a1 \n"
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"move.l (%a1)+, %sp \n" /* Set initial stack */
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"move.l (%a1), %a2 \n" /* Fetch thread function pointer */
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"clr.l (%a1) \n" /* Mark thread running */
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"jsr (%a2) \n" /* Call thread function */
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);
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thread_exit();
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}
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/* Set EMAC unit to fractional mode with saturation for each new thread,
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* since that's what'll be the most useful for most things which the dsp
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* will do. Codecs should still initialize their preferred modes
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* explicitly. Context pointer is placed in d2 slot and start_thread
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* pointer in d3 slot. thread function pointer is placed in context.start.
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* See load_context for what happens when thread is initially going to
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* run.
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*/
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#define THREAD_STARTUP_INIT(core, thread, function) \
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({ (thread)->context.macsr = EMAC_FRACTIONAL | EMAC_SATURATE, \
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(thread)->context.d[0] = (uint32_t)&(thread)->context, \
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(thread)->context.d[1] = (uint32_t)start_thread, \
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(thread)->context.start = (uint32_t)(function); })
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile (
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"move.l %%macsr,%%d0 \n"
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"movem.l %%d0/%%d2-%%d7/%%a2-%%a7,(%0) \n"
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: : "a" (addr) : "d0" /* only! */
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);
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile (
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"move.l 52(%0), %%d0 \n" /* Get start address */
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"beq.b 1f \n" /* NULL -> already running */
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"movem.l (%0), %%a0-%%a2 \n" /* a0=macsr, a1=context, a2=start_thread */
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"jmp (%%a2) \n" /* Start the thread */
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"1: \n"
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"movem.l (%0), %%d0/%%d2-%%d7/%%a2-%%a7 \n" /* Load context */
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"move.l %%d0, %%macsr \n"
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: : "a" (addr) : "d0" /* only! */
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);
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}
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2010-12-27 10:22:39 +00:00
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/*---------------------------------------------------------------------------
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* Call this from asm to make sure the sp is pointing to the
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* correct place before the context is saved.
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*---------------------------------------------------------------------------
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*/
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static inline void _profile_thread_stopped(int current_thread)
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{
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asm volatile ("move.l %[id], -(%%sp)\n\t"
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"jsr profile_thread_stopped\n\t"
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"addq.l #4, %%sp\n\t"
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:: [id] "r" (current_thread)
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: "cc", "memory");
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}
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