rockbox/apps/codecs/spc.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006-2007 Adam Gashlin (hcs)
* Copyright (C) 2004-2007 Shay Green (blargg)
* Copyright (C) 2002 Brad Martin
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* lovingly ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
/* DSP Based on Brad Martin's OpenSPC DSP emulator */
/* tag reading from sexyspc by John Brawn (John_Brawn@yahoo.com) and others */
#include "codeclib.h"
#include "spc/spc_codec.h"
#include "spc/spc_profiler.h"
CODEC_HEADER
/**************** ID666 parsing ****************/
struct {
unsigned char isBinary;
char song[32];
char game[32];
char dumper[16];
char comments[32];
int day,month,year;
unsigned long length;
unsigned long fade;
char artist[32];
unsigned char muted;
unsigned char emulator;
} ID666;
static int LoadID666(unsigned char *buf) {
unsigned char *ib=buf;
int isbinary = 1;
int i;
memcpy(ID666.song,ib,32);
ID666.song[31]=0;
ib+=32;
memcpy(ID666.game,ib,32);
ID666.game[31]=0;
ib+=32;
memcpy(ID666.dumper,ib,16);
ID666.dumper[15]=0;
ib+=16;
memcpy(ID666.comments,ib,32);
ID666.comments[31]=0;
ib+=32;
/* Ok, now comes the fun part. */
/* Date check */
if(ib[2] == '/' && ib[5] == '/' )
isbinary = 0;
/* Reserved bytes check */
if(ib[0xD2 - 0x2E - 112] >= '0' &&
ib[0xD2 - 0x2E - 112] <= '9' &&
ib[0xD3 - 0x2E - 112] == 0x00)
isbinary = 0;
/* is length & fade only digits? */
for (i=0;i<8 && (
(ib[0xA9 - 0x2E - 112+i]>='0'&&ib[0xA9 - 0x2E - 112+i]<='9') ||
ib[0xA9 - 0x2E - 112+i]=='\0');
i++);
if (i==8) isbinary=0;
ID666.isBinary = isbinary;
if(isbinary) {
DEBUGF("binary tag detected\n");
ID666.year=*ib;
ib++;
ID666.year|=*ib<<8;
ib++;
ID666.month=*ib;
ib++;
ID666.day=*ib;
ib++;
ib+=7;
ID666.length=*ib;
ib++;
ID666.length|=*ib<<8;
ib++;
ID666.length|=*ib<<16;
ID666.length*=1000;
ib++;
ID666.fade=*ib;
ib++;
ID666.fade|=*ib<<8;
ib++;
ID666.fade|=*ib<<16;
ib++;
ID666.fade|=*ib<<24;
ib++;
memcpy(ID666.artist,ib,32);
ID666.artist[31]=0;
ib+=32;
ID666.muted=*ib;
ib++;
ID666.emulator=*ib;
ib++;
} else {
unsigned long tmp;
char buf[64];
DEBUGF("text tag detected\n");
memcpy(buf, ib, 2);
buf[2] = 0;
tmp = 0;
for (i=0;i<2 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
ID666.month = tmp;
ib+=3;
memcpy(buf, ib, 2);
buf[2] = 0;
tmp = 0;
for (i=0;i<2 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
ID666.day = tmp;
ib+=3;
memcpy(buf, ib, 4);
buf[4] = 0;
tmp = 0;
for (i=0;i<4 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
ID666.year = tmp;
ib+=5;
memcpy(buf, ib, 3);
buf[3] = 0;
tmp = 0;
for (i=0;i<3 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
ID666.length = tmp * 1000;
ib+=3;
memcpy(buf, ib, 5);
buf[5] = 0;
tmp = 0;
for (i=0;i<5 && buf[i]>='0' && buf[i]<='9';i++) tmp=tmp*10+buf[i]-'0';
ID666.fade = tmp;
ib+=5;
memcpy(ID666.artist,ib,32);
ID666.artist[31]=0;
ib+=32;
/*I have no idea if this is right or not.*/
ID666.muted=*ib;
ib++;
memcpy(buf, ib, 1);
buf[1] = 0;
tmp = 0;
ib++;
}
return 1;
}
/**************** Codec ****************/
static int32_t samples[WAV_CHUNK_SIZE*2] IBSS_ATTR;
static struct Spc_Emu spc_emu IDATA_ATTR;
enum {SAMPLE_RATE = 32000};
/* The main decoder loop */
static int play_track( void )
{
int sampleswritten=0;
unsigned long fadestartsample = ID666.length*(long long) SAMPLE_RATE/1000;
unsigned long fadeendsample = (ID666.length+ID666.fade)*(long long) SAMPLE_RATE/1000;
int fadedec = 0;
int fadevol = 0x7fffffffl;
if (fadeendsample>fadestartsample)
fadedec=0x7fffffffl/(fadeendsample-fadestartsample)+1;
ENTER_TIMER(total);
while ( 1 )
{
ci->yield();
if (ci->stop_codec || ci->new_track) {
break;
}
if (ci->seek_time) {
int curtime = sampleswritten*1000LL/SAMPLE_RATE;
DEBUGF("seek to %ld\ncurrently at %d\n",ci->seek_time,curtime);
if (ci->seek_time < curtime) {
DEBUGF("seek backwards = reset\n");
ci->seek_complete();
return 1;
}
ci->seek_complete();
}
ENTER_TIMER(render);
/* fill samples buffer */
if ( SPC_play(&spc_emu,WAV_CHUNK_SIZE*2,samples) )
assert( false );
EXIT_TIMER(render);
sampleswritten+=WAV_CHUNK_SIZE;
/* is track timed? */
if (ci->global_settings->repeat_mode!=REPEAT_ONE && ci->id3->length) {
unsigned long curtime = sampleswritten*1000LL/SAMPLE_RATE;
unsigned long lasttimesample = (sampleswritten-WAV_CHUNK_SIZE);
/* fade? */
if (curtime>ID666.length)
{
#ifdef CPU_COLDFIRE
/* Have to switch modes to do this */
long macsr = coldfire_get_macsr();
coldfire_set_macsr(EMAC_SATURATE | EMAC_FRACTIONAL | EMAC_ROUND);
#endif
int i;
for (i=0;i<WAV_CHUNK_SIZE;i++) {
if (lasttimesample+i>fadestartsample) {
if (fadevol>0) {
samples[i] = FRACMUL(samples[i], fadevol);
samples[i+WAV_CHUNK_SIZE] = FRACMUL(samples[i+WAV_CHUNK_SIZE], fadevol);
} else samples[i]=samples[i+WAV_CHUNK_SIZE]=0;
fadevol-=fadedec;
}
}
#ifdef CPU_COLDFIRE
coldfire_set_macsr(macsr);
#endif
}
/* end? */
if (lasttimesample>=fadeendsample)
break;
}
ci->pcmbuf_insert(samples, samples+WAV_CHUNK_SIZE, WAV_CHUNK_SIZE);
if (ci->global_settings->repeat_mode!=REPEAT_ONE)
ci->set_elapsed(sampleswritten*1000LL/SAMPLE_RATE);
else
ci->set_elapsed(0);
}
EXIT_TIMER(total);
return 0;
}
/* this is the codec entry point */
enum codec_status codec_main(void)
{
#ifdef CPU_COLDFIRE
/* signed integer mode with saturation */
coldfire_set_macsr(EMAC_SATURATE);
#endif
CPU_Init(&spc_emu);
do
{
DEBUGF("SPC: next_track\n");
if (codec_init()) {
return CODEC_ERROR;
}
DEBUGF("SPC: after init\n");
ci->configure(DSP_SET_SAMPLE_DEPTH, 24);
ci->configure(DSP_SET_FREQUENCY, SAMPLE_RATE);
ci->configure(DSP_SET_STEREO_MODE, STEREO_NONINTERLEAVED);
/* wait for track info to load */
while (!*ci->taginfo_ready && !ci->stop_codec)
ci->sleep(1);
codec_set_replaygain(ci->id3);
/* Read the entire file */
DEBUGF("SPC: request initial buffer\n");
ci->configure(CODEC_SET_FILEBUF_WATERMARK, ci->filesize);
ci->seek_buffer(0);
size_t buffersize;
uint8_t* buffer = ci->request_buffer(&buffersize, ci->filesize);
if (!buffer) {
return CODEC_ERROR;
}
DEBUGF("SPC: read size = 0x%lx\n",(unsigned long)buffersize);
do
{
SPC_Init(&spc_emu);
if (SPC_load_spc(&spc_emu,buffer,buffersize)) {
DEBUGF("SPC load failure\n");
return CODEC_ERROR;
}
LoadID666(buffer+0x2e);
if (ci->global_settings->repeat_mode!=REPEAT_ONE && ID666.length==0) {
ID666.length=3*60*1000; /* 3 minutes */
ID666.fade=5*1000; /* 5 seconds */
}
ci->id3->length = ID666.length+ID666.fade;
ci->id3->title = ID666.song;
ci->id3->album = ID666.game;
ci->id3->artist = ID666.artist;
ci->id3->year = ID666.year;
ci->id3->comment = ID666.comments;
reset_profile_timers();
}
while ( play_track() );
print_timers(ci->id3->path);
}
while ( ci->request_next_track() );
return CODEC_OK;
}