2006-03-28 15:44:01 +00:00
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Refresh module, data I/O, caching, retrieval of graphics
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* by name.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __R_DATA__
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#define __R_DATA__
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#include "r_defs.h"
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#include "r_state.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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// A single patch from a texture definition, basically
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// a rectangular area within the texture rectangle.
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typedef struct
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{
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int originx, originy; // Block origin, which has already accounted
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int patch; // for the internal origin of the patch.
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2006-04-02 01:52:44 +00:00
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}
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texpatch_t;
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2006-03-28 15:44:01 +00:00
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//
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// Texture definition.
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// A DOOM wall texture is a list of patches
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// which are to be combined in a predefined order.
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//
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typedef struct
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{
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char name[8]; // Keep name for switch changing, etc.
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int next, index; // killough 1/31/98: used in hashing algorithm
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// CPhipps - moved arrays with per-texture entries to elements here
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unsigned widthmask;
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size_t compositesize;
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byte *composite;
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short *columnlump;
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unsigned *columnofs;
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// CPhipps - end of additions
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short width, height;
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short patchcount; // All the patches[patchcount] are drawn
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texpatch_t patches[1]; // back-to-front into the cached texture.
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2006-04-02 01:52:44 +00:00
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}
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texture_t;
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2006-03-28 15:44:01 +00:00
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// Retrieve column data for span blitting.
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const byte*
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R_GetColumn
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( int tex,
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int col );
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// I/O, setting up the stuff.
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void R_InitData (void);
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void R_PrecacheLevel (void);
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// Retrieval.
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// Floor/ceiling opaque texture tiles,
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// lookup by name. For animation?
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int R_FlatNumForName (const char* name); // killough -- const added
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// Called by P_Ticker for switches and animations,
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// returns the texture number for the texture name.
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int R_TextureNumForName (const char *name); // killough -- const added
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int R_CheckTextureNumForName (const char *name);
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void R_InitTranMap(int); // killough 3/6/98: translucency initialization
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int R_ColormapNumForName(const char *name); // killough 4/4/98
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extern const byte *main_tranmap, *tranmap;
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/* Proff - Added for OpenGL - cph - const char* param */
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void R_SetPatchNum(patchnum_t *patchnum, const char *name);
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#endif
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