rockbox/apps/gui/list.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_LIST_H_
#define _GUI_LIST_H_
#include "config.h"
#include "icon.h"
#include "screen_access.h"
#define SCROLLBAR_WIDTH global_settings.scrollbar_width
enum list_wrap {
LIST_WRAP_ON = 0,
LIST_WRAP_OFF,
LIST_WRAP_UNLESS_HELD,
};
/*
* The gui_list is based on callback functions, if you want the list
* to display something you have to provide it a function that
* tells it what to display.
* There are three callback function :
* one to get the text, one to get the icon and one to get the color
*/
/*
* Icon callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when you
* initialized it
* Returns a pointer to the icon, the value inside it is used to display the
* icon after the function returns.
* Note : we use the ICON type because the real type depends of the plateform
*/
typedef enum themable_icons list_get_icon(int selected_item, void * data);
/*
* Text callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when you
* initialized it
* - buffer : a buffer to put the resulting text on it
* (The content of the buffer may not be used by the list, we use
* the return value of the function in all cases to avoid filling
* a buffer when it's not necessary)
* - buffer_len : length of the buffer
* Returns a pointer to a string that contains the text to display
*/
typedef const char * list_get_name(int selected_item, void * data,
char * buffer, size_t buffer_len);
/*
* Voice callback
* - selected_item : an integer that tells the number of the item to speak
* - data : a void pointer to the data you gave to the list when you
* initialized it
* Returns an integer, 0 means success, ignored really...
*/
typedef int list_speak_item(int selected_item, void * data);
#ifdef HAVE_LCD_COLOR
/*
* Color callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when you
* initialized it
* Returns an int with the lower 16 bits representing the color to display the
* selected item, negative value for default coloring.
*/
typedef int list_get_color(int selected_item, void * data);
#endif
struct gui_synclist
{
/* defines wether the list should stop when reaching the top/bottom
* or should continue (by going to bottom/top) */
bool limit_scroll;
/* wether the text of the whole items of the list have to be
* scrolled or only for the selected item */
bool scroll_all;
int nb_items;
int selected_item;
int start_item[NB_SCREENS]; /* the item that is displayed at the top of the screen */
/* the number of lines that are selected at the same time */
int selected_size;
/* These are used to calculate how much of the screen content we need
to redraw. */
int last_displayed_selected_item;
int last_displayed_start_item[NB_SCREENS];
#ifdef HAVE_LCD_BITMAP
int offset_position[NB_SCREENS]; /* the list's screen scroll placement in pixels */
#endif
/* Cache the width of the title string in pixels/characters */
int title_width;
long scheduled_talk_tick, last_talked_tick;
list_get_icon *callback_get_item_icon;
list_get_name *callback_get_item_name;
list_speak_item *callback_speak_item;
/* The data that will be passed to the callback function YOU implement */
void * data;
/* The optional title, set to NULL for none */
char * title;
/* Optional title icon */
enum themable_icons title_icon;
bool show_selection_marker; /* set to true by default */
#ifdef HAVE_LCD_COLOR
int title_color;
list_get_color *callback_get_item_color;
#endif
struct viewport *parent[NB_SCREENS];
};
#ifdef HAVE_LCD_BITMAP
extern void list_init(void);
/* parse global setting to static int */
extern void gui_list_screen_scroll_step(int ofs);
/* parse global setting to static bool */
extern void gui_list_screen_scroll_out_of_view(bool enable);
#endif /* HAVE_LCD_BITMAP */
extern void gui_synclist_init(
struct gui_synclist * lists,
list_get_name callback_get_item_name,
void * data,
bool scroll_all,
int selected_size,
struct viewport parent[NB_SCREENS] /* NOTE: new screens should NOT set this to NULL */
);
extern void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items);
extern void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback);
extern void gui_synclist_set_voice_callback(struct gui_synclist * lists, list_speak_item voice_callback);
#ifdef HAVE_LCD_COLOR
extern void gui_synclist_set_color_callback(struct gui_synclist * lists, list_get_color color_callback);
#endif
extern void gui_synclist_speak_item(struct gui_synclist * lists);
extern int gui_synclist_get_nb_items(struct gui_synclist * lists);
extern int gui_synclist_get_sel_pos(struct gui_synclist * lists);
extern void gui_synclist_draw(struct gui_synclist * lists);
extern void gui_synclist_scroll_stop(struct gui_synclist *lists);
extern void gui_synclist_select_item(struct gui_synclist * lists,
int item_number);
extern void gui_synclist_add_item(struct gui_synclist * lists);
extern void gui_synclist_del_item(struct gui_synclist * lists);
extern void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll);
extern void gui_synclist_flash(struct gui_synclist * lists);
extern void gui_synclist_set_title(struct gui_synclist * lists, char * title,
enum themable_icons icon);
extern void gui_synclist_hide_selection_marker(struct gui_synclist *lists,
bool hide);
extern bool gui_synclist_item_is_onscreen(struct gui_synclist *lists,
enum screen_type screen, int item);
/*
* Do the action implied by the given button,
* returns true if the action was handled.
* NOTE: *action may be changed regardless of return value
*/
extern bool gui_synclist_do_button(struct gui_synclist * lists,
int *action,
enum list_wrap);
#if defined(HAVE_TOUCHSCREEN)
/* this needs to be fixed if we ever get more than 1 touchscreen on a target */
unsigned gui_synclist_do_touchscreen(struct gui_synclist * gui_list);
#endif
/* If the list has a pending postponed scheduled announcement, that
may become due before the next get_action tmieout. This function
adjusts the get_action timeout appropriately. */
extern int list_do_action_timeout(struct gui_synclist *lists, int timeout);
/* This one combines a get_action call (with timeout overridden by
list_do_action_timeout) with the gui_synclist_do_button call, for
convenience. */
extern bool list_do_action(int context, int timeout,
struct gui_synclist *lists, int *action,
enum list_wrap wrap);
/** Simplelist implementation.
USe this if you dont need to reimplement the list code,
and just need to show a list
**/
struct simplelist_info {
char *title; /* title to show on the list */
int count; /* number of items in the list, each item is selection_size high */
int selection_size; /* list selection size, usually 1 */
bool hide_selection;
bool scroll_all;
int timeout;
int selection; /* the item to select when the list is first displayed */
/* when the list is exited, this will be set to the
index of the last item selected, or -1 if the list
was exited with ACTION_STD_CANCEL */
int (*action_callback)(int action, struct gui_synclist *lists); /* can be NULL */
/* action_callback notes:
action == the action pressed by the user
_after_ gui_synclist_do_button returns.
lists == the lists sturct so the callack can get selection and count etc. */
list_get_icon *get_icon; /* can be NULL */
list_get_name *get_name; /* NULL if you're using simplelist_addline() */
list_speak_item *get_talk; /* can be NULL to not speak */
void *callback_data; /* data for callbacks */
};
#define SIMPLELIST_MAX_LINES 32
#define SIMPLELIST_MAX_LINELENGTH 32
/** The next three functions are used if the text is mostly static.
These should be called in the action callback for the list.
**/
/* set the amount of lines shown in the list
Only needed if simplelist_info.get_name == NULL */
void simplelist_set_line_count(int lines);
/* get the current amount of lines shown */
int simplelist_get_line_count(void);
/* add/edit a line in the list.
if line_number > number of lines shown it adds the line, else it edits the line */
#define SIMPLELIST_ADD_LINE (SIMPLELIST_MAX_LINES+1)
void simplelist_addline(int line_number, const char *fmt, ...);
/* setup the info struct. members not setup in this function need to be assigned manually
members set in this function:
info.selection_size = 1;
info.hide_selection = false;
info.scroll_all = false;
info.action_callback = NULL;
info.get_icon = NULL;
info.get_name = NULL;
info.get_voice = NULL;
info.timeout = HZ/10;
info.selection = 0;
*/
void simplelist_info_init(struct simplelist_info *info, char* title,
int count, void* data);
/* show a list.
if list->action_callback != NULL it is called with the action ACTION_REDRAW
before the list is dislplayed for the first time */
bool simplelist_show_list(struct simplelist_info *info);
#endif /* _GUI_LIST_H_ */