2006-03-12 22:30:07 +00:00
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\subsection{\label{ref:Sudoku}Sudoku}
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\screenshot{plugins/images/ss-sudoku}{Sudoku}{fig:sudoku}
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Sudoku in Rockbox is implemented as both a plugin and a viewer.
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2006-08-27 15:00:50 +00:00
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When you start Sudoku in plugin mode from the \setting{Browse Plugins} menu, a
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random game will be generated automatically, and an estimate of its difficulty
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(very easy, easy, medium, hard or fiendish) will be displayed on the screen.
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New games can be generated from the \setting{Generate} menu option.
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When you use Sudoku as a viewer for playing pre-generated Sudoku games.
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You need sudoku games stored (one game per file) in text files with the
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\fname{.ss} extension (see links below). You then browse these games using the
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normal \setting{File Browser}, and open the file to launch Sudoku.
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You can create and save your own grids under the \setting{New} menu option.
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Enter the menu (as described in the key table below) when you have finished and
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enter the full path to save to including the \fname{.ss} extension
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(e.g. \fname{/sudoku/new.ss}).
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2006-03-12 22:30:07 +00:00
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2006-06-06 15:54:11 +00:00
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\subsubsection{The thing on the left (AKA the scratchpad)}
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2006-08-27 15:00:50 +00:00
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When you play Sudoku on paper most people like to mark numbers in cells that
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are possible candidates for the cells.
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This can be done with the column on the left. Change the number
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under the cursor to a number which might be valid and press the scratchpad
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button, the number will then be added on the left.
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The column is stored seperatly for every cell on the board.
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These are \emph{NOT} saved when saving the game.
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2006-04-03 22:45:01 +00:00
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\begin{table}
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\begin{btnmap}{}{}
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2008-03-18 09:24:35 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
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2006-05-09 21:49:32 +00:00
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& Move the cursor\\
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%
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\opt{RECORDER_PAD}{\ButtonPlay}
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2006-12-01 02:23:42 +00:00
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\opt{ONDIO_PAD}{\ButtonMenu}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect{} / \ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
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2008-03-18 09:24:35 +00:00
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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2006-10-17 14:43:39 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{SANSA_E200_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
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\opt{SANSA_C200_PAD}{\ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
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2006-05-09 21:49:32 +00:00
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& Change number under the cursor\\
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%
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2007-10-07 17:59:04 +00:00
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\opt{RECORDER_PAD}{Long \ButtonPlay}
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\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Long \ButtonOn}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonLeft{} / \ButtonSelect{} / \ButtonRight}
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2008-03-18 09:24:35 +00:00
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{Long \ButtonSelect}
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2007-10-07 17:59:04 +00:00
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\opt{IRIVER_H10_PAD}{Long \ButtonRew}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{SANSA_E200_PAD}{Long \ButtonScrollBack{} / \ButtonScrollFwd}
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\opt{SANSA_C200_PAD}{Long \ButtonSelect{} / \ButtonVolUp{} / \ButtonVolDown}
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2006-12-01 02:23:42 +00:00
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& Constantly changing the number under the cursor\\
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%
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2006-05-09 21:49:32 +00:00
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\opt{RECORDER_PAD}{\ButtonFOne}
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2006-12-01 02:23:42 +00:00
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\opt{ONDIO_PAD}{Long \ButtonMenu}
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2006-06-06 15:54:11 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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2008-03-18 09:24:35 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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2006-12-01 02:23:42 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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2007-01-19 06:45:59 +00:00
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\opt{SANSA_E200_PAD}{\ButtonSelect}
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2007-10-16 00:17:27 +00:00
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\opt{SANSA_C200_PAD}{\ButtonPower}
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2006-04-02 17:29:44 +00:00
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& Open Menu\\
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2006-05-09 21:49:32 +00:00
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%
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
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2007-10-16 00:17:27 +00:00
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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2006-10-17 14:43:39 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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2006-12-01 02:23:42 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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2007-09-17 21:47:48 +00:00
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\opt{GIGABEAT_PAD}{\ButtonA}
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2008-03-18 09:24:35 +00:00
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\opt{MROBE100_PAD}{\ButtonDisplay}
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2006-05-09 21:49:32 +00:00
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& Add/Remove number to scratchpad\\
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%
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2006-06-06 15:54:11 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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2008-03-18 09:24:35 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit}
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2007-10-16 00:17:27 +00:00
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\opt{SANSA_C200_PAD}{Long \ButtonPower}
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2006-04-03 22:45:01 +00:00
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& Quit\\
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2006-05-09 21:49:32 +00:00
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%
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2006-04-03 22:45:01 +00:00
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\end{btnmap}
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2006-03-12 22:30:07 +00:00
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\end{table}
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2006-06-06 15:54:11 +00:00
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Some places where can you can find \fname{.ss} files:
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\begin{itemize}
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\item Simple Sudoku (Advanced Puzzle Packs 1 and 2 located near the bottom of that page):
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\url{http://www.angusj.com/sudoku/}
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\item Kjell's Sudoku generator/solver:
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\url{http://kjell.haxx.se/sudoku/}
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\end{itemize}
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