rockbox/lib/rbcodec/dsp/compressor.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Jeffrey Goode
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef COMPRESSOR_H
#define COMPRESSOR_H
struct compressor_settings
{
int threshold;
int makeup_gain;
int ratio;
int knee;
int release_time;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
int attack_time;
};
void dsp_set_compressor(const struct compressor_settings *settings);
#endif /* COMPRESSOR_H */