rockbox/uisimulator/win32/mpeg.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This file is for emulating some of the mpeg controlling functions of
the target */
#include "debug.h"
#include "mpeg.h"
static char *units[] =
{
"%", /* Volume */
"%", /* Bass */
"%" /* Treble */
};
static int numdecimals[] =
{
0, /* Volume */
0, /* Bass */
0 /* Treble */
};
static int minval[] =
{
0, /* Volume */
0, /* Bass */
0 /* Treble */
};
static int maxval[] =
{
50, /* Volume */
50, /* Bass */
50 /* Treble */
};
static int defaultval[] =
{
70/2, /* Volume */
50/2, /* Bass */
50/2 /* Treble */
};
char *mpeg_sound_unit(int setting)
{
return units[setting];
}
int mpeg_sound_numdecimals(int setting)
{
return numdecimals[setting];
}
int mpeg_sound_min(int setting)
{
return minval[setting];
}
int mpeg_sound_max(int setting)
{
return maxval[setting];
}
int mpeg_sound_default(int setting)
{
return defaultval[setting];
}
void mpeg_volume(void)
{
}
void mpeg_bass(void)
{
}
void mpeg_treble(void)
{
}
void mpeg_stop(void)
{
}
void mpeg_resume(void)
{
}
void mpeg_pause(void)
{
}
void mpeg_next (void)
{
}
void mpeg_prev (void)
{
}
struct mp3entry* mpeg_current_track(void)
{
return 0;
}
void mpeg_sound_set(int setting, int value)
{
}
#ifndef MPEGPLAY
void mpeg_play(char *tune)
{
DEBUGF("We instruct the MPEG thread to play %s for us\n",
tune);
}
int mpeg_val2phys(int setting, int value)
{
int result = 0;
switch(setting)
{
case SOUND_VOLUME:
result = value * 2;
break;
case SOUND_BASS:
result = value * 2;
break;
case SOUND_TREBLE:
result = value * 2;
break;
}
return result;
}
#endif