rockbox/apps/plugins/pegbox.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Tom Ross
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/configfile.h"
#include "lib/display_text.h"
#include "lib/playback_control.h"
#include "pluginbitmaps/pegbox_header.h"
#include "pluginbitmaps/pegbox_pieces.h"
PLUGIN_HEADER
#define CONFIG_FILE_NAME "pegbox.cfg"
#define ROWS 8 /* Number of rows on each board */
#define COLS 12 /* Number of columns on each board */
#define NUM_LEVELS 15 /* Number of levels */
#define SPACE 0
#define WALL 1
#define TRIANGLE 2
#define CROSS 3
#define SQUARE 4
#define CIRCLE 5
#define HOLE 6
#define PLAYER 7
#if CONFIG_KEYPAD == RECORDER_PAD
#define PEGBOX_SELECT BUTTON_ON
#define PEGBOX_QUIT BUTTON_OFF
#define PEGBOX_RESTART BUTTON_F2
#define PEGBOX_LVL_UP BUTTON_F1
#define PEGBOX_LVL_DOWN BUTTON_F3
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "ON"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "F2"
#define LVL_UP_TEXT "F1"
#define LVL_DOWN_TEXT "F3"
#elif CONFIG_KEYPAD == ONDIO_PAD
#define PEGBOX_SELECT BUTTON_OFF
#define PEGBOX_QUIT (BUTTON_MENU | BUTTON_LEFT)
#define PEGBOX_RESTART (BUTTON_MENU | BUTTON_RIGHT)
#define PEGBOX_LVL_UP (BUTTON_MENU | BUTTON_UP)
#define PEGBOX_LVL_DOWN (BUTTON_MENU | BUTTON_DOWN)
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "OFF"
#define QUIT_TEXT "M+LEFT"
#define RESTART_TEXT "M+RIGHT"
#define LVL_UP_TEXT "M+UP"
#define LVL_DOWN_TEXT "M+DOWN"
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_OFF
#define PEGBOX_RESTART BUTTON_ON
#define PEGBOX_LVL_UP BUTTON_MODE
#define PEGBOX_LVL_DOWN BUTTON_REC
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "NAVI"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "ON"
#define LVL_UP_TEXT "AB"
#define LVL_DOWN_TEXT "REC"
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define PEGBOX_SELECT (BUTTON_SELECT|BUTTON_RIGHT)
#define PEGBOX_QUIT (BUTTON_SELECT|BUTTON_PLAY)
#define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT)
#define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_MENU)
#define PEGBOX_UP BUTTON_MENU
#define PEGBOX_DOWN BUTTON_PLAY
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT+RIGHT"
#define QUIT_TEXT "SELECT+PLAY"
#define RESTART_TEXT "SELECT+LEFT"
#define LVL_UP_TEXT "SELECT+MENU"
#define LVL_DOWN_TEXT "-"
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_REC
#define PEGBOX_LVL_UP BUTTON_PLAY
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "REC"
#define LVL_UP_TEXT "PLAY"
#define LVL_DOWN_TEXT "-"
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define PEGBOX_SELECT BUTTON_MODE
#define PEGBOX_QUIT BUTTON_PLAY
#define PEGBOX_RESTART (BUTTON_EQ|BUTTON_MODE)
#define PEGBOX_LVL_UP (BUTTON_EQ|BUTTON_UP)
#define PEGBOX_LVL_DOWN (BUTTON_EQ|BUTTON_DOWN)
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "MODE"
#define QUIT_TEXT "PLAY"
#define RESTART_TEXT "EQ+MODE"
#define LVL_UP_TEXT "EQ+UP"
#define LVL_DOWN_TEXT "EQ+DOWN"
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define PEGBOX_SELECT BUTTON_PLAY
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART (BUTTON_FF|BUTTON_REPEAT)
#define PEGBOX_LVL_UP (BUTTON_FF|BUTTON_SCROLL_UP)
#define PEGBOX_LVL_DOWN (BUTTON_FF|BUTTON_SCROLL_DOWN)
#define PEGBOX_UP BUTTON_SCROLL_UP
#define PEGBOX_DOWN BUTTON_SCROLL_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "PLAY"
#define QUIT_TEXT "OFF"
#define RESTART_TEXT "LONG FF"
#define LVL_UP_TEXT "FF+SCROLL_UP"
#define LVL_DOWN_TEXT "FF+SCROLL_DOWN"
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_REC
#define PEGBOX_LVL_UP BUTTON_SCROLL_BACK
#define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "REC"
#define LVL_UP_TEXT "SCROLL BACK"
#define LVL_DOWN_TEXT "SCROLL FWD"
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define PEGBOX_SELECT BUTTON_SELECT|BUTTON_REL
#define PEGBOX_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT)
#define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_UP)
#define PEGBOX_LVL_DOWN (BUTTON_SELECT|BUTTON_DOWN)
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "HOME"
#define RESTART_TEXT "SELECT & LEFT"
#define LVL_UP_TEXT "SELECT & UP"
#define LVL_DOWN_TEXT "SELECT & DOWN"
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_A
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "A"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_BACK
#define PEGBOX_RESTART BUTTON_MENU
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "BACK"
#define RESTART_TEXT "MENU"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == MROBE100_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_PLAY
#define PEGBOX_LVL_UP BUTTON_MENU
#define PEGBOX_LVL_DOWN BUTTON_DISPLAY
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "PLAY"
#define LVL_UP_TEXT "MENU"
#define LVL_DOWN_TEXT "DISPLAY"
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_REC
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "REC"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define PEGBOX_SELECT BUTTON_SELECT
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_HOME
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "HOME"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define PEGBOX_SELECT (BUTTON_SELECT | BUTTON_REL)
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART (BUTTON_SELECT | BUTTON_UP)
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "SELECT"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "SELECT+UP"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define PEGBOX_SELECT BUTTON_RC_PLAY
#define PEGBOX_QUIT BUTTON_RC_REC
#define PEGBOX_RESTART BUTTON_RC_MODE
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_RC_VOL_UP
#define PEGBOX_DOWN BUTTON_RC_VOL_DOWN
#define PEGBOX_RIGHT BUTTON_RC_FF
#define PEGBOX_LEFT BUTTON_RC_REW
#define SELECT_TEXT "REM. PLAY"
#define QUIT_TEXT "REM. REC"
#define RESTART_TEXT "REM. MODE"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == COWOND2_PAD
#define PEGBOX_QUIT BUTTON_POWER
#define QUIT_TEXT "POWER"
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define PEGBOX_SELECT BUTTON_CUSTOM
#define PEGBOX_QUIT BUTTON_BACK
#define PEGBOX_RESTART BUTTON_SELECT
#define PEGBOX_LVL_UP BUTTON_PLAY
#define PEGBOX_LVL_DOWN BUTTON_MENU
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "CUSTOM"
#define QUIT_TEXT "BACK"
#define RESTART_TEXT "MIDDLE"
#define LVL_UP_TEXT "SELECT"
#define LVL_DOWN_TEXT "MENU"
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define PEGBOX_SELECT BUTTON_VIEW
#define PEGBOX_QUIT BUTTON_POWER
#define PEGBOX_RESTART BUTTON_MENU
#define PEGBOX_LVL_UP BUTTON_VOL_UP
#define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
#define PEGBOX_UP BUTTON_UP
#define PEGBOX_DOWN BUTTON_DOWN
#define PEGBOX_RIGHT BUTTON_RIGHT
#define PEGBOX_LEFT BUTTON_LEFT
#define SELECT_TEXT "VIEW"
#define QUIT_TEXT "POWER"
#define RESTART_TEXT "MENU"
#define LVL_UP_TEXT "VOL+"
#define LVL_DOWN_TEXT "VOL-"
#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
#define PEGBOX_QUIT BUTTON_POWER
#define QUIT_TEXT "POWER"
#else
#error Unsupported keymap!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef PEGBOX_QUIT
#define PEGBOX_QUIT BUTTON_TOPLEFT
#endif
#ifndef PEGBOX_SELECT
#define PEGBOX_SELECT BUTTON_CENTER
#endif
#ifndef PEGBOX_RESTART
#define PEGBOX_RESTART BUTTON_TOPRIGHT
#endif
#ifndef PEGBOX_LVL_UP
#define PEGBOX_LVL_UP BUTTON_BOTTOMLEFT
#endif
#ifndef PEGBOX_LVL_DOWN
#define PEGBOX_LVL_DOWN BUTTON_BOTTOMRIGHT
#endif
#ifndef PEGBOX_UP
#define PEGBOX_UP BUTTON_TOPMIDDLE
#endif
#ifndef PEGBOX_DOWN
#define PEGBOX_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef PEGBOX_RIGHT
#define PEGBOX_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef PEGBOX_LEFT
#define PEGBOX_LEFT BUTTON_MIDLEFT
#endif
#ifndef SELECT_TEXT
#define SELECT_TEXT "CENTER"
#endif
#ifndef QUIT_TEXT
#define QUIT_TEXT "TOPLEFT"
#endif
#ifndef RESTART_TEXT
#define RESTART_TEXT "TOPRIGHT"
#endif
#ifndef LVL_UP_TEXT
#define LVL_UP_TEXT "BOTTOMLEFT"
#endif
#ifndef LVL_DOWN_TEXT
#define LVL_DOWN_TEXT "BOTTOMRIGHT"
#endif
#endif
/* get several sizes from the bitmaps */
#ifdef BMPWIDTH_pegbox_pieces
#define PIECE_WIDTH BMPWIDTH_pegbox_pieces
#define PIECE_HEIGHT (BMPHEIGHT_pegbox_pieces/7)
#else
/* dummy numbers to avoid #error in dependency generation */
#define PIECE_WIDTH 50
#define PIECE_HEIGHT 10
#endif
#define BOARD_WIDTH (12*PIECE_WIDTH)
#define BOARD_HEIGHT (8*PIECE_HEIGHT)
/* define a wide layout where the statistics are alongside the board, not above
* base calculation on the piece bitmaps for the 8x12 board */
#if (LCD_WIDTH - BOARD_WIDTH) > (LCD_HEIGHT - BOARD_HEIGHT)
#define WIDE_LAYOUT
#endif
#define HEADER_WIDTH BMPWIDTH_pegbox_header
#define HEADER_HEIGHT BMPHEIGHT_pegbox_header
#if defined WIDE_LAYOUT
#if ((BOARD_WIDTH + HEADER_WIDTH + 4) <= LCD_WIDTH)
#define BOARD_X 2
#else
#define BOARD_X 1
#endif
#define BOARD_Y (LCD_HEIGHT-BOARD_HEIGHT)/2
#if (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
#define TEXT_X 116
#define LEVEL_TEXT_Y 14
#define PEGS_TEXT_Y 58
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
#define TEXT_X 112
#define LEVEL_TEXT_Y 27
#define PEGS_TEXT_Y 50
#else
#error "Unsupported screen size"
#endif
#else /* "normal" layout */
#define BOARD_X (LCD_WIDTH-BOARD_WIDTH)/2
#if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT)
#define BOARD_Y HEADER_HEIGHT+2
#else
#define BOARD_Y HEADER_HEIGHT
#endif
#if LCD_WIDTH >= 640
#define LEVEL_TEXT_X 118
#define PEGS_TEXT_X 552
#define TEXT_Y 56
#elif LCD_WIDTH >= 320
#define LEVEL_TEXT_X 59
#define PEGS_TEXT_X 276
#define TEXT_Y 28
#elif LCD_WIDTH >= 240
#define LEVEL_TEXT_X 59
#define PEGS_TEXT_X 196
#define TEXT_Y 28
#elif LCD_WIDTH >= 220
#define LEVEL_TEXT_X 49
#define PEGS_TEXT_X 186
#define TEXT_Y 28
#elif LCD_WIDTH >= 176
#define LEVEL_TEXT_X 38
#define PEGS_TEXT_X 155
#define TEXT_Y 17
#elif LCD_WIDTH >= 160
#define LEVEL_TEXT_X 37
#define PEGS_TEXT_X 140
#define TEXT_Y 13
#elif LCD_WIDTH >= 138
#define LEVEL_TEXT_X 28
#define PEGS_TEXT_X 119
#define TEXT_Y 15
#elif LCD_WIDTH >= 128
#if HEADER_HEIGHT > 16
#define LEVEL_TEXT_X 26
#define PEGS_TEXT_X 107
#define TEXT_Y 31
#else
#define LEVEL_TEXT_X 15
#define PEGS_TEXT_X 100
#define TEXT_Y 5
#endif /* HEADER_HEIGHT */
#elif LCD_WIDTH >= 112
#define LEVEL_TEXT_X 25
#define PEGS_TEXT_X 90
#define TEXT_Y 0
#endif /* LCD_WIDTH */
#endif /* WIDE_LAYOUT */
#ifdef HAVE_LCD_COLOR
#define BG_COLOR LCD_BLACK
#define TEXT_BG LCD_RGBPACK(189,189,189)
#endif
#ifdef HAVE_TOUCHSCREEN
#include "lib/touchscreen.h"
static struct ts_raster pegbox_raster =
{ BOARD_X, BOARD_Y, COLS*PIECE_WIDTH, ROWS*PIECE_HEIGHT,
PIECE_WIDTH, PIECE_HEIGHT };
static struct ts_raster_button_mapping pegbox_raster_btn =
{ &pegbox_raster, false, false, true, false, true, {0, 0}, 0, 0, 0 };
#endif
struct game_context {
unsigned int level;
unsigned int highlevel;
signed int player_row;
signed int player_col;
unsigned int num_left;
unsigned int playboard[ROWS][COLS];
};
char levels[NUM_LEVELS][ROWS][COLS] = {
/* Level 1 */
{{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
{1, 0, 0, 0, 7, 0, 0, 5, 0, 0, 0, 1,},
{1, 0, 0, 0, 0, 3, 3, 2, 0, 0, 0, 1,},
{1, 0, 0, 0, 4, 6, 0, 5, 0, 0, 0, 1,},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
/* Level 2 */
{{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,},
{1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,},
{1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,},
{7, 0, 0, 0, 2, 2, 5, 5, 0, 0, 0, 1,},
{1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,},
{1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,},
{1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}},
/* Level 3 */
{{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{1, 0, 0, 0, 0, 0, 2, 0, 7, 0, 0, 0,},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 2, 1,},
{1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
/* Level 4 */
{{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{6, 0, 4, 0, 2, 0, 2, 0, 0, 0, 0, 1,},
{6, 0, 3, 0, 5, 0, 2, 0, 0, 0, 0, 1,},
{6, 0, 5, 0, 4, 7, 2, 0, 0, 0, 0, 1,},
{6, 0, 2, 0, 4, 0, 2, 0, 3, 0, 0, 1,},
{6, 0, 4, 0, 5, 0, 2, 0, 0, 0, 0, 1,},
{6, 0, 5, 0, 4, 0, 2, 0, 0, 0, 0, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
/* Level 5 */
{{0, 6, 6, 0, 4, 6, 0, 0, 6, 0, 0, 0,},
{0, 6, 6, 0, 4, 4, 0, 0, 6, 0, 0, 2,},
{2, 6, 6, 0, 6, 6, 6, 0, 1, 2, 2, 2,},
{0, 6, 6, 0, 6, 4, 6, 0, 1, 2, 0, 2,},
{0, 6, 6, 0, 6, 7, 6, 5, 6, 0, 0, 0,},
{2, 6, 6, 0, 6, 6, 6, 0, 6, 0, 0, 0,},
{0, 6, 6, 0, 4, 0, 0, 0, 6, 0, 0, 0,},
{0, 6, 6, 0, 0, 5, 0, 0, 6, 5, 5, 0,}},
/* Level 6 */
{{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},
{2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,},
{2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 0,},
{0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 0,},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},
{0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1,},
{0, 3, 0, 0, 0, 0, 0, 0, 5, 4, 6, 0,},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1,}},
/* Level 7 */
{{1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1,},
{1, 1, 1, 6, 0, 0, 4, 6, 0, 1, 1, 1,},
{1, 1, 1, 1, 0, 1, 5, 1, 0, 1, 1, 1,},
{1, 1, 1, 2, 3, 3, 7, 4, 2, 6, 1, 1,},
{1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 1,},
{1, 1, 1, 1, 0, 0, 5, 0, 0, 1, 0, 1,},
{1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1,},
{1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1,}},
/* Level 8 */
{{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{0, 0, 3, 3, 3, 3, 3, 4, 3, 3, 0, 0,},
{0, 0, 3, 3, 3, 2, 3, 3, 5, 3, 0, 0,},
{7, 0, 3, 3, 3, 2, 3, 3, 4, 3, 0, 0,},
{0, 0, 3, 3, 4, 5, 3, 3, 3, 3, 0, 0,},
{0, 0, 3, 3, 5, 2, 3, 3, 3, 3, 0, 0,},
{0, 0, 3, 3, 2, 4, 3, 3, 3, 3, 0, 0,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
/* Level 9 */
{{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,},
{0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,},
{0, 0, 0, 0, 2, 4, 4, 3, 0, 1, 1, 0,},
{0, 1, 0, 0, 2, 1, 0, 0, 0, 1, 1, 1,},
{0, 0, 0, 2, 2, 7, 1, 0, 0, 0, 0, 2,},
{0, 0, 0, 0, 2, 1, 0, 0, 1, 1, 1, 1,},
{0, 3, 1, 0, 2, 5, 5, 0, 0, 0, 3, 0,},
{0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0,}},
/* Level 10 */
{{1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0,},
{1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 7,},
{0, 0, 4, 0, 6, 6, 6, 0, 0, 0, 3, 0,},
{0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,},
{0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,},
{0, 0, 0, 0, 6, 6, 6, 0, 3, 0, 0, 0,},
{1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,},
{1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0,}},
/* Level 11 */
{{1, 7, 1, 0, 1, 1, 6, 0, 0, 1, 1, 0,},
{1, 0, 0, 0, 5, 4, 6, 6, 0, 2, 2, 0,},
{1, 2, 1, 2, 0, 1, 6, 0, 0, 2, 2, 0,},
{1, 0, 0, 2, 0, 1, 0, 0, 0, 3, 3, 0,},
{1, 2, 1, 0, 0, 1, 0, 1, 0, 3, 3, 0,},
{0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0,},
{0, 3, 4, 3, 0, 1, 0, 1, 0, 0, 0, 0,},
{0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1,}},
/* Level 12 */
{{7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,},
{1, 2, 1, 2, 1, 2, 1, 1, 0, 0, 0, 1,},
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,},
{1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1,},
{0, 0, 0, 0, 0, 0, 1, 1, 5, 5, 6, 1,},
{1, 2, 1, 2, 1, 2, 1, 1, 0, 2, 2, 1,},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1,},
{1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1,}},
/* Level 13 */
{{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
{0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,},
{0, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 6,},
{7, 0, 3, 0, 4, 0, 5, 0, 4, 0, 0, 6,},
{0, 0, 5, 0, 4, 0, 2, 0, 4, 0, 0, 6,},
{0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,},
{0, 0, 3, 0, 3, 0, 2, 0, 4, 0, 0, 6,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
/* Level 14 */
{{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,},
{1, 1, 0, 2, 0, 0, 4, 0, 0, 2, 0, 1,},
{1, 6, 0, 0, 5, 1, 0, 1, 1, 0, 0, 1,},
{1, 1, 1, 0, 0, 3, 5, 3, 0, 0, 1, 1,},
{1, 1, 0, 0, 1, 1, 0, 1, 5, 0, 0, 6,},
{1, 1, 0, 2, 0, 0, 4, 0, 0, 0, 7, 1,},
{1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1,},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
/* Level 15 */
{{0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
{0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
{0, 3, 4, 6, 0, 6, 0, 6, 0, 6, 0, 2,},
{0, 4, 0, 6, 0, 6, 4, 6, 0, 6, 0, 1,},
{0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
{7, 0, 0, 6, 4, 6, 0, 6, 0, 6, 0, 1,},
{0, 0, 4, 6, 0, 6, 0, 6, 4, 6, 0, 1,},
{0, 0, 4, 6, 0, 6, 0, 6, 0, 6, 0, 1,}}
};
/***********************************************************************
* pegbox_draw_board() draws the game's current level.
************************************************************************/
static void pegbox_draw_board(struct game_context* pb)
{
unsigned int r, c, type;
pb->num_left = 0;
char str[5];
rb->lcd_clear_display();
#ifdef WIDE_LAYOUT
rb->lcd_bitmap(pegbox_header,LCD_WIDTH-HEADER_WIDTH,0,
HEADER_WIDTH,LCD_HEIGHT);
#else
rb->lcd_bitmap(pegbox_header,(LCD_WIDTH-HEADER_WIDTH)/2,0,
HEADER_WIDTH, HEADER_HEIGHT);
#endif /* WIDE_LAYOUT */
#if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT)
rb->lcd_drawrect(BOARD_X-2,BOARD_Y-2,BOARD_WIDTH+4,BOARD_HEIGHT+4);
#endif /* enough space for a frame? */
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE);
rb->lcd_fillrect(BOARD_X-1,BOARD_Y-1,BOARD_WIDTH+2,BOARD_HEIGHT+2);
rb->lcd_set_foreground(LCD_BLACK);
rb->lcd_set_background(TEXT_BG);
#endif
for (r=0 ; r < ROWS ; r++) {
for (c = 0 ; c < COLS ; c++) {
type = pb->playboard[r][c];
if(type != SPACE) {
rb->lcd_bitmap_part(pegbox_pieces, 0, (type-1)*PIECE_HEIGHT,
PIECE_WIDTH, c * PIECE_WIDTH + BOARD_X,
r * PIECE_HEIGHT + BOARD_Y, PIECE_WIDTH,
PIECE_HEIGHT);
}
if(pb->playboard[r][c] == PLAYER) {
pb->player_row=r;
pb->player_col=c;
}
else if (type != WALL && type != SPACE && type != HOLE)
pb->num_left++;
}
}
#ifdef WIDE_LAYOUT
rb->snprintf(str, 3, "%d", pb->level);
rb->lcd_putsxy(TEXT_X, LEVEL_TEXT_Y, str);
rb->snprintf(str, 3, "%d", pb->num_left);
rb->lcd_putsxy(TEXT_X, PEGS_TEXT_Y, str);
#else
rb->snprintf(str, 3, "%d", pb->level);
rb->lcd_putsxy(LEVEL_TEXT_X, TEXT_Y, str);
rb->snprintf(str, 3, "%d", pb->num_left);
rb->lcd_putsxy(PEGS_TEXT_X, TEXT_Y, str);
#endif /*WIDE_LAYOUT*/
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(BG_COLOR);
rb->lcd_set_foreground(LCD_WHITE);
#endif
/* print out the screen */
rb->lcd_update();
}
/*****************************************************************************
* pegbox_load_level() loads the player's current level from the array and sets the
* player's position.
******************************************************************************/
static void pegbox_load_level(struct game_context* pb)
{
int r, c;
for(r = 0; r < ROWS; r++)
for(c = 0; c < COLS; c++)
pb->playboard[r][c] = levels[pb->level-1][r][c];
}
/*****************************************************************************
* pegbox_new_piece() creates a new piece at a specified location. The player
* navigates through the pieces and selects one.
******************************************************************************/
static void pegbox_new_piece(struct game_context* pb, unsigned int x_loc,
unsigned int y_loc)
{
int button;
bool exit = false;
pb->playboard[x_loc][y_loc] = TRIANGLE;
while (!exit) {
pegbox_draw_board(pb);
button = rb->button_get(true);
#ifdef HAVE_TOUCHSCREEN
if(button & BUTTON_TOUCHSCREEN)
{
pegbox_raster_btn.two_d_from.y = x_loc;
pegbox_raster_btn.two_d_from.x = y_loc;
struct ts_raster_button_result ret =
touchscreen_raster_map_button(&pegbox_raster_btn,
rb->button_get_data() >> 16,
rb->button_get_data() & 0xffff,
button);
if(ret.action == TS_ACTION_TWO_D_MOVEMENT)
{
if(ret.to.x > ret.from.x)
button = PEGBOX_UP;
else if(ret.to.x < ret.from.x)
button = PEGBOX_DOWN;
else if(ret.to.y > ret.from.y)
button = PEGBOX_LEFT;
else if(ret.to.y < ret.from.y)
button = PEGBOX_RIGHT;
}
else if(ret.action == TS_ACTION_CLICK
&& (unsigned)ret.to.x == y_loc
&& (unsigned)ret.to.y == x_loc)
button = PEGBOX_SELECT;
}
#endif
switch(button){
case PEGBOX_LEFT:
case (PEGBOX_LEFT|BUTTON_REPEAT):
case PEGBOX_DOWN:
case (PEGBOX_DOWN|BUTTON_REPEAT):
if (pb->playboard[x_loc][y_loc] < 5)
pb->playboard[x_loc][y_loc]++;
else
pb->playboard[x_loc][y_loc] = TRIANGLE;
break;
case PEGBOX_RIGHT:
case (PEGBOX_RIGHT|BUTTON_REPEAT):
case PEGBOX_UP:
case (PEGBOX_UP|BUTTON_REPEAT):
if (pb->playboard[x_loc][y_loc] > 2)
pb->playboard[x_loc][y_loc]--;
else
pb->playboard[x_loc][y_loc] = CIRCLE;
break;
case PEGBOX_SELECT:
exit=true;
break;
}
}
}
/*****************************************************************************
* pegbox_move_player() moves the player and pieces and updates the board accordingly.
******************************************************************************/
static void pegbox_move_player(struct game_context* pb, signed int x_dir,
signed int y_dir)
{
unsigned int type1, type2;
signed int r1,c1,r2,c2;
r1 = pb->player_row+y_dir;
c1 = pb->player_col+x_dir;
r2 = pb->player_row+y_dir*2;
c2 = pb->player_col+x_dir*2;
type1 = pb->playboard[r1][c1];
type2 = pb->playboard[r2][c2];
if (r1 == ROWS || c1 == COLS || r1 < 0 || c1 < 0 || type1 == WALL)
return;
else if(type1 != SPACE) {
if (r2 == ROWS || c2 == COLS || r2 < 0 || c2 < 0 || type2 == WALL)
return;
}
pb->playboard[pb->player_row][pb->player_col] = SPACE;
pb->player_row += y_dir;
pb->player_col += x_dir;
if (type1 == HOLE) {
pegbox_draw_board(pb);
rb->splash(HZ*2, "You fell down a hole!");
pegbox_load_level(pb);
}
else if (type1 == SPACE)
pb->playboard[r1][c1] = PLAYER;
else {
pb->playboard[r1][c1] = PLAYER;
if(type1 == type2) {
if (type1 == TRIANGLE)
pb->playboard[r2][c2] = WALL;
else if (type1 == CROSS) {
pb->playboard[r1][c1] = SPACE;
pegbox_new_piece(pb, r2, c2);
pb->playboard[r1][c1] = PLAYER;
}
else
pb->playboard[r2][c2] = SPACE;
}
else if (type2 == SPACE)
pb->playboard[r2][c2] = type1;
else if (type2 == HOLE) {
if (type1 == SQUARE)
pb->playboard[r2][c2] = SPACE;
}
else {
rb->splash(HZ*2, "Illegal Move!");
pegbox_load_level(pb);
}
}
pegbox_draw_board(pb);
}
/***********************************************************************
* pegbox_help() display help text
************************************************************************/
static bool pegbox_help(void)
{
int button;
#define WORDS (sizeof help_text / sizeof (char*))
static char* help_text[] = {
"Pegbox", "", "Aim", "",
"To", "beat", "each", "level,", "you", "must", "destroy", "all", "of",
"the", "pegs.", "If", "two", "like", "pegs", "are", "pushed", "into",
"each", "other,", "they", "disappear", "except", "for", "triangles",
"which", "form", "a", "solid", "block", "and", "crosses", "which",
"allow", "you", "to", "choose", "a", "replacement", "block.", "", "",
"Controls", "",
RESTART_TEXT, "to", "restart", "level", "",
LVL_UP_TEXT, "to", "go", "up", "a", "level", "",
LVL_DOWN_TEXT, "to", "go", "down", "a", "level", "",
SELECT_TEXT, "to", "choose", "peg", "",
QUIT_TEXT, "to", "quit"
};
static struct style_text formation[]={
{ 0, TEXT_CENTER|TEXT_UNDERLINE },
{ 2, C_RED },
{ 46, C_RED },
{ -1, 0 }
};
rb->lcd_setfont(FONT_UI);
if (display_text(WORDS, help_text, formation, NULL))
return true;
do {
button = rb->button_get(true);
if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
return true;
} while( ( button == BUTTON_NONE )
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
rb->lcd_setfont(FONT_SYSFIXED);
return false;
}
/***********************************************************************
* pegbox_menu() is the game menu
************************************************************************/
static bool _ingame;
static int pegbox_menu_cb(int action, const struct menu_item_ex *this_item)
{
int i = (intptr_t)this_item;
if( action == ACTION_REQUEST_MENUITEM )
{
if((!_ingame && (i==0 || i==1)) || ( _ingame && i==2 ))
return ACTION_EXIT_MENUITEM;
}
return action;
}
static unsigned int pegbox_menu(struct game_context* pb, bool ingame)
{
int selected = 0;
int last_level = pb->level;
MENUITEM_STRINGLIST (main_menu, "Pegbox Menu", pegbox_menu_cb,
"Resume Game", "Restart Level", "Start Game",
"Select Level", "Help",
"Playback Control", "Quit");
_ingame = ingame;
rb->button_clear_queue();
while (true) {
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
case 0:
pb->level = last_level;
pegbox_draw_board(pb);
return 0;
case 1:
case 2:
pegbox_load_level(pb);
pegbox_draw_board(pb);
return 0;
case 3:
if(rb->set_int("Select Level", "", UNIT_INT, &pb->level,
NULL, 1, 1, pb->highlevel, NULL))
return 1;
break;
case 4:
if (pegbox_help())
return 1;
break;
case 5:
if (playback_control(NULL))
return 1;
break;
case 6:
return 1;
case MENU_ATTACHED_USB:
return 1;
default:
break;
}
}
}
/***********************************************************************
* pegbox_main() is the main game subroutine
************************************************************************/
static int pegbox_main(struct game_context* pb)
{
int button;
if (pegbox_menu(pb, false)==1) {
return 1;
}
while (true) {
button = rb->button_get(true);
#ifdef HAVE_TOUCHSCREEN
if(button & BUTTON_TOUCHSCREEN)
{
pegbox_raster_btn.two_d_from.y = pb->player_row;
pegbox_raster_btn.two_d_from.x = pb->player_col;
struct ts_raster_button_result ret =
touchscreen_raster_map_button(&pegbox_raster_btn,
rb->button_get_data() >> 16,
rb->button_get_data() & 0xffff,
button);
if(ret.action == TS_ACTION_TWO_D_MOVEMENT)
pegbox_move_player(pb, ret.to.x - ret.from.x, ret.to.y - ret.from.y);
}
#endif
switch(button){
case PEGBOX_LEFT: /* move cursor left */
case (PEGBOX_LEFT|BUTTON_REPEAT):
pegbox_move_player(pb, -1, 0);
break;
case PEGBOX_RIGHT: /* move cursor right */
case (PEGBOX_RIGHT|BUTTON_REPEAT):
pegbox_move_player(pb, 1, 0);
break;
case PEGBOX_DOWN: /* move cursor down */
case (PEGBOX_DOWN|BUTTON_REPEAT):
pegbox_move_player(pb, 0, 1);
break;
case PEGBOX_UP: /* move cursor up */
case (PEGBOX_UP|BUTTON_REPEAT):
pegbox_move_player(pb, 0, -1);
break;
case PEGBOX_QUIT:
if (pegbox_menu(pb, true)==1) {
return 1;
}
break;
#ifdef PEGBOX_RESTART
case PEGBOX_RESTART:
pegbox_load_level(pb);
pegbox_draw_board(pb);
break;
#endif
#ifdef PEGBOX_LVL_UP
case (PEGBOX_LVL_UP|BUTTON_REPEAT):
case PEGBOX_LVL_UP:
if (pb->level >= pb->highlevel) {
pb->level = 1;
} else {
pb->level++;
}
pegbox_load_level(pb);
pegbox_draw_board(pb);
break;
#endif
#ifdef PEGBOX_LVL_DOWN
case (PEGBOX_LVL_DOWN|BUTTON_REPEAT):
case PEGBOX_LVL_DOWN:
if(pb->level <= 1) {
pb->level = pb->highlevel;
} else {
pb->level--;
}
pegbox_load_level(pb);
pegbox_draw_board(pb);
break;
#endif
}
if (pb->num_left == 0) {
rb->splash(HZ*2, "Nice Pegging!");
if (pb->level == NUM_LEVELS) {
pegbox_draw_board(pb);
rb->splash(HZ*2, "Congratulations!");
rb->splash(HZ*2, "You have finished the game!");
if (pegbox_menu(pb,false)==1) {
return 1;
}
}
else {
pb->level++;
pegbox_load_level(pb);
pegbox_draw_board(pb);
}
if(pb->level > pb->highlevel)
pb->highlevel = pb->level;
}
}
return PLUGIN_OK;
}
/*****************************************************************************
* plugin entry point.
******************************************************************************/
enum plugin_status plugin_start(const void* parameter)
{
(void)parameter;
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont(FONT_SYSFIXED);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
#ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE);
rb->lcd_set_background(BG_COLOR);
#endif
rb->lcd_clear_display();
struct game_context pb;
pb.level=1;
pb.highlevel=1;
struct configdata config[] = {
{TYPE_INT, 1, NUM_LEVELS, { .int_p = &(pb.level) }, "level", NULL},
{TYPE_INT, 1, NUM_LEVELS, { .int_p = &(pb.highlevel) }, "highlevel", NULL},
};
configfile_load(CONFIG_FILE_NAME,config,2,0);
pegbox_main(&pb);
configfile_save(CONFIG_FILE_NAME,config,2,0);
rb->lcd_setfont(FONT_UI);
#endif /* HAVE_LCD_BITMAP */
return PLUGIN_OK;
}