rockbox/apps/plugins/chessbox/chessbox_pgn.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Mauricio Peccorini
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "gnuchess.h"
/* button definitions */
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_MENU
#define CB_DOWN BUTTON_PLAY
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_PLAY)
#define CB_LEVEL (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_RESTART (BUTTON_SELECT | BUTTON_LEFT)
#define CB_MENU (BUTTON_SELECT | BUTTON_MENU)
#define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_REC
#define CB_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_MODE
#define CB_RESTART BUTTON_REC
#define CB_MENU BUTTON_OFF
#define CB_RC_QUIT BUTTON_RC_STOP
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_EQ
#define CB_MENU BUTTON_MODE
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == RECORDER_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_F1
#define CB_RESTART BUTTON_F3
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_F1
#define CB_RESTART BUTTON_F3
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ONDIO_PAD
#define CB_SELECT_PRE BUTTON_MENU
#define CB_SELECT (BUTTON_MENU|BUTTON_REL)
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY_PRE BUTTON_MENU
#define CB_PLAY (BUTTON_MENU|BUTTON_REPEAT)
#define CB_LEVEL (BUTTON_MENU|BUTTON_OFF)
#define CB_RESTART (BUTTON_MENU|BUTTON_LEFT)
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_A
#define CB_LEVEL BUTTON_MENU
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define CB_SELECT BUTTON_REW
#define CB_UP BUTTON_SCROLL_UP
#define CB_DOWN BUTTON_SCROLL_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_FF
#define CB_RESTART (BUTTON_REW | BUTTON_PLAY)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_LEVEL BUTTON_REC
#define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_VOL_UP
#define CB_LEVEL BUTTON_REC
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MROBE500_PAD
#define CB_SELECT BUTTON_RC_MODE
#define CB_UP BUTTON_RC_PLAY
#define CB_DOWN BUTTON_RC_DOWN
#define CB_LEFT BUTTON_RC_REW
#define CB_RIGHT BUTTON_RC_FF
#define CB_PLAY BUTTON_RC_HEART
#define CB_LEVEL BUTTON_RC_VOL_DOWN
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_RC_PLAY|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_RC_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_DISPLAY
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define CB_SELECT BUTTON_RC_PLAY
#define CB_UP BUTTON_RC_VOL_UP
#define CB_DOWN BUTTON_RC_VOL_DOWN
#define CB_LEFT BUTTON_RC_REW
#define CB_RIGHT BUTTON_RC_FF
#define CB_PLAY BUTTON_RC_MODE
#define CB_LEVEL BUTTON_RC_MENU
#define CB_RESTART (BUTTON_RC_PLAY|BUTTON_REPEAT)
#define CB_MENU BUTTON_RC_REC
#define CB_SCROLL_UP (BUTTON_RC_VOL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_RC_VOL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT)
#define CB_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == COWOND2_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_MENU
#define CB_LEVEL BUTTON_PLUS
#define CB_RESTART (BUTTON_SELECT | BUTTON_MENU)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_MENU)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_MENU)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_MENU)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_MENU)
#else
#error No keymap defined!
#endif
/* structure to represent the plies */
struct pgn_ply_node {
unsigned short player;
char pgn_text[9];
unsigned short row_from;
unsigned short column_from;
unsigned short row_to;
unsigned short column_to;
unsigned short taken_piece;
unsigned short promotion_piece;
bool enpassant;
bool castle;
bool promotion;
bool checkmate;
bool draw;
struct pgn_ply_node* prev_node;
struct pgn_ply_node* next_node;
};
/* structure to list the games */
struct pgn_game_node {
unsigned short game_number;
char white_player[20];
char black_player[20];
char game_date[11];
char result[8];
int pgn_line;
struct pgn_ply_node* first_ply;
struct pgn_game_node* next_node;
};
/* Return the list of games in a PGN file.
* Parsing of the games themselves is postponed until
* the user selects a game, that obviously saves processing
* and speeds up response when the user selects the file
*/
struct pgn_game_node* pgn_list_games(struct plugin_api* api,
const char* filename);
/* Show the list of games found in a file and allow the user
* to select a game to be parsed and showed
*/
struct pgn_game_node* pgn_show_game_list(struct plugin_api* api,
struct pgn_game_node* first_game);
/* Parse the pgn string of a game and assign it to the move
* list in the structure
*/
void pgn_parse_game(struct plugin_api* api, const char* filename,
struct pgn_game_node* selected_game);
/* Initialize a new game structure with default values and make
* it ready to store the history of a newly played match
*/
struct pgn_game_node* pgn_init_game(struct plugin_api* api);
/* Add a new ply to the game structure based on the positions */
void pgn_append_ply(struct plugin_api* api, struct pgn_game_node* game,
unsigned short ply_player, char *move_buffer, bool is_mate);
/* Set the result of the game if it was reached during the opponent's ply
*/
void pgn_set_result(struct plugin_api* api, struct pgn_game_node* game,
bool is_mate);
/* Store a complete game in the PGN history file
*/
void pgn_store_game(struct plugin_api* api, struct pgn_game_node* game);