108 lines
3 KiB
C
108 lines
3 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by K<EFBFBD>vin FERRARE
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _GUI_STATUSBAR_H_
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#define _GUI_STATUSBAR_H_
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#include "config.h"
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#include "status.h"
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struct status_info {
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int battlevel;
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int volume;
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int hour;
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int minute;
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int playmode;
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int repeat;
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bool inserted;
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bool shuffle;
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bool keylock;
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bool battery_safe;
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bool redraw_volume; /* true if the volume gauge needs updating */
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#if CONFIG_LED == LED_VIRTUAL
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bool led; /* disk LED simulation in the status bar */
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#endif
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#ifdef HAVE_USB_POWER
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bool usb_power;
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#endif
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};
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struct gui_statusbar
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{
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/* Volume icon stuffs */
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long volume_icon_switch_tick;
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int last_volume;
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long battery_icon_switch_tick;
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#ifdef HAVE_CHARGING
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int battery_charge_step;
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#endif
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struct status_info info;
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struct status_info lastinfo;
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struct screen * display;
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};
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/*
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* Initializes a status bar
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* - bar : the bar to initialize
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*/
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extern void gui_statusbar_init(struct gui_statusbar * bar);
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/*
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* Attach the status bar to a screen
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* (The previous screen attachement is lost)
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* - bar : the statusbar structure
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* - display : the screen to attach
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*/
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extern void gui_statusbar_set_screen(struct gui_statusbar * bar, struct screen * display);
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/*
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* Draws the status bar on the attached screen
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* - bar : the statusbar structure
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*/
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extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
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void gui_statusbar_icon_battery(struct screen * display, int percent);
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bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int percent);
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void gui_statusbar_icon_play_state(struct screen * display, int state);
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void gui_statusbar_icon_play_mode(struct screen * display, int mode);
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void gui_statusbar_icon_shuffle(struct screen * display);
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void gui_statusbar_icon_lock(struct screen * display);
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#if CONFIG_LED == LED_VIRTUAL
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void gui_statusbar_led(struct screen * display);
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#endif
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#ifdef HAVE_RTC
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void gui_statusbar_time(struct screen * display, int hour, int minute);
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#endif
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struct gui_syncstatusbar
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{
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struct gui_statusbar statusbars[NB_SCREENS];
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};
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extern void gui_syncstatusbar_init(struct gui_syncstatusbar * bars);
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extern void gui_syncstatusbar_draw(struct gui_syncstatusbar * bars, bool force_redraw);
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#endif /*_GUI_STATUSBAR_H_*/
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