2006-02-11 01:29:51 +00:00
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\subsection{Solitaire}
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2006-04-02 17:29:44 +00:00
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\screenshot{plugins/images/ss-solitaire}{Klondike solitaire}{fig:solitaire}
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2006-02-11 01:29:51 +00:00
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2006-04-11 20:28:43 +00:00
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This is the classic Klondike solitaire game for Rockbox.
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This is probably the best-known solitaire in the world. Many people
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2008-02-13 13:32:44 +00:00
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do not even realize that other games exist. Though the name may not
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2006-04-11 20:28:43 +00:00
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be familiar, the game itself certainly is. This is due in no small
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part to Microsoft's inclusion of the the game in every version of
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Windows. Though popular, the odds of winning are rather low, perhaps
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one in thirty hands.
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2008-10-25 16:40:49 +00:00
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For the full set of rules to the game, and other interesting information
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visit
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2006-04-11 20:28:43 +00:00
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\url{http://www.solitairecentral.com/rules/klondike.html}
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\begin{table}
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\begin{btnmap}{}{}
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2009-05-21 11:39:22 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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/ \ButtonLeft{} / \ButtonRight
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-31 12:41:53 +00:00
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& Move Cursor around.\\
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2006-04-11 20:28:43 +00:00
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%
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\opt{RECORDER_PAD}{\ButtonOn}
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2006-10-18 22:20:37 +00:00
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\opt{ONDIO_PAD}{\ButtonMenu}
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2009-05-21 11:39:22 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonSelect}
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2006-10-18 22:20:37 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonPlay}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-04-11 20:28:43 +00:00
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& Select cards, move cards, reveal hidden cards...\\
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%
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2006-10-18 22:20:37 +00:00
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\opt{RECORDER_PAD}{\ButtonFOne}
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2007-10-07 17:54:12 +00:00
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\opt{ONDIO_PAD}{Long \ButtonMenu}
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2006-04-11 20:28:43 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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2009-05-21 11:39:22 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonMenu}
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2006-10-18 22:20:37 +00:00
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\opt{IAUDIO_X5_PAD}{\ButtonPlay}
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2007-10-07 17:54:12 +00:00
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\opt{IRIVER_H10_PAD}{Long \ButtonLeft}
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2007-01-13 17:52:12 +00:00
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\opt{SANSA_E200_PAD}{\ButtonRec}
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2007-10-06 09:10:34 +00:00
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\opt{SANSA_C200_PAD}{\ButtonVolDown}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-04-11 20:28:43 +00:00
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& If a card was selected -- unselect it, else\\
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-04-11 20:28:43 +00:00
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& Draw 3 new cards from the remains stack\\
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%
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2006-10-18 22:20:37 +00:00
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\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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2007-10-07 17:54:12 +00:00
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\opt{ONDIO_PAD}{Long \ButtonDown}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonLeft}
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2007-10-07 17:54:12 +00:00
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\opt{IAUDIO_X5_PAD}{Long \ButtonPlay}
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2006-10-18 22:20:37 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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2007-01-13 17:52:12 +00:00
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\opt{SANSA_E200_PAD}{\ButtonLeft}
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2007-10-06 09:10:34 +00:00
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\opt{SANSA_C200_PAD}{\ButtonRec}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonLeft}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_S_PAD}{\ButtonSelect{} + \ButtonLeft}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonLeft}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-04-11 20:28:43 +00:00
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& Put the card from the top of the remains stack on top of the cursor\\
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%
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2006-10-18 22:20:37 +00:00
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\opt{RECORDER_PAD}{\ButtonFTwo}
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2007-10-07 17:54:12 +00:00
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\opt{ONDIO_PAD}{Long \ButtonUp}
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2009-05-21 11:39:22 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,MROBE100_PAD,SANSA_C200_PAD}{Long \ButtonSelect}
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2007-10-07 17:54:12 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonMenu}
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\opt{IAUDIO_X5_PAD}{Long \ButtonSelect}
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2006-10-18 22:20:37 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{SANSA_E200_PAD}{\ButtonRec{} + \ButtonRight}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-04-11 20:28:43 +00:00
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& Put the card under the cursor on one of the 4 final colour stacks.\\
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%
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\opt{RECORDER_PAD}{\ButtonFThree}
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2007-10-07 17:54:12 +00:00
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\opt{IRIVER_H10_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonRight}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn{} + \ButtonRight}
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2006-10-18 22:20:37 +00:00
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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2007-01-13 17:52:12 +00:00
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\opt{SANSA_E200_PAD}{\ButtonRight}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{GIGABEAT_PAD}{\ButtonA{} + \ButtonRight}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_S_PAD}{\ButtonSelect{} + \ButtonRight}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{MROBE100_PAD}{\ButtonDisplay{} + \ButtonRight}
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2007-10-06 09:10:34 +00:00
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\opt{SANSA_C200_PAD}{\ButtonVolUp}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-04-11 20:28:43 +00:00
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& Put the card on top of the remains stack on one of the final colour stacks.\\
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2006-10-18 22:20:37 +00:00
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%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} + \ButtonSelect}
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2009-05-21 11:39:22 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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2009-07-22 21:40:29 +00:00
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\opt{HAVEREMOTEKEYMAP}{&
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
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}
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2006-10-18 22:20:37 +00:00
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& Show menu\\
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2006-08-27 15:00:50 +00:00
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\end{btnmap}
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2008-02-13 13:32:44 +00:00
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\end{table}
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