98 lines
4.1 KiB
C
98 lines
4.1 KiB
C
|
/***************************************************************************
|
||
|
* __________ __ ___.
|
||
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
||
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
||
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
||
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
||
|
* \/ \/ \/ \/ \/
|
||
|
* $Id$
|
||
|
*
|
||
|
* Copyright (C) 2004 by Linus Nielsen Feltzing
|
||
|
*
|
||
|
* Coldfire processor threading support
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
*
|
||
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
||
|
* KIND, either express or implied.
|
||
|
*
|
||
|
****************************************************************************/
|
||
|
|
||
|
/*---------------------------------------------------------------------------
|
||
|
* Start the thread running and terminate it if it returns
|
||
|
*---------------------------------------------------------------------------
|
||
|
*/
|
||
|
void start_thread(void); /* Provide C access to ASM label */
|
||
|
static void __attribute__((used)) __start_thread(void)
|
||
|
{
|
||
|
/* a0=macsr, a1=context */
|
||
|
asm volatile (
|
||
|
"start_thread: \n" /* Start here - no naked attribute */
|
||
|
"move.l %a0, %macsr \n" /* Set initial mac status reg */
|
||
|
"lea.l 48(%a1), %a1 \n"
|
||
|
"move.l (%a1)+, %sp \n" /* Set initial stack */
|
||
|
"move.l (%a1), %a2 \n" /* Fetch thread function pointer */
|
||
|
"clr.l (%a1) \n" /* Mark thread running */
|
||
|
"jsr (%a2) \n" /* Call thread function */
|
||
|
);
|
||
|
thread_exit();
|
||
|
}
|
||
|
|
||
|
/* Set EMAC unit to fractional mode with saturation for each new thread,
|
||
|
* since that's what'll be the most useful for most things which the dsp
|
||
|
* will do. Codecs should still initialize their preferred modes
|
||
|
* explicitly. Context pointer is placed in d2 slot and start_thread
|
||
|
* pointer in d3 slot. thread function pointer is placed in context.start.
|
||
|
* See load_context for what happens when thread is initially going to
|
||
|
* run.
|
||
|
*/
|
||
|
#define THREAD_STARTUP_INIT(core, thread, function) \
|
||
|
({ (thread)->context.macsr = EMAC_FRACTIONAL | EMAC_SATURATE, \
|
||
|
(thread)->context.d[0] = (uint32_t)&(thread)->context, \
|
||
|
(thread)->context.d[1] = (uint32_t)start_thread, \
|
||
|
(thread)->context.start = (uint32_t)(function); })
|
||
|
|
||
|
/*---------------------------------------------------------------------------
|
||
|
* Store non-volatile context.
|
||
|
*---------------------------------------------------------------------------
|
||
|
*/
|
||
|
static inline void store_context(void* addr)
|
||
|
{
|
||
|
asm volatile (
|
||
|
"move.l %%macsr,%%d0 \n"
|
||
|
"movem.l %%d0/%%d2-%%d7/%%a2-%%a7,(%0) \n"
|
||
|
: : "a" (addr) : "d0" /* only! */
|
||
|
);
|
||
|
}
|
||
|
|
||
|
/*---------------------------------------------------------------------------
|
||
|
* Load non-volatile context.
|
||
|
*---------------------------------------------------------------------------
|
||
|
*/
|
||
|
static inline void load_context(const void* addr)
|
||
|
{
|
||
|
asm volatile (
|
||
|
"move.l 52(%0), %%d0 \n" /* Get start address */
|
||
|
"beq.b 1f \n" /* NULL -> already running */
|
||
|
"movem.l (%0), %%a0-%%a2 \n" /* a0=macsr, a1=context, a2=start_thread */
|
||
|
"jmp (%%a2) \n" /* Start the thread */
|
||
|
"1: \n"
|
||
|
"movem.l (%0), %%d0/%%d2-%%d7/%%a2-%%a7 \n" /* Load context */
|
||
|
"move.l %%d0, %%macsr \n"
|
||
|
: : "a" (addr) : "d0" /* only! */
|
||
|
);
|
||
|
}
|
||
|
|
||
|
/*---------------------------------------------------------------------------
|
||
|
* Put core in a power-saving state if waking list wasn't repopulated.
|
||
|
*---------------------------------------------------------------------------
|
||
|
*/
|
||
|
static inline void core_sleep(void)
|
||
|
{
|
||
|
/* Supervisor mode, interrupts enabled upon wakeup */
|
||
|
asm volatile ("stop #0x2000");
|
||
|
};
|