rockbox/apps/plugins/bitmaps/native/SOURCES

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#ifdef HAVE_LCD_BITMAP
/* Brickmania */
#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
#if (LCD_WIDTH == 320)
brickmania_menu_bg.320x240x16.bmp
brickmania_bricks.320x240x16.bmp
brickmania_pads.320x240x16.bmp
brickmania_break.320x240x16.bmp
brickmania_powerups.320x240x16.bmp
#else
#if (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
brickmania_menu_bg.240x320x16.bmp
#else
brickmania_menu_bg.220x176x16.bmp
#endif
brickmania_bricks.220x176x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_break.220x176x16.bmp
brickmania_powerups.220x176x16.bmp
#endif
brickmania_ball.220x176x16.bmp
brickmania_menu_items.220x176x16.bmp
brickmania_gameover.220x176x16.bmp
#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
brickmania_menu_items.160x128x2.bmp
brickmania_ball.160x128x2.bmp
#if (LCD_WIDTH == 160)
brickmania_bricks.160x128x2.bmp
#else
brickmania_bricks.138x110x2.bmp
#endif
brickmania_gameover.160x128x2.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_pads.160x128x2.bmp
brickmania_powerups.160x128x2.bmp
brickmania_break.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
brickmania_menu_items.160x128x16.bmp
brickmania_ball.160x128x16.bmp
brickmania_bricks.160x128x16.bmp
brickmania_gameover.160x128x16.bmp
brickmania_menu_bg.160x128x16.bmp
brickmania_pads.160x128x16.bmp
brickmania_powerups.160x128x16.bmp
brickmania_break.160x128x16.bmp
#elif (LCD_WIDTH == 176)/* && (LCD_HEIGHT == 132) */&& (LCD_DEPTH == 16)
brickmania_menu_items.176x132x16.bmp
brickmania_ball.176x132x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_gameover.176x132x16.bmp
brickmania_menu_bg.176x132x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_powerups.176x132x16.bmp
brickmania_break.176x132x16.bmp
#endif
/* Jackpot */
jackpot_slots.30x420x1.bmp
/* Bubbles */
#ifdef HAVE_LCD_COLOR
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
bubbles_emblem.320x240x16.bmp
bubbles_background.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
bubbles_emblem.320x240x16.bmp
bubbles_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
bubbles_emblem.220x176x16.bmp
bubbles_background.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
bubbles_emblem.220x176x16.bmp
bubbles_background.176x220x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
bubbles_emblem.160x128x16.bmp
bubbles_background.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
bubbles_background.160x128x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
bubbles_background.128x128x16.bmp
#endif
#elif LCD_DEPTH <= 2 /* greyscale, mono */
#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
bubbles_emblem.138x110x2.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp
#endif
#endif
/* ChessBox */
#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
chessbox_pieces.240x240x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
chessbox_pieces.176x176x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
chessbox_pieces.128x128x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
chessbox_pieces.128x128x1.bmp
#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1)
chessbox_pieces.104x104x2.bmp
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
chessbox_pieces.80x64x1.bmp
#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
chessbox_pieces.64x64x1.bmp
#endif
/* Clock */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
clock_binary.320x240x16.bmp
clock_digits.320x240x16.bmp
clock_smalldigits.320x240x16.bmp
clock_segments.320x240x16.bmp
clock_smallsegments.320x240x16.bmp
clock_logo.320x240x16.bmp
clock_messages.320x240x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
clock_binary.220x176x16.bmp
clock_digits.220x176x16.bmp
clock_smalldigits.220x176x16.bmp
clock_segments.220x176x16.bmp
clock_smallsegments.220x176x16.bmp
clock_logo.220x176x16.bmp
clock_messages.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
clock_binary.160x128x16.bmp
clock_digits.160x128x16.bmp
clock_smalldigits.160x128x16.bmp
clock_segments.160x128x16.bmp
clock_smallsegments.160x128x16.bmp
clock_logo.176x132x16.bmp
clock_messages.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
clock_binary.160x128x16.bmp
clock_digits.160x128x16.bmp
clock_smalldigits.160x128x16.bmp
clock_segments.160x128x16.bmp
clock_smallsegments.160x128x16.bmp
clock_logo.160x128x16.bmp
clock_messages.160x128x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
clock_binary.128x128x16.bmp
clock_digits.128x128x16.bmp
clock_smalldigits.128x128x16.bmp
clock_segments.128x128x16.bmp
clock_smallsegments.128x128x16.bmp
clock_logo.128x128x16.bmp
clock_messages.128x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
clock_binary.160x128x2.bmp
clock_digits.160x128x2.bmp
clock_smalldigits.160x128x2.bmp
clock_segments.160x128x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.160x128x2.bmp
clock_messages.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
clock_binary.138x110x2.bmp
clock_digits.138x110x2.bmp
clock_smalldigits.160x128x2.bmp
clock_segments.138x110x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.138x110x2.bmp
clock_messages.138x110x2.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
clock_binary.132x80x16.bmp
clock_digits.132x80x16.bmp
clock_smalldigits.132x80x16.bmp
clock_segments.132x80x16.bmp
clock_smallsegments.132x80x16.bmp
clock_logo.132x80x16.bmp
clock_messages.132x80x16.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
clock_binary.112x64x1.bmp
clock_digits.112x64x1.bmp
clock_smalldigits.112x64x1.bmp
clock_segments.112x64x1.bmp
clock_smallsegments.112x64x1.bmp
clock_logo.112x64x1.bmp
clock_messages.112x64x1.bmp
#endif
/* Flipit */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
flipit_cursor.56x56x16.bmp
flipit_tokens.56x112x16.bmp
#elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
flipit_cursor.40x40x16.bmp
flipit_tokens.40x80x16.bmp
#elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_cursor.28x28x16.bmp
flipit_tokens.28x56x16.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_cursor.25x25x16.bmp
flipit_tokens.25x50x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_tokens.28x56x2.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_tokens.25x50x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
flipit_tokens.16x26x1.bmp
#endif
#endif
/* Invadrox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
invadrox.320x240x16.bmp
invadrox_left.320x240x16.bmp
invadrox_right.320x240x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
/* Use iPod Video character bitmap */
invadrox.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
/* Use iPod Video character bitmap */
invadrox.320x240x16.bmp
invadrox_logo.240x320x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
invadrox.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8)
/* Use iPod Nano character bitmap */
invadrox.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
/* Grayscale */
invadrox.160x128x2.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
/* Use iPod Nano character bitmap */
invadrox.176x132x16.bmp
invadrox_logo.176x220x16.bmp
#endif
/* Jewels */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
jewels.132x80x16.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
jewels.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
jewels.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
jewels.320x240x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
jewels.320x240x16.bmp
#endif
/* Minesweeper */
#ifdef HAVE_LCD_COLOR
#if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
minesweeper_tiles.16x16x24.bmp
#else
minesweeper_tiles.12x12x24.bmp
#endif
#elif LCD_DEPTH > 1
minesweeper_tiles.12x12x2.bmp
#else
minesweeper_tiles.8x8x1.bmp
#endif
/* Rockblox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
rockblox_background.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
rockblox_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
rockblox_background.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
rockblox_background.176x220x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16)
rockblox_background.132x80x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
rockblox_background.138x110x2.bmp
#endif
/* Rockpaint */
#ifdef HAVE_LCD_COLOR
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
#endif
/* Snake2 */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
snake2_header1.320x240x16.bmp
snake2_header2.320x240x16.bmp
snake2_left.320x240x16.bmp
snake2_right.320x240x16.bmp
snake2_bottom.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
snake2_header1.240x320x16.bmp
snake2_header2.240x320x16.bmp
snake2_left.240x320x16.bmp
snake2_right.240x320x16.bmp
snake2_bottom.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
snake2_header1.220x176x16.bmp
snake2_header2.220x176x16.bmp
snake2_left.220x176x16.bmp
snake2_right.220x176x16.bmp
snake2_bottom.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
snake2_header1.176x132x16.bmp
snake2_header2.176x132x16.bmp
snake2_left.176x132x16.bmp
snake2_right.176x132x16.bmp
snake2_bottom.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
snake2_header1.160x128x16.bmp
snake2_header2.160x128x16.bmp
snake2_left.160x128x16.bmp
snake2_right.160x128x16.bmp
snake2_bottom.160x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
snake2_header1.160x128x2.bmp
snake2_header2.160x128x2.bmp
snake2_left.160x128x2.bmp
snake2_right.160x128x2.bmp
snake2_bottom.160x128x2.bmp
#endif
/* Sokoban*/
#ifdef HAVE_LCD_COLOR
#if (LCD_HEIGHT >= 224) && (LCD_WIDTH >= 312) || \
(LCD_HEIGHT >= 249) && (LCD_WIDTH >= 280)
sokoban_tiles.14x14.bmp
#elif (LCD_HEIGHT >= 144) && (LCD_WIDTH >= 212) || \
(LCD_HEIGHT >= 169) && (LCD_WIDTH >= 180-4)
sokoban_tiles.9x9.bmp
#elif (LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
(LCD_HEIGHT >= 121 && LCD_WIDTH >= 120)
sokoban_tiles.6x6.bmp
#endif
#elif LCD_DEPTH >= 2 && \
((LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
(LCD_HEIGHT >= 121 && LCD_WIDTH >= 120))
sokoban_tiles.6x6x2.bmp
#endif
/* Solitaire and Blackjack */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320
card_back.37x49x16.bmp
card_deck.481x196x16.bmp
solitaire_suitsi.37x196x16.bmp
#elif LCD_WIDTH >= 220
card_back.26x33x16.bmp
card_deck.338x132x16.bmp
solitaire_suitsi.26x132x16.bmp
#elif LCD_WIDTH >= 160
card_back.18x23x16.bmp
card_deck.234x92x16.bmp
solitaire_suitsi.18x92x16.bmp
#elif LCD_WIDTH >= 128
card_back.15x20x16.bmp
card_deck.195x80x16.bmp
solitaire_suitsi.15x80x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 160
card_back.18x23x2.bmp
card_deck.234x92x2.bmp
solitaire_suitsi.18x92x2.bmp
#elif LCD_WIDTH >= 128
card_back.15x20x2.bmp
card_deck.195x80x2.bmp
solitaire_suitsi.15x80x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112
card_back.13x13x1.bmp
card_deck.169x52x1.bmp
solitaire_suitsi.13x52x1.bmp
#endif
#endif
/* Star */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
star_tiles.20x20.bmp
#elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
star_tiles.15x15.bmp
#elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
star_tiles.13x13.bmp
#elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
star_tiles.11x11.bmp
#elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
star_tiles.10x10.bmp
#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
star_tiles.8x8.bmp
#endif
#elif LCD_DEPTH > 1 /* grey */
#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
star_tiles.10x10.grey.bmp
#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
star_tiles.8x8.grey.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
star_tiles.6x7.mono.bmp
#endif
#endif
/* Sudoku */
#if LCD_WIDTH >= LCD_HEIGHT
#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
sudoku_start.112x64x1.bmp
sudoku_normal.112x64x1.bmp
sudoku_inverse.112x64x1.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
sudoku_start.138x110x2.bmp
sudoku_normal.138x110x2.bmp
sudoku_inverse.138x110x2.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
sudoku_start.132x80x16.bmp
sudoku_normal.132x80x16.bmp
sudoku_inverse.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
sudoku_start.160x128x16.bmp
sudoku_normal.160x128x16.bmp
sudoku_inverse.160x128x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
sudoku_start.160x128x2.bmp
sudoku_normal.160x128x2.bmp
sudoku_inverse.160x128x2.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
/* Temporary bitmaps for Archos AV300 */
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#endif
#else
#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#endif
#endif
/* Superdom */
#if LCD_DEPTH == 16
#if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
superdom_boarditems.220x176x16.bmp
#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
superdom_boarditems.176x132x16.bmp
#elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
superdom_boarditems.320x240x16.bmp
#elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320)
superdom_boarditems.240x320x16.bmp
#endif
#endif
#endif /* HAVE_LCD_BITMAP */