rockbox/apps/codecs.c

301 lines
6.8 KiB
C
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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Björn Stenberg
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdbool.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <timefuncs.h>
#include <ctype.h>
#include <stdarg.h>
#include "string-extra.h"
#include "load_code.h"
#include "debug.h"
#include "button.h"
#include "dir.h"
#include "file.h"
#include "kernel.h"
#include "screens.h"
#include "misc.h"
#include "codecs.h"
#include "lang.h"
#include "keyboard.h"
#include "buffering.h"
#include "mp3_playback.h"
#include "backlight.h"
#include "storage.h"
#include "talk.h"
#include "mp3data.h"
#include "powermgmt.h"
#include "system.h"
#include "sound.h"
#include "splash.h"
#include "general.h"
#include "rbpaths.h"
#define LOGF_ENABLE
#include "logf.h"
#if (CONFIG_PLATFORM & (PLATFORM_SDL|PLATFORM_MAEMO|PLATFORM_PANDORA))
#define PREFIX(_x_) sim_ ## _x_
#else
#define PREFIX(_x_) _x_
#endif
#if (CONFIG_PLATFORM & PLATFORM_HOSTED)
/* For PLATFORM_HOSTED this buffer must be define here. */
static unsigned char codecbuf[CODEC_SIZE];
#else
/* For PLATFORM_NATIVE this buffer is defined in *.lds files. */
extern unsigned char codecbuf[];
#endif
static size_t codec_size;
extern void* plugin_get_audio_buffer(size_t *buffer_size);
struct codec_api ci = {
0, /* filesize */
0, /* curpos */
NULL, /* id3 */
ERR_HANDLE_NOT_FOUND, /* audio_hid */
NULL, /* struct dsp_config *dsp */
NULL, /* codec_get_buffer */
NULL, /* pcmbuf_insert */
NULL, /* set_elapsed */
NULL, /* read_filebuf */
NULL, /* request_buffer */
NULL, /* advance_buffer */
NULL, /* seek_buffer */
NULL, /* seek_complete */
NULL, /* set_offset */
NULL, /* configure */
NULL, /* get_command */
NULL, /* loop_track */
Update software recording engine to latest codec interface. Basically, just give it a good rewrite. Software codec recording can be implemented in a more straightforward and simple manner and made more robust through the better codec control now available. Encoded audio buffer uses a packed format instead of fixed-size chunks and uses smaller data headers leading to more efficient usage. The greatest benefit is with a VBR format like wavpack which needs to request a maximum size but only actually ends up committing part of that request. No guard buffers are used for either PCM or encoded audio. PCM is read into the codec's provided buffer and mono conversion done at that time in the core if required. Any highly-specialized sample conversion is still done within the codec itself, such as 32-bit (wavpack) or interleaved mono (mp3). There is no longer a separate filename array. All metadata goes onto the main encoded audio buffer, eliminating any predermined file limit on the buffer as well as not wasting the space for unused path queue slots. The core and codec interface is less awkward and a bit more sensible. Some less useful interface features were removed. Threads are kept on narrow code paths ie. the audio thread never calls encoding functions and the codec thread never calls file functions as before. Codecs no longer call file functions directly. Writes are buffered in the core and data written to storage in larger chunks to speed up flushing of data. In fact, codecs are no longer aware of the stream being a file at all and have no access to the fd. SPDIF frequency detection no longer requires a restart of recording or plugging the source before entering the screen. It will poll for changes and update when stopped or prerecording (which does discard now-invalid prerecorded data). I've seen to it that writing a proper header on full disk works when the format makes it reasonably practical to do so. Other cases may have incorrect data sizes but sample info will be in tact. File left that way may play anyway. mp3_enc.codec acquires the ability to write 'Info' headers with LAME tags to make it gapless (bonus). Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653 Reviewed-on: http://gerrit.rockbox.org/493 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested-by: Michael Sevakis <jethead71@rockbox.org>
2013-06-22 20:41:16 +00:00
/* kernel/ system */
#if defined(CPU_ARM) && CONFIG_PLATFORM & PLATFORM_NATIVE
__div0,
#endif
sleep,
yield,
#if NUM_CORES > 1
create_thread,
thread_thaw,
thread_wait,
semaphore_init,
semaphore_wait,
semaphore_release,
#endif
commit_dcache,
commit_discard_dcache,
commit_discard_idcache,
/* strings and memory */
strcpy,
strlen,
strcmp,
strcat,
memset,
memcpy,
memmove,
memcmp,
memchr,
#if defined(DEBUG) || defined(SIMULATOR)
debugf,
#endif
#ifdef ROCKBOX_HAS_LOGF
logf,
#endif
(qsort_func)qsort,
#ifdef RB_PROFILE
profile_thread,
profstop,
__cyg_profile_func_enter,
__cyg_profile_func_exit,
#endif
#ifdef HAVE_RECORDING
Update software recording engine to latest codec interface. Basically, just give it a good rewrite. Software codec recording can be implemented in a more straightforward and simple manner and made more robust through the better codec control now available. Encoded audio buffer uses a packed format instead of fixed-size chunks and uses smaller data headers leading to more efficient usage. The greatest benefit is with a VBR format like wavpack which needs to request a maximum size but only actually ends up committing part of that request. No guard buffers are used for either PCM or encoded audio. PCM is read into the codec's provided buffer and mono conversion done at that time in the core if required. Any highly-specialized sample conversion is still done within the codec itself, such as 32-bit (wavpack) or interleaved mono (mp3). There is no longer a separate filename array. All metadata goes onto the main encoded audio buffer, eliminating any predermined file limit on the buffer as well as not wasting the space for unused path queue slots. The core and codec interface is less awkward and a bit more sensible. Some less useful interface features were removed. Threads are kept on narrow code paths ie. the audio thread never calls encoding functions and the codec thread never calls file functions as before. Codecs no longer call file functions directly. Writes are buffered in the core and data written to storage in larger chunks to speed up flushing of data. In fact, codecs are no longer aware of the stream being a file at all and have no access to the fd. SPDIF frequency detection no longer requires a restart of recording or plugging the source before entering the screen. It will poll for changes and update when stopped or prerecording (which does discard now-invalid prerecorded data). I've seen to it that writing a proper header on full disk works when the format makes it reasonably practical to do so. Other cases may have incorrect data sizes but sample info will be in tact. File left that way may play anyway. mp3_enc.codec acquires the ability to write 'Info' headers with LAME tags to make it gapless (bonus). Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653 Reviewed-on: http://gerrit.rockbox.org/493 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested-by: Michael Sevakis <jethead71@rockbox.org>
2013-06-22 20:41:16 +00:00
NULL, /* enc_pcmbuf_read */
NULL, /* enc_pcmbuf_advance */
NULL, /* enc_encbuf_get_buffer */
NULL, /* enc_encbuf_finish_buffer */
NULL, /* enc_stream_read */
NULL, /* enc_stream_lseek */
NULL, /* enc_stream_write */
round_value_to_list32,
#endif /* HAVE_RECORDING */
/* new stuff at the end, sort into place next time
the API gets incompatible */
};
void codec_get_full_path(char *path, const char *codec_root_fn)
{
snprintf(path, MAX_PATH-1, CODECS_DIR "/" CODEC_PREFIX "%s."
CODEC_EXTENSION, codec_root_fn);
}
/* Returns pointer to and size of free codec RAM. Aligns to CACHEALIGN_SIZE. */
void *codec_get_buffer_callback(size_t *size)
{
void *buf = &codecbuf[codec_size];
ssize_t s = CODEC_SIZE - codec_size;
if (s <= 0)
return NULL;
*size = s;
ALIGN_BUFFER(buf, *size, CACHEALIGN_SIZE);
return buf;
}
/** codec loading and call interface **/
static void *curr_handle = NULL;
static struct codec_header *c_hdr = NULL;
static int codec_load_ram(struct codec_api *api)
{
struct lc_header *hdr;
c_hdr = lc_get_header(curr_handle);
hdr = c_hdr ? &c_hdr->lc_hdr : NULL;
if (hdr == NULL
|| (hdr->magic != CODEC_MAGIC
#ifdef HAVE_RECORDING
&& hdr->magic != CODEC_ENC_MAGIC
#endif
)
|| hdr->target_id != TARGET_ID
#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
|| hdr->load_addr != codecbuf
|| hdr->end_addr > codecbuf + CODEC_SIZE
#endif
)
{
logf("codec header error");
lc_close(curr_handle);
curr_handle = NULL;
return CODEC_ERROR;
}
if (hdr->api_version > CODEC_API_VERSION
|| hdr->api_version < CODEC_MIN_API_VERSION) {
logf("codec api version error");
lc_close(curr_handle);
curr_handle = NULL;
return CODEC_ERROR;
}
#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
codec_size = hdr->end_addr - codecbuf;
#else
codec_size = 0;
#endif
*(c_hdr->api) = api;
logf("Codec: calling entrypoint");
return c_hdr->entry_point(CODEC_LOAD);
}
int codec_load_buf(int hid, struct codec_api *api)
{
int rc = bufread(hid, CODEC_SIZE, codecbuf);
if (rc < 0) {
logf("Codec: cannot read buf handle");
return CODEC_ERROR;
}
curr_handle = lc_open_from_mem(codecbuf, rc);
if (curr_handle == NULL) {
logf("Codec: load error");
return CODEC_ERROR;
}
return codec_load_ram(api);
}
int codec_load_file(const char *plugin, struct codec_api *api)
{
char path[MAX_PATH];
codec_get_full_path(path, plugin);
curr_handle = lc_open(path, codecbuf, CODEC_SIZE);
if (curr_handle == NULL) {
logf("Codec: cannot read file");
return CODEC_ERROR;
}
return codec_load_ram(api);
}
int codec_run_proc(void)
{
if (curr_handle == NULL) {
logf("Codec: no codec to run");
return CODEC_ERROR;
}
logf("Codec: entering run state");
return c_hdr->run_proc();
}
int codec_close(void)
{
int status = CODEC_OK;
if (curr_handle != NULL) {
logf("Codec: cleaning up");
status = c_hdr->entry_point(CODEC_UNLOAD);
lc_close(curr_handle);
curr_handle = NULL;
}
return status;
}
Update software recording engine to latest codec interface. Basically, just give it a good rewrite. Software codec recording can be implemented in a more straightforward and simple manner and made more robust through the better codec control now available. Encoded audio buffer uses a packed format instead of fixed-size chunks and uses smaller data headers leading to more efficient usage. The greatest benefit is with a VBR format like wavpack which needs to request a maximum size but only actually ends up committing part of that request. No guard buffers are used for either PCM or encoded audio. PCM is read into the codec's provided buffer and mono conversion done at that time in the core if required. Any highly-specialized sample conversion is still done within the codec itself, such as 32-bit (wavpack) or interleaved mono (mp3). There is no longer a separate filename array. All metadata goes onto the main encoded audio buffer, eliminating any predermined file limit on the buffer as well as not wasting the space for unused path queue slots. The core and codec interface is less awkward and a bit more sensible. Some less useful interface features were removed. Threads are kept on narrow code paths ie. the audio thread never calls encoding functions and the codec thread never calls file functions as before. Codecs no longer call file functions directly. Writes are buffered in the core and data written to storage in larger chunks to speed up flushing of data. In fact, codecs are no longer aware of the stream being a file at all and have no access to the fd. SPDIF frequency detection no longer requires a restart of recording or plugging the source before entering the screen. It will poll for changes and update when stopped or prerecording (which does discard now-invalid prerecorded data). I've seen to it that writing a proper header on full disk works when the format makes it reasonably practical to do so. Other cases may have incorrect data sizes but sample info will be in tact. File left that way may play anyway. mp3_enc.codec acquires the ability to write 'Info' headers with LAME tags to make it gapless (bonus). Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653 Reviewed-on: http://gerrit.rockbox.org/493 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested-by: Michael Sevakis <jethead71@rockbox.org>
2013-06-22 20:41:16 +00:00
#ifdef HAVE_RECORDING
enc_callback_t codec_get_enc_callback(void)
{
if (curr_handle == NULL ||
c_hdr->lc_hdr.magic != CODEC_ENC_MAGIC) {
logf("Codec: not an encoder");
return NULL;
}
return c_hdr->rec_extension[0];
}
#endif /* HAVE_RECORDING */