rockbox/uisimulator/sdl/lcd-sdl.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "lcd-sdl.h"
#include "uisdl.h"
int display_zoom = 1;
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,
unsigned long (*getpixel)(int, int))
{
int x, y;
int xmax, ymax;
SDL_Rect dest;
ymax = y_start + height;
xmax = x_start + width;
if(xmax > max_x)
xmax = max_x;
if(ymax >= max_y)
ymax = max_y;
SDL_LockSurface(surface);
dest.w = display_zoom;
dest.h = display_zoom;
for (x = x_start; x < xmax; x++) {
dest.x = x * display_zoom;
for (y = y_start; y < ymax; y++) {
dest.y = y * display_zoom;
SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
}
}
SDL_UnlockSurface(surface);
}
void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y, int ui_x, int ui_y)
{
int xmax, ymax;
ymax = y_start + height;
xmax = x_start + width;
if(xmax > max_x)
xmax = max_x;
if(ymax >= max_y)
ymax = max_y;
SDL_Rect src = {x_start * display_zoom, y_start * display_zoom,
xmax * display_zoom, ymax * display_zoom};
SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom,
xmax * display_zoom, ymax * display_zoom};
SDL_BlitSurface(surface, &src, gui_surface, &dest);
SDL_Flip(gui_surface);
}
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
int first, int steps)
{
int i;
SDL_Color palette[steps];
for (i = 0; i < steps; i++) {
palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
palette[i].g = start->g + (end->g - start->g) * i / (steps - 1);
palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
}
SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);
}