rockbox/manual/plugins/doom.tex

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% $Id$ %
\subsection{Doom}
\screenshot{plugins/images/ss-doom}{Doom}{}
This is the famous Doom game.
\subsubsection{Getting started}
For the game to run you need \fname{.wad} game files located in
\fname{/.rockbox/doom/} on your player. Create the directory and save the
following files there:
\begin{description}
\item[rockdoom.wad.] The Rockbox \fname{.wad}, based on \fname{prboom.wad}
from prboom-2.2.6
\item[Your wad files.] Copy all Doom wads you wish to play into that directory.
\end{description}
The needed files can be found at
\wikilink{PluginDoom}
To play addon wads create the \fname{addons} directory within the doom directory.
Place \fname{wad} files in this directory. Currently doom only supports
a maximum number of 10 addons.
A free alternative for Doom 2 is FreeDoom (\url{http://freedoom.sourceforge.net}).
This can be used in place of \fname{doom2.wad}, or it may be used as an addon in
Doom, by placing it in the \fname{addons} directory.
\subsubsection{Menus}
\begin{description}
\item[Rockdoom Menu. ] The Rockdoom menu is shown when Doom is first launched.
This is the only time it can be accessed (before starting the game). To re-adjust
Rockdoom options, you will need to quit your current game and restart the plugin.
\item[Main Menu. ]
The Doom plugin has a main menu, which is brought up before a game is started. It
has the following entries:
\emph{Game. } Select which (official) wad to launch\\
\emph{Addon. } Select which unofficial addon wad to launch (From
\fname{/.rockbox/doom/addons} directory)\\
\emph{Demos. } Select which demo file to play on game start\\
\emph{Options. } Configure low-level Doom options\\
\emph{Play Game. } Launch the wad/addon/Demo chosen%\\
\item[Options Menu. ]This menu has the following options:
\emph{Sound. } Enable or Disable sound in Doom\\
\emph{Set Keys. } Change the game key configuration\\
\emph{Time Demo. } Run a timed demo, to test game speed on a player (Only runs on Doom Shareware)\\
\emph{Player Bobbing. } Enable or Disable player up/Down movement\\
\emph{Translucency. } Enable or Disable sprite translucency (Fireballs, Plasma...)\\
\emph{Fake Contrast.} Enable or Disable modified game lighting\\
\emph{Always Run.} Make the player always run\\
\emph{Headsup Display.} Show the player status when in fullscreen\\
\emph{Statusbar Always Red.} Disable color response statusbar%\\
\item[InGame Main Menu. ]This menu can only be accessed from within a running game, and is displayed by
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{pressing \ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{flipping your hold switch a couple of times}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{pressing \ButtonPower}
\emph{New Game. } Start a new game\\
\emph{Options. } In game options\\
\emph{Load Game. } Load a saved game\\
\emph{Save Game. } Save the current game\\
\emph{Quit. } Quit the game%\\
\item[InGame Options Menu. ]This menu has the folloing options:
\emph{End Game. } Ends the current game\\
\emph{Messages. } Enable or Disable in game messages\\
\emph{Screen Size. } Shrink or Enlarge the displayed portion of the game\\
\emph{Gamma. } Change the brightness (Gamma) of the game\\
\emph{Sound Volume. } Change the sound, music and system volume%\\
\note{In game music is not currently supported}
\end{description}
\subsubsection{Keys}
\begin{table}
\begin{btnmap}{}{}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonUp}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Move Forward \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonDown & Down\\}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown & Down\\}
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonLeft}
& Turn Left \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonRight}
& Turn Right \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{GIGABEAT_PAD}{\ButtonA}
& Shoot \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Open \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{Hold switch}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Escape \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD}{\ButtonScrollUp}
& Enter \\
%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonScrollDown}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
& Change Weapon \\
%
\end{btnmap}
\end{table}
\subsubsection{Playing the game}
After installation of the \fname{wad} files is complete you can start the
game.
\fixme{more description is needed}