Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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--[[ Lua Blit Operations
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2017 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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]]
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--[[
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copy(dst, src, [dx, dy, sx, sy, offset_x, offset_y, clip, _blit.OP, clr/customfunct])
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blit allows you to copy a [portion of a] source image to a dest image applying
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a transformation operation to the pixels as they are copied
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offsets are auto calculated if left empty or out of range
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blit will default to copy if operation is empty or out of range
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it is slightly faster to use the number directly and you don't really
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need to define all (any) of these if you don't use them but I put them
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here for easier use of the blit function
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]]
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if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
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local _blit ={} do
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2018-09-23 16:25:31 +00:00
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_blit.CUSTOM = nil --user defined blit function func(dst_val, x, y, src_val, x, y)
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Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
need to be unpacked in order to work on them at a pixel level.
This caused a few issues on 1 & 2-bit devices:
Greatly Oversized data arrays for bitmaps
Improper handling of native image data
Framebuffer data was near unusable without jumping through hoops
Conversion between native addressing and per pixel addressing
incurs extra overhead but it is much faster to do it
on the 'C' side rather than in lua.
Not to mention the advantage of a unified interface for the end programer
-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
(set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
(inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
(calls funct for each point defined by rect of x1,y1 x2,y2
returns value and allows setting value of each point return
nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
(returns iterator function that steps delta-x and delta-y pixels each call
returns value of pixel each call but doesn't allow setting to a new value
compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
(copies all or part of an image -- straight copy or special ops
optionally calls funct for each point defined by rect of
x1, y1, w, h and x2, y2, w, h for dest and src images
returns value of dst and src and allows setting value of
each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens
Added direct element access for saving / restoring native image etc.
Added more data to tostring() handler and a way to access individual items
Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')
Optimized get and set routines
Fixed out of bound x coord access shifting to next line
Added lua include files to expose new functionality
Finished image saving routine
Static allocation of set_viewport struct faster + saves ram over dynamic
Cleaned up code
Fixed pixel get/set for 1/2 bit devices
Fixed handling for 24-bit devices (32?)
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------
Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 00:50:22 +00:00
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_blit.BCOPY = 0x0 --copy (use :copy() instead it is slightly faster
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_blit.BOR = 0x1 --OR source and dest pixels
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_blit.BXOR = 0x2 --XOR source and dest pixels
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_blit.BNOR = 0x3 --(NOT) (source OR dest pixels)
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_blit.BSNOR = 0x4 --(NOT source) OR dest pixels
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_blit.BAND = 0x5 --AND source and dest pixels
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_blit.BNAND = 0x6 --(NOT) AND source and dest pixels
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_blit.BNOT = 0x7 --NOT source and dest pixels
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--blit functions for masks
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_blit.BSAND = 0x8 --copy color to dest if source pixel <> 0
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_blit.BSNOT = 0x9 --copy color to dest if source pixel == 0
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--blit functions for masks with colors
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_blit.BSORC = 0xA --copy source pixel or color
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_blit.BSXORC = 0xB --copy source pixel xor color
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_blit.BNSORC = 0xC --copy ~(src_val | clr)
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_blit.BSORNC = 0xD --copy src_val | (~clr)
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_blit.BSANDC = 0xE --copy src_val & clr;
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_blit.BNSANDC = 0xF --copy (~src_val) & clr
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_blit.BDORNSORC = 0x10 --copy dst | (~src_val) | clr
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_blit.BXORSADXORC = 0x11 --copy dst ^ (src_val & (dst_val ^ clr))
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_blit.BSNEC = 0x12 --copy source pixel if source <> color
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_blit.BSEQC = 0x13 --copy source pixel if source == color
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_blit.BSGTC = 0x14 --copy source pixel if source > color
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_blit.BSLTC = 0x15 --copy source pixel if source < color
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_blit.BDNEC = 0x16 --copy source pixel if dest <> color
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_blit.BDEQC = 0x17 --copy source pixel if dest == color
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_blit.BDGTC = 0x18 --copy source pixel if dest > color
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_blit.BDLTC = 0x19 --copy source pixel if dest < color
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_blit.BDNES = 0x1A --copy color to dest if dest <> source pixel
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_blit.BDEQS = 0x1B --copy color to dest if dest == source pixel
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_blit.BDGTS = 0x1C --copy color to dest if dest > source pixel
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_blit.BDLTS = 0x1D --copy color to dest if dest < source pixel
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--Source unused for these blits
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_blit.BCOPYC = 0x1E --copy color
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_blit.BORC = 0x1F --OR dest and color
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_blit.BXORC = 0x20 --XOR dest and color
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_blit.BNDORC = 0x21 --~(dst_val | clr)
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_blit.BDORNC = 0x22 --dst_val | (~clr)
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_blit.BANDC = 0x23 --AND dest and color
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_blit.BNDANDC = 0x24 --copy (~dst_val) & clr
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_blit.BDLTS = 0x25 --dest NOT color
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end -- _blit operations
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return _blit
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