84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 Maurus Cuelenaere
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP1:
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new_btn = BUTTON_BACK;
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break;
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case SDLK_KP3:
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new_btn = BUTTON_MENU;
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break;
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case SDLK_KP7:
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new_btn = BUTTON_CUSTOM;
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break;
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case SDLK_KP9:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_KP5:
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case SDLK_SPACE:
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new_btn = BUTTON_SELECT;
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break;
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case SDLK_KP_MULTIPLY:
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case SDLK_F8:
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP7, 52, 414, 35, "Custom" },
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{ SDLK_KP8, 185, 406, 55, "Up" },
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{ SDLK_KP9, 315, 421, 46, "Play" },
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{ SDLK_KP4, 122, 500, 41, "Left" },
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{ SDLK_KP6, 247, 493, 49, "Right" },
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{ SDLK_KP1, 58, 577, 49, "Back" },
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{ SDLK_KP2, 186, 585, 46, "Down" },
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{ SDLK_KP3, 311, 569, 47, "Menu" },
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{ 0, 0, 0, 0, "None" }
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};
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