2006-02-11 01:29:51 +00:00
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\subsection{Sokoban}
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2006-04-02 17:29:44 +00:00
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\screenshot{plugins/images/ss-sokoban}{Sokoban}{fig:sokoban}
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2006-02-11 01:29:51 +00:00
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The object of the game is to push boxes into their correct position in a
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crowded warehouse with a minimal number of pushes and moves. The boxes
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can only be pushed, never pulled, and only one can be pushed at a time.
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2007-06-28 20:45:00 +00:00
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Sokoban may be used as a viewer for viewing saved solutions and playing
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external level sets with the \fname{.sok} extension. Level sets should be in
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the standard Sokoban text format or RLE (Run Length Encoded). For more
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information about the level format, see
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\url{http://sokobano.de/wiki/index.php?title=Level_format}
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2006-04-03 22:45:01 +00:00
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\begin{table}
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\begin{btnmap}{}{}
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2007-06-29 19:52:13 +00:00
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\multicolumn{2}{c}{\textbf{In game}} \\
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\hline
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2008-05-19 01:08:44 +00:00
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}
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2007-06-29 19:52:13 +00:00
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{\ButtonUp, \ButtonDown, }%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, }%
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown, }%
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2006-06-04 16:32:50 +00:00
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\ButtonLeft, \ButtonRight
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2007-06-29 19:52:13 +00:00
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& Move the ``sokoban'' up, down, left, or right\\
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2007-06-28 20:45:00 +00:00
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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2008-05-19 01:08:44 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
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2007-06-28 20:45:00 +00:00
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& Menu \\
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\nopt{IAUDIO_X5_PAD}{
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
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\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
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\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolDown}
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\opt{MROBE10_PAD}{\ButtonDisplay}
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\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
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& Back to previous level \\
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}
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
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\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
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& Restart level \\
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}
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\nopt{IAUDIO_X5_PAD}{
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn+\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
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\opt{GIGABEAT_PAD,SANSA_C200_PAD}{\ButtonVolUp}
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\opt{MROBE100_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonUp}
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& Go to next level \\
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}
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2007-06-28 20:45:00 +00:00
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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2006-06-04 16:32:50 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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2008-05-19 01:08:44 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
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2007-06-28 20:45:00 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Undo last movement \\
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2007-06-29 19:52:13 +00:00
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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2007-06-28 20:45:00 +00:00
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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2006-10-17 14:43:39 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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2007-06-28 20:45:00 +00:00
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\opt{GIGABEAT_PAD}{\ButtonA}
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2008-03-18 09:24:35 +00:00
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\opt{MROBE100_PAD}{\ButtonDisplay}
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2008-05-19 01:08:44 +00:00
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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2007-06-28 20:45:00 +00:00
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& Redo previously undone move \\
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2007-06-29 19:52:13 +00:00
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\hline
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\multicolumn{2}{c}{\textbf{Solution playback}} \\
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\hline
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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2008-05-19 06:52:18 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
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2007-06-29 19:52:13 +00:00
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& Pause/resume \\
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2008-05-19 06:52:18 +00:00
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}
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2007-06-29 19:52:13 +00:00
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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& Increase/decrease playback speed \\
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\ButtonLeft/\ButtonRight
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& Go backward/forward (while paused) \\
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\opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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2008-05-19 06:52:18 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
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2007-06-29 19:52:13 +00:00
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& Quit \\
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2006-04-03 22:45:01 +00:00
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\end{btnmap}
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2006-02-28 16:33:04 +00:00
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\end{table}
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2007-06-28 20:45:00 +00:00
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Some places where can you can find level sets:
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\begin{itemize}
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\item \url{http://www.sourcecode.se/sokoban/levels.php}
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\item \url{http://sokobano.de/en/levels.php}
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\end{itemize}
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2007-06-29 19:52:13 +00:00
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Note that some level sets may contain levels that are too large for this
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version of Sokoban and are unplayable as a result.
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