545 lines
16 KiB
C
545 lines
16 KiB
C
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/* xscreensaver, Copyright (c) 1993, 1994, 1995, 1996, 1997, 1998, 1999
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* by Jamie Zawinski <jwz@jwz.org>
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation. No representations are made about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*/
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/* This file contains some code for intelligently picking the best visual
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(where "best" is biased in the direction of either: high color counts;
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or: having writable color cells...)
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*/
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#include "utils.h"
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#include "resources.h" /* for get_string_resource() */
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#include "visual.h"
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#include <X11/Xutil.h>
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extern char *progname;
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#ifndef isupper
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# define isupper(c) ((c) >= 'A' && (c) <= 'Z')
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#endif
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#ifndef _tolower
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# define _tolower(c) ((c) - 'A' + 'a')
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#endif
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static Visual *pick_best_visual (Screen *, Bool, Bool);
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static Visual *pick_mono_visual (Screen *);
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static Visual *pick_best_visual_of_class (Screen *, int);
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static Visual *pick_best_gl_visual (Screen *);
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static Visual *id_to_visual (Screen *, int);
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static Visual *id_to_visual (Screen *screen, int id);
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#define DEFAULT_VISUAL -1
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#define BEST_VISUAL -2
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#define MONO_VISUAL -3
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#define GRAY_VISUAL -4
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#define COLOR_VISUAL -5
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#define GL_VISUAL -6
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#define SPECIFIC_VISUAL -7
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Visual *
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get_visual (Screen *screen, const char *string, Bool prefer_writable_cells,
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Bool verbose_p)
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{
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char *v = (string ? strdup(string) : 0);
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char c, *tmp;
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int vclass;
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unsigned long id;
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Visual *result = 0;
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if (v)
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for (tmp = v; *tmp; tmp++)
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if (isupper (*tmp)) *tmp = _tolower (*tmp);
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if (!v || !*v) vclass = BEST_VISUAL;
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else if (!strcmp (v, "default")) vclass = DEFAULT_VISUAL;
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else if (!strcmp (v, "best")) vclass = BEST_VISUAL;
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else if (!strcmp (v, "mono")) vclass = MONO_VISUAL;
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else if (!strcmp (v, "monochrome")) vclass = MONO_VISUAL;
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else if (!strcmp (v, "gray")) vclass = GRAY_VISUAL;
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else if (!strcmp (v, "grey")) vclass = GRAY_VISUAL;
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else if (!strcmp (v, "color")) vclass = COLOR_VISUAL;
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else if (!strcmp (v, "gl")) vclass = GL_VISUAL;
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else if (!strcmp (v, "staticgray")) vclass = StaticGray;
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else if (!strcmp (v, "staticcolor")) vclass = StaticColor;
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else if (!strcmp (v, "truecolor")) vclass = TrueColor;
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else if (!strcmp (v, "grayscale")) vclass = GrayScale;
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else if (!strcmp (v, "greyscale")) vclass = GrayScale;
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else if (!strcmp (v, "pseudocolor")) vclass = PseudoColor;
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else if (!strcmp (v, "directcolor")) vclass = DirectColor;
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else if (1 == sscanf (v, " %ld %c", &id, &c)) vclass = SPECIFIC_VISUAL;
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else if (1 == sscanf (v, " 0x%lx %c", &id, &c)) vclass = SPECIFIC_VISUAL;
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else
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{
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fprintf (stderr, "%s: unrecognized visual \"%s\".\n", progname, v);
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vclass = DEFAULT_VISUAL;
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}
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if (vclass == DEFAULT_VISUAL)
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result = DefaultVisualOfScreen (screen);
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else if (vclass == BEST_VISUAL)
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result = pick_best_visual (screen, prefer_writable_cells, False);
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else if (vclass == MONO_VISUAL)
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{
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result = pick_mono_visual (screen);
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if (!result && verbose_p)
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fprintf (stderr, "%s: no monochrome visuals.\n", progname);
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}
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else if (vclass == GRAY_VISUAL)
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{
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if (prefer_writable_cells)
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result = pick_best_visual_of_class (screen, GrayScale);
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if (!result)
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result = pick_best_visual_of_class (screen, StaticGray);
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if (!result)
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result = pick_best_visual_of_class (screen, GrayScale);
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if (!result && verbose_p)
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fprintf (stderr, "%s: no GrayScale or StaticGray visuals.\n",
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progname);
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}
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else if (vclass == COLOR_VISUAL)
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{
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int class;
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/* First see if the default visual will do. */
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result = DefaultVisualOfScreen (screen);
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class = visual_class(screen, result);
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if (class != TrueColor &&
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class != PseudoColor &&
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class != DirectColor &&
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class != StaticColor)
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result = 0;
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if (result && visual_depth(screen, result) <= 1)
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result = 0;
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/* Else, find the best non-default color visual */
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if (!result)
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result = pick_best_visual (screen, prefer_writable_cells, True);
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if (!result && verbose_p)
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fprintf (stderr, "%s: no color visuals.\n", progname);
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}
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else if (vclass == GL_VISUAL)
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{
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Visual *visual = pick_best_gl_visual (screen);
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if (visual)
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result = visual;
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else if (verbose_p)
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fprintf (stderr, "%s: no visual suitable for GL.\n", progname);
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}
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else if (vclass == SPECIFIC_VISUAL)
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{
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result = id_to_visual (screen, id);
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if (!result && verbose_p)
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fprintf (stderr, "%s: no visual with id 0x%x.\n", progname,
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(unsigned int) id);
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}
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else
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{
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Visual *visual = pick_best_visual_of_class (screen, vclass);
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if (visual)
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result = visual;
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else if (verbose_p)
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fprintf (stderr, "%s: no visual of class %s.\n", progname, v);
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}
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if (v) free (v);
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return result;
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}
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Visual *
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get_visual_resource (Screen *screen, char *name, char *class,
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Bool prefer_writable_cells)
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{
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char *string = get_string_resource (name, class);
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Visual *v = get_visual (screen, string, prefer_writable_cells, True);
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if (string)
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free(string);
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if (v)
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return v;
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else
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return DefaultVisualOfScreen (screen);
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}
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static Visual *
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pick_best_visual (Screen *screen, Bool prefer_writable_cells, Bool color_only)
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{
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Visual *visual;
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if (!prefer_writable_cells)
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{
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/* If we don't prefer writable cells, then the "best" visual is the one
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on which we can allocate the largest range and number of colors.
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Therefore, a TrueColor visual which is at least 16 bits deep is best.
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(The assumption here being that a TrueColor of less than 16 bits is
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really just a PseudoColor visual with a pre-allocated color cube.)
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The next best thing is a PseudoColor visual of any type. After that
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come the non-colormappable visuals, and non-color visuals.
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*/
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if ((visual = pick_best_visual_of_class (screen, TrueColor)) &&
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visual_depth (screen, visual) >= 16)
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return visual;
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}
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#define TRY_CLASS(CLASS) \
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if ((visual = pick_best_visual_of_class (screen, CLASS)) && \
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(!color_only || visual_depth(screen, visual) > 1)) \
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return visual
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TRY_CLASS(PseudoColor);
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TRY_CLASS(TrueColor);
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TRY_CLASS(DirectColor);
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TRY_CLASS(StaticColor);
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if (!color_only)
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{
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TRY_CLASS(GrayScale);
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TRY_CLASS(StaticGray);
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}
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#undef TRY_CLASS
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visual = DefaultVisualOfScreen (screen);
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if (!color_only || visual_depth(screen, visual) > 1)
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return visual;
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else
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return 0;
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}
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static Visual *
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pick_mono_visual (Screen *screen)
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{
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Display *dpy = DisplayOfScreen (screen);
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XVisualInfo vi_in, *vi_out;
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int out_count;
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vi_in.depth = 1;
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vi_in.screen = screen_number (screen);
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vi_out = XGetVisualInfo (dpy, (VisualDepthMask | VisualScreenMask),
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&vi_in, &out_count);
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if (vi_out)
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{
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Visual *v = (out_count > 0 ? vi_out [0].visual : 0);
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if (v && vi_out[0].depth != 1)
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v = 0;
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XFree ((char *) vi_out);
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return v;
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}
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else
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return 0;
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}
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static Visual *
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pick_best_visual_of_class (Screen *screen, int visual_class)
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{
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/* The best visual of a class is the one which on which we can allocate
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the largest range and number of colors, which means the one with the
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greatest depth and number of cells.
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(But actually, for XDaliClock, all visuals of the same class are
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probably equivalent - either we have writable cells or we don't.)
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*/
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Display *dpy = DisplayOfScreen (screen);
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XVisualInfo vi_in, *vi_out;
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int out_count;
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vi_in.class = visual_class;
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vi_in.screen = screen_number (screen);
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vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask),
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&vi_in, &out_count);
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if (vi_out)
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{
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/* choose the 'best' one, if multiple */
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int i, best;
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Visual *visual;
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/* for (i = 0, best = 0; i < out_count; i++) */
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for (i = out_count-1, best = i; i >= 0; i--) /* go backwards */
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/* It's better if it's deeper, or if it's the same depth with
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more cells (does that ever happen? Well, it could...) */
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if ((vi_out [i].depth > vi_out [best].depth) ||
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((vi_out [i].depth == vi_out [best].depth) &&
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(vi_out [i].colormap_size > vi_out [best].colormap_size)))
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best = i;
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visual = (best < out_count ? vi_out [best].visual : 0);
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XFree ((char *) vi_out);
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return visual;
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}
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else
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return 0;
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}
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static Visual *
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pick_best_gl_visual (Screen *screen)
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{
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/* The best visual for GL is a TrueColor visual that is half as deep as
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the screen. If such a thing doesn't exist, then TrueColor is best.
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Failing that, the deepest available color visual is best.
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Compare this function to get_gl_visual() in visual-gl.c.
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This function tries to find the best GL visual using Xlib calls,
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whereas that function does the same thing using GLX calls.
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*/
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Display *dpy = DisplayOfScreen (screen);
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XVisualInfo vi_in, *vi_out;
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int out_count;
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Visual *result = 0;
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int ndepths = 0;
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int *depths = XListDepths (dpy, screen_number (screen), &ndepths);
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int screen_depth = depths[ndepths];
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XFree (depths);
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vi_in.class = TrueColor;
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vi_in.screen = screen_number (screen);
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vi_in.depth = screen_depth / 2;
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vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask |
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VisualDepthMask),
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&vi_in, &out_count);
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if (out_count > 0)
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result = vi_out[0].visual;
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if (vi_out)
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XFree ((char *) vi_out);
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if (!result && screen_depth > 24)
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{
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/* If it's a 32-deep screen and we didn't find a depth-16 visual,
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see if there's a depth-12 visual. */
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vi_in.class = TrueColor;
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vi_in.screen = screen_number (screen);
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vi_in.depth = 12;
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vi_out = XGetVisualInfo (dpy, (VisualClassMask | VisualScreenMask |
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VisualDepthMask),
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&vi_in, &out_count);
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if (out_count > 0)
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result = vi_out[0].visual;
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}
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if (!result)
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/* No half-depth TrueColor? Ok, try for any TrueColor (the deepest.) */
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result = pick_best_visual_of_class (screen, TrueColor);
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if (!result)
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/* No TrueColor? Ok, try for anything. */
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result = pick_best_visual (screen, False, False);
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return result;
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}
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static Visual *
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id_to_visual (Screen *screen, int id)
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{
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Display *dpy = DisplayOfScreen (screen);
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XVisualInfo vi_in, *vi_out;
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int out_count;
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vi_in.screen = screen_number (screen);
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vi_in.visualid = id;
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vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualIDMask),
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&vi_in, &out_count);
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if (vi_out)
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{
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Visual *v = vi_out[0].visual;
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XFree ((char *) vi_out);
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return v;
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}
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return 0;
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}
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int
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visual_depth (Screen *screen, Visual *visual)
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{
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Display *dpy = DisplayOfScreen (screen);
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XVisualInfo vi_in, *vi_out;
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int out_count, d;
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vi_in.screen = screen_number (screen);
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vi_in.visualid = XVisualIDFromVisual (visual);
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vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask,
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&vi_in, &out_count);
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if (! vi_out) abort ();
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d = vi_out [0].depth;
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XFree ((char *) vi_out);
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return d;
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}
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#if 0
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/* You very probably don't want to be using this.
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Pixmap depth doesn't refer to the depths of pixmaps, but rather, to
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the depth of protocol-level on-the-wire pixmap data, that is, XImages.
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To get this info, you should be looking at XImage->bits_per_pixel
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instead. (And allocating the data for your XImage structures by
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multiplying ximage->bytes_per_line by ximage->height.)
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*/
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int
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visual_pixmap_depth (Screen *screen, Visual *visual)
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{
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Display *dpy = DisplayOfScreen (screen);
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int vdepth = visual_depth (screen, visual);
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int pdepth = vdepth;
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int i, pfvc = 0;
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XPixmapFormatValues *pfv = XListPixmapFormats (dpy, &pfvc);
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/* Return the first matching depth in the pixmap formats. If there are no
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matching pixmap formats (which shouldn't be able to happen at all) then
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return the visual depth instead. */
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for (i = 0; i < pfvc; i++)
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if (pfv[i].depth == vdepth)
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{
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pdepth = pfv[i].bits_per_pixel;
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break;
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}
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if (pfv)
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XFree (pfv);
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return pdepth;
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}
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#endif /* 0 */
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int
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visual_class (Screen *screen, Visual *visual)
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{
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Display *dpy = DisplayOfScreen (screen);
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XVisualInfo vi_in, *vi_out;
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int out_count, c;
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vi_in.screen = screen_number (screen);
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vi_in.visualid = XVisualIDFromVisual (visual);
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vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask,
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&vi_in, &out_count);
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if (! vi_out) abort ();
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c = vi_out [0].class;
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XFree ((char *) vi_out);
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return c;
|
||
|
}
|
||
|
|
||
|
Bool
|
||
|
has_writable_cells (Screen *screen, Visual *visual)
|
||
|
{
|
||
|
switch (visual_class (screen, visual))
|
||
|
{
|
||
|
case GrayScale: /* Mappable grays. */
|
||
|
case PseudoColor: /* Mappable colors. */
|
||
|
return True;
|
||
|
case StaticGray: /* Fixed grays. */
|
||
|
case TrueColor: /* Fixed colors. */
|
||
|
case StaticColor: /* (What's the difference again?) */
|
||
|
case DirectColor: /* DirectColor visuals are like TrueColor, but have
|
||
|
three colormaps - one for each component of RGB.
|
||
|
Screw it. */
|
||
|
return False;
|
||
|
default:
|
||
|
abort();
|
||
|
return False;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
describe_visual (FILE *f, Screen *screen, Visual *visual, Bool private_cmap_p)
|
||
|
{
|
||
|
char n[10];
|
||
|
Display *dpy = DisplayOfScreen (screen);
|
||
|
XVisualInfo vi_in, *vi_out;
|
||
|
int out_count;
|
||
|
vi_in.screen = screen_number (screen);
|
||
|
vi_in.visualid = XVisualIDFromVisual (visual);
|
||
|
vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualIDMask),
|
||
|
&vi_in, &out_count);
|
||
|
if (! vi_out) abort ();
|
||
|
if (private_cmap_p)
|
||
|
sprintf(n, "%3d", vi_out->colormap_size);
|
||
|
else
|
||
|
strcpy(n, "default");
|
||
|
|
||
|
fprintf (f, "0x%02x (%s depth: %2d, cmap: %s)\n",
|
||
|
(unsigned int) vi_out->visualid,
|
||
|
(vi_out->class == StaticGray ? "StaticGray, " :
|
||
|
vi_out->class == StaticColor ? "StaticColor," :
|
||
|
vi_out->class == TrueColor ? "TrueColor, " :
|
||
|
vi_out->class == GrayScale ? "GrayScale, " :
|
||
|
vi_out->class == PseudoColor ? "PseudoColor," :
|
||
|
vi_out->class == DirectColor ? "DirectColor," :
|
||
|
"UNKNOWN: "),
|
||
|
vi_out->depth, n);
|
||
|
XFree ((char *) vi_out);
|
||
|
}
|
||
|
|
||
|
int
|
||
|
screen_number (Screen *screen)
|
||
|
{
|
||
|
Display *dpy = DisplayOfScreen (screen);
|
||
|
int i;
|
||
|
for (i = 0; i < ScreenCount (dpy); i++)
|
||
|
if (ScreenOfDisplay (dpy, i) == screen)
|
||
|
return i;
|
||
|
abort ();
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
visual_cells (Screen *screen, Visual *visual)
|
||
|
{
|
||
|
Display *dpy = DisplayOfScreen (screen);
|
||
|
XVisualInfo vi_in, *vi_out;
|
||
|
int out_count, c;
|
||
|
vi_in.screen = screen_number (screen);
|
||
|
vi_in.visualid = XVisualIDFromVisual (visual);
|
||
|
vi_out = XGetVisualInfo (dpy, VisualScreenMask|VisualIDMask,
|
||
|
&vi_in, &out_count);
|
||
|
if (! vi_out) abort ();
|
||
|
c = vi_out [0].colormap_size;
|
||
|
XFree ((char *) vi_out);
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
Visual *
|
||
|
find_similar_visual(Screen *screen, Visual *old_visual)
|
||
|
{
|
||
|
Display *dpy = DisplayOfScreen (screen);
|
||
|
XVisualInfo vi_in, *vi_out;
|
||
|
Visual *result = 0;
|
||
|
int out_count;
|
||
|
|
||
|
vi_in.screen = screen_number (screen);
|
||
|
vi_in.class = visual_class (screen, old_visual);
|
||
|
vi_in.depth = visual_depth (screen, old_visual);
|
||
|
|
||
|
/* Look for a visual of the same class and depth.
|
||
|
*/
|
||
|
vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask |
|
||
|
VisualDepthMask),
|
||
|
&vi_in, &out_count);
|
||
|
if (vi_out && out_count > 0)
|
||
|
result = vi_out[0].visual;
|
||
|
if (vi_out) XFree (vi_out);
|
||
|
vi_out = 0;
|
||
|
|
||
|
/* Failing that, look for a visual of the same class.
|
||
|
*/
|
||
|
if (!result)
|
||
|
{
|
||
|
vi_out = XGetVisualInfo (dpy, (VisualScreenMask | VisualClassMask),
|
||
|
&vi_in, &out_count);
|
||
|
if (vi_out && out_count > 0)
|
||
|
result = vi_out[0].visual;
|
||
|
if (vi_out) XFree (vi_out);
|
||
|
vi_out = 0;
|
||
|
}
|
||
|
|
||
|
/* Failing that, return the default visual. */
|
||
|
if (!result)
|
||
|
result = DefaultVisualOfScreen (screen);
|
||
|
|
||
|
return result;
|
||
|
}
|