rockbox/apps/keymaps/keymap-mpio-hd300.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Marcin Bukat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
/*****************************************************************************
* Main control mappings
*****************************************************************************/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
/* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
/* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
/* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
/* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
/* { ACTION_F3, BUTTON_, BUTTON_ }, */
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_tree[] = {
/* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
/* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
/* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
/* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_tree */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
{ ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
/* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
/* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
{ ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
{ ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
/* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
/* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
/* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
/* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
/* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
/* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
LAST_ITEM_IN_LIST,
}; /* button_context_wps */
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
/* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
/* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE },
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_yesno */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
/*
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};*/ /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
/* { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, */
/* { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, */
/* { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, */
/* { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, */
{ ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
/* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
/* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
{ ACTION_FM_STOP, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_FM_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
/* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
{ ACTION_FM_NEXT_PRESET, BUTTON_FF, BUTTON_NONE },
{ ACTION_FM_PREV_PRESET, BUTTON_REW, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
static const struct button_mapping button_context_recscreen[] = {
/* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
{ ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
/* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
/* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_recscreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_REW , BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_FF, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
/* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
/* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
{ ACTION_KBD_SELECT, BUTTON_ENTER, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_KBD_BACKSPACE, BUTTON_REC, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_KBD_MORSE_SELECT, BUTTON_ENTER|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
#if CONFIG_TUNER
case CONTEXT_FM:
return button_context_radio;
#endif
#ifdef HAVE_RECORDING
case CONTEXT_RECSCREEN:
return button_context_recscreen;
#endif
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
/*
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
*/
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_TIME:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_LIST:
default:
return button_context_standard;
}
return button_context_standard;
}