rockbox/apps/plugins/rockblox.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Eli Sherer
*
* Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/display_text.h"
#include "lib/helper.h"
#include "lib/highscore.h"
#include "lib/playback_control.h"
#include "lib/playergfx.h"
#include "lib/mylcd.h"
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CCW2 (BUTTON_MENU | BUTTON_REL)
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DOWN BUTTON_PLAY
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_MODE
#define ROCKBLOX_RESTART BUTTON_ON
#define ROCKBLOX_RC_OFF BUTTON_RC_STOP
#elif CONFIG_KEYPAD == RECORDER_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_ON
#define ROCKBLOX_RESTART BUTTON_F1
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_ON
#define ROCKBLOX_RESTART BUTTON_F1
#elif CONFIG_KEYPAD == PLAYER_PAD
#define ROCKBLOX_OFF_PRE BUTTON_STOP
#define ROCKBLOX_OFF (BUTTON_STOP|BUTTON_REL)
#define ROCKBLOX_ROTATE_CCW BUTTON_PLAY
#define ROCKBLOX_ROTATE_CW (BUTTON_ON|BUTTON_PLAY)
#define ROCKBLOX_DOWN BUTTON_MENU
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_ON
#define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_STOP|BUTTON_MENU)
#elif CONFIG_KEYPAD == ONDIO_PAD
#define ROCKBLOX_OFF_PRE BUTTON_OFF
#define ROCKBLOX_OFF (BUTTON_OFF|BUTTON_REL)
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW (BUTTON_MENU|BUTTON_UP)
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_MENU
#define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_OFF|BUTTON_MENU)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_REC
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define ROCKBLOX_OFF (BUTTON_HOME|BUTTON_REPEAT)
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_HOME
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_UP
#define ROCKBLOX_ROTATE_CW BUTTON_REW
#define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_FF
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_A
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define ROCKBLOX_OFF BUTTON_PLAY
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_MODE
#define ROCKBLOX_RESTART BUTTON_EQ
#elif CONFIG_KEYPAD == MROBE500_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == MROBE100_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_MENU
#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define ROCKBLOX_OFF BUTTON_RC_REC
#define ROCKBLOX_ROTATE_CCW BUTTON_RC_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_RC_VOL_UP
#define ROCKBLOX_DOWN BUTTON_RC_MENU
#define ROCKBLOX_LEFT BUTTON_RC_REW
#define ROCKBLOX_RIGHT BUTTON_RC_FF
#define ROCKBLOX_DROP BUTTON_RC_PLAY
#define ROCKBLOX_RESTART BUTTON_RC_MODE
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOLDOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOLUP
#define ROCKBLOX_DOWN BUTTON_STOP
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_CUSTOM
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_BACK
#define ROCKBLOX_RIGHT BUTTON_MENU
#define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_MENU
# elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
#define ROCKBLOX_OFF BUTTON_FFWD
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_REW
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define ROCKBLOX_OFF BUTTON_REW
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_FFWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define ROCKBLOX_OFF BUTTON_REC
#define ROCKBLOX_ROTATE_CCW BUTTON_PLAY
#define ROCKBLOX_ROTATE_CW BUTTON_MENU
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP BUTTON_OK
#define ROCKBLOX_RESTART BUTTON_CANCEL
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define ROCKBLOX_OFF (BUTTON_REC|BUTTON_PLAY)
#define ROCKBLOX_ROTATE_CCW BUTTON_REW
#define ROCKBLOX_ROTATE_CW BUTTON_FF
#define ROCKBLOX_DOWN BUTTON_FUNC
#define ROCKBLOX_LEFT BUTTON_VOL_DOWN
#define ROCKBLOX_RIGHT BUTTON_VOL_UP
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define ROCKBLOX_OFF (BUTTON_MENU|BUTTON_REPEAT)
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN (BUTTON_ENTER | BUTTON_REL)
#define ROCKBLOX_LEFT BUTTON_REW
#define ROCKBLOX_RIGHT BUTTON_FF
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
#define ROCKBLOX_DOWN BUTTON_SELECT
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_DOWN
#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_MENU
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_USER
#elif CONFIG_KEYPAD == HM60X_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW (BUTTON_LEFT|BUTTON_POWER)
#define ROCKBLOX_ROTATE_CW (BUTTON_RIGHT|BUTTON_POWER)
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART (BUTTON_DOWN|BUTTON_POWER)
#elif CONFIG_KEYPAD == HM801_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define ROCKBLOX_OFF (BUTTON_BACK|BUTTON_REPEAT)
#define ROCKBLOX_ROTATE_CCW BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_BACK
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_MENU
#define ROCKBLOX_ROTATE_CW BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_SHORTCUT
Introducing Targets iBasso DX50 & iBasso DX90 The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-30 11:15:53 +00:00
#elif CONFIG_KEYPAD == DX50_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE BUTTON_RIGHT
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_PLAY
#define ROCKBLOX_DROP BUTTON_VOL_DOWN
#define ROCKBLOX_RESTART BUTTON_VOL_UP
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef ROCKBLOX_OFF
#define ROCKBLOX_OFF BUTTON_TOPLEFT
#endif
#ifdef ROCKBLOX_ROTATE_CCW
#define ROCKBLOX_ROTATE_CCW2 BUTTON_BOTTOMLEFT
#else
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
#endif
#ifdef ROCKBLOX_ROTATE_CW
#define ROCKBLOX_ROTATE_CW2 BUTTON_BOTTOMRIGHT
#else
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
#define ROCKBLOX_ROTATE_CW2 BUTTON_TOPMIDDLE
#endif
#ifndef ROCKBLOX_DOWN
#define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef ROCKBLOX_LEFT
#define ROCKBLOX_LEFT BUTTON_MIDLEFT
#endif
#ifndef ROCKBLOX_RIGHT
#define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef ROCKBLOX_DROP
#define ROCKBLOX_DROP BUTTON_CENTER
#endif
#ifndef ROCKBLOX_RESTART
#define ROCKBLOX_RESTART BUTTON_TOPRIGHT
#endif
#endif
#define BLOCKS_NUM 7
#define EMPTY_BLOCK 7
#define BOARD_WIDTH 10
#ifdef HAVE_LCD_BITMAP
#define BOARD_HEIGHT 20
#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
#define BLOCK_WIDTH 24
#define BLOCK_HEIGHT 24
#define BOARD_X 172
#define BOARD_Y 0
#define PREVIEW_X 24
#define PREVIEW_Y 22
#define LABEL_X 482
#define SCORE_Y 50
#define LEVEL_Y 140
#define LINES_Y 210
#elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
#define BLOCK_WIDTH 30
#define BLOCK_HEIGHT 30
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 342
#define PREVIEW_Y 482
#define LABEL_X 344
#define SCORE_Y 58
#define LEVEL_Y 142
#define LINES_Y 218
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
#define BLOCK_WIDTH 12
#define BLOCK_HEIGHT 12
#define BOARD_X 86
#define BOARD_Y 0
#define PREVIEW_X 12
#define PREVIEW_Y 11
#define LABEL_X 242
#define SCORE_Y 25
#define LEVEL_Y 70
#define LINES_Y 105
#elif (LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))
#define BLOCK_WIDTH 15
#define BLOCK_HEIGHT 15
#define BOARD_X 7
#define BOARD_Y 1
#define PREVIEW_X 171
#define PREVIEW_Y 241
#define LABEL_X 172
#define SCORE_Y 29
#define LEVEL_Y 71
#define LINES_Y 109
#define HIGH_LABEL_X 172
#define HIGH_SCORE_Y 163
#define HIGH_LEVEL_Y 172
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
#define BLOCK_WIDTH 8
#define BLOCK_HEIGHT 8
#define BOARD_X 27
#define BOARD_Y 5
#define PREVIEW_X 158
#define PREVIEW_Y 130
#define LABEL_X 147
#define SCORE_Y 20
#define LEVEL_Y 65
#define LINES_Y 100
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 25
#define BOARD_Y 1
#define PREVIEW_X 126
#define PREVIEW_Y 102
#define LABEL_X 112
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 81
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
/* no room for the space in the highscore list */
#define HIGHSCORE_SPACE ""
#define BLOCK_WIDTH 10
#define BLOCK_HEIGHT 10
#define BOARD_X 6
#define BOARD_Y 10
#define PREVIEW_X 124
#define PREVIEW_Y 174
#define LABEL_X 117
#define SCORE_Y 18
#define LEVEL_Y 52
#define LINES_Y 85
#define HIGH_SCORE_Y 119
#define HIGH_LEVEL_Y 126
#define HIGH_LABEL_X 114
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 22
#define BOARD_Y 3
#define PREVIEW_X 114
#define PREVIEW_Y 100
#define LABEL_X 101
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define BOARD_X 14
#define BOARD_Y 0
#define PREVIEW_X 98
#define PREVIEW_Y 88
#define LABEL_X 80
#define SCORE_Y 15
#define LEVEL_Y 45
#define LINES_Y 74
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 10
#define BOARD_Y 0
#define PREVIEW_X 89
#define PREVIEW_Y 61
#define LABEL_X 78
#define SCORE_Y 10
#define LEVEL_Y 30
#define LINES_Y 50
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 4
#define BOARD_Y 3
#define PREVIEW_X 84
#define PREVIEW_Y 100
#define LABEL_X 71
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
#define BLOCK_WIDTH 7
#define BLOCK_HEIGHT 7
#define BOARD_X 4
#define BOARD_Y 5
#define PREVIEW_X 88
#define PREVIEW_Y 111
#define LABEL_X 82
#define SCORE_Y (2+16)
#define LEVEL_Y (36+16)
#define LINES_Y (70+16)
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 89
#define PREVIEW_Y 76
#define LABEL_X 70
#define SCORE_Y 14
#define LEVEL_Y 39
#define LINES_Y 64
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 3
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 53
#define PREVIEW_Y 5
#define LABEL_X 70
#define SCORE_Y 32
#define LEVEL_Y 13
#define LINES_Y 51
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 59
#define PREVIEW_Y 5
#define LABEL_X 59
#define SCORE_Y 32
#define LEVEL_Y 13
#define LEVEL_X 78
#define LINES_Y 51
#elif (LCD_WIDTH == 96) && (LCD_HEIGHT == 96)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 5
#define BOARD_Y 4
#define PREVIEW_X 64
#define PREVIEW_Y 76
#define LABEL_X 59
#define SCORE_Y 15
#define SCORE_X 58
#define LEVEL_Y 39
#define LEVEL_X 58
#define LINES_Y 62
#define LINES_X 58
#endif
#ifndef LEVEL_X
#define LEVEL_X LABEL_X
#endif
#ifndef LINES_X
#define LINES_X LABEL_X
#endif
extern const fb_data rockblox_background[];
#else /* HAVE_LCD_CHARCELLS */
#define BOARD_HEIGHT 14
#define BLOCK_WIDTH 1
#define BLOCK_HEIGHT 1
#define BOARD_X 5
#define BOARD_Y 0
#define PREVIEW_X 15
#define PREVIEW_Y 1
#endif
#ifndef HIGHSCORE_SPACE
#define HIGHSCORE_SPACE " "
#endif
/* <<Explanation on Rockblox shapes>>
%%
%% - O has 1 orientation
%% %
%% %% - Z has 2 orientations
%
%% %
%% %% - S has 2 orientations
%
%
%
% %%%% - I has 2 orientations
%
% %%
% % % %%% - L has 4 orientations
%% %%% % %
% %%
% % % %%% - J has 4 orientations
%% %%% % %
% % %%%
%% % %% % - T has 4 orientations
% %%% %
*/
/* c=current f=figure o=orientation n=next */
static struct _rockblox_status
{
int gameover;
int lines;
int level;
int score;
int cx; /* current piece, x-coord */
int cy; /* current piece, y-coord */
int cf; /* current figure number, index in figures[] */
int co; /* orientation of figure */
int nf; /* next figure */
int hf; /* hold figure */
bool dropped;
short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
} rockblox_status;
/* prototypes */
static void draw_next_block(void);
static void new_block(void);
#ifdef HAVE_SCROLLWHEEL
int wheel_events = 0, last_wheel_event = 0;
bool wheel_enabled = false;
#endif
static const short scoring[4] = { /* scoring for each number of lines */
#if BOARD_HEIGHT == 20
40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
#elif BOARD_HEIGHT == 14 /* Player special values */
60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
#endif
};
struct figure
{
#if LCD_DEPTH >= 2
unsigned int color[3]; /* color of figure (light,middle,shadow) */
#endif
unsigned short max_or; /* max orientations */
signed short shapeX[4], shapeY[4]; /* implementation of figures */
}
/* array of figures */
figures[BLOCKS_NUM] = {
/* O */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
LCD_RGBPACK(0,153,153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
1,
{-1, 0, -1, 0},
{0, 0, 1, 1}
},
/* I */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
LCD_RGBPACK (153, 0, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-2, -1, 0, 1},
{0, 0, 0, 0}
},
/* 'Z' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
LCD_RGBPACK (0, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{0, 1, -1, 0},
{0, 0, 1, 1}
},
/* 'S' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
LCD_RGBPACK (0, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-1, 0, 0, 1},
{0, 0, 1, 1}
},
/* 'L' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
LCD_RGBPACK (153, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 1},
{0, 0, 0, 1}
},
/* 'J' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
LCD_RGBPACK (153, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, -1},
{0, 0, 0, 1}
},
/* 'T' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
LCD_RGBPACK (85, 85, 85)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 0},
{0, 0, 0, 1}
}
};
#if LCD_DEPTH >=2
unsigned int ghost_colors[BLOCKS_NUM][3]; /* same format as figure.colors[] */
#endif
bool resume = false;
bool resume_file = false;
/* Rockbox File System only supports full filenames inc dir */
#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.score"
#define RESUME_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.resume"
#define NUM_SCORES 5
/* Default High Scores... */
struct highscore highscores[NUM_SCORES];
/* get random number from (0) to (range-1) */
static int t_rand (int range)
{
return rb->rand () % range;
}
static inline void show_game_over (void)
{
rb->splash(HZ,"Game over!");
}
/* init the board array to have no blocks */
static void init_board (void)
{
int i, j;
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++)
rockblox_status.board[j][i] = EMPTY_BLOCK;
}
/* show the score, level and lines */
static void show_details (void)
{
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
rb->lcd_set_background (LCD_WHITE);
#endif
rb->lcd_putsxyf (LABEL_X, SCORE_Y, "%d", rockblox_status.score);
rb->lcd_putsxyf (LEVEL_X, LEVEL_Y, "%d", rockblox_status.level);
rb->lcd_putsxyf (LINES_X, LINES_Y, "%d", rockblox_status.lines);
#else /* HAVE_LCD_CHARCELLS */
rb->lcd_putsf (5, 0, "L%d/%d", rockblox_status.level,
rockblox_status.lines);
rb->lcd_putsf (5, 1, "S%d", rockblox_status.score);
#endif
}
#ifdef HIGH_SCORE_Y
static void show_highscores (void)
{
int i;
for (i = 0; i<NUM_SCORES; i++)
rb->lcd_putsxyf (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * i),
"%06d" HIGHSCORE_SPACE "L%1d", highscores[i].score, highscores[i].level);
}
#endif
static void load_game(void)
{
int fd;
resume = false;
fd = rb->open(RESUME_FILE, O_RDONLY);
if (fd < 0) return;
if (rb->read(fd, &rockblox_status, sizeof(struct _rockblox_status))
< (ssize_t)sizeof(struct _rockblox_status))
{
rb->splash(HZ/2, "Loading failed");
} else {
resume = true;
}
rb->close(fd);
return;
}
static void dump_resume(void)
{
int fd;
fd = rb->open(RESUME_FILE, O_WRONLY|O_CREAT, 0666);
if (fd < 0)
goto fail;
if (rb->write(fd, &rockblox_status, sizeof(struct _rockblox_status))
<= 0)
{
rb->close(fd);
goto fail;
}
rb->close(fd);
return;
fail:
rb->splash(HZ/2, "Saving failed");
return;
}
static void init_rockblox (bool resume)
{
char score_name[50];
struct tm* tm;
tm = rb->get_time();
rb->snprintf(score_name, sizeof(score_name), "%04d%02d%02d %02d%02d%02d",
tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
tm->tm_hour, tm->tm_min, tm->tm_sec);
#ifdef HAVE_LCD_BITMAP
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
#else /* HAVE_LCD_CHARCELLS */
pgfx_display (0, 0);
pgfx_display_block (3, 0, 3, 1);
pgfx_display_block (4, 0, 3, 0);
rb->lcd_puts(4, 1, " ");
pgfx_clear_display();
pgfx_fillrect (3, 0, 2, 14);
pgfx_fillrect (15, 7, 2, 7);
pgfx_update();
#endif
if (!resume)
{
rockblox_status.level = 1;
rockblox_status.lines = 0;
rockblox_status.score = 0;
rockblox_status.nf = t_rand(BLOCKS_NUM);
init_board ();
new_block ();
}
draw_next_block();
show_details ();
#ifdef HIGH_SCORE_Y
show_highscores ();
#endif
}
static inline int level_speed(int level)
{
#if BOARD_HEIGHT == 20
return (5*HZ) / (level + 9);
#elif BOARD_HEIGHT == 14
return (7*HZ) / (level + 9);
#endif
}
static int getRelativeX (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeX[square];
case 1:
return figures[figure].shapeY[square];
case 2:
return -figures[figure].shapeX[square];
case 3:
return -figures[figure].shapeY[square];
default:
return 0;
}
}
static int getRelativeY (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeY[square];
case 1:
return -figures[figure].shapeX[square];
case 2:
return -figures[figure].shapeY[square];
case 3:
return figures[figure].shapeX[square];
default:
return 0;
}
}
static bool canMoveTo (int x, int y, int newOrientation)
{
int i, rx, ry;
for (i = 0; i < 4; i++) {
ry = getRelativeY (rockblox_status.cf, i, newOrientation) + y;
rx = getRelativeX (rockblox_status.cf, i, newOrientation) + x;
if ((rx < 0 || rx >= BOARD_WIDTH) ||
(ry < 0 || ry >= BOARD_HEIGHT) ||
(rockblox_status.board[ry][rx] != EMPTY_BLOCK))
return false;
}
return true;
}
/* redraw the while board on the screen */
static void refresh_board (void)
{
int i, j, x, y, block;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
mylcd_fillrect (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
BOARD_HEIGHT * BLOCK_HEIGHT);
#if LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID);
#endif
/* draw board (not including current piece) */
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++) {
block = rockblox_status.board[j][i];
if (block != EMPTY_BLOCK) {
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (figures[block].color[1]);
#endif
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (figures[block].color[0]);
#endif
rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
BOARD_Y + j * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (figures[block].color[2]);
#endif
rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + j * BLOCK_HEIGHT + 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (BOARD_X + i, BOARD_Y + j);
#endif
}
}
/* draw ghost piece first so that it appears underneath the "real" piece */
int ghost_y=rockblox_status.cy;
/* find the position to draw it in */
while(canMoveTo(rockblox_status.cx, ghost_y+1, rockblox_status.co))
ghost_y++;
for (i = 0; i < 4; i++) {
x = getRelativeX (rockblox_status.cf, i, rockblox_status.co)
+ rockblox_status.cx;
y = getRelativeY (rockblox_status.cf, i, rockblox_status.co)
+ ghost_y;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][0]);
#endif
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
BOARD_Y + y * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][1]);
#endif
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][2]);
#endif
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + y * BLOCK_HEIGHT + 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
#endif
}
/* draw current piece */
for (i = 0; i < 4; i++) {
x = getRelativeX (rockblox_status.cf, i, rockblox_status.co)
+ rockblox_status.cx;
y = getRelativeY (rockblox_status.cf, i, rockblox_status.co)
+ rockblox_status.cy;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (figures[rockblox_status.cf].color[1]);
#endif
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
BOARD_Y + y * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (figures[rockblox_status.cf].color[0]);
#endif
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (figures[rockblox_status.cf].color[2]);
#endif
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + y * BLOCK_HEIGHT + 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (BOARD_X + x, BOARD_Y + y);
#endif
}
mylcd_update ();
}
/* draws the preview of next block in the preview window */
static void draw_next_block (void)
{
int i, rx, ry;
/* clear preview window first */
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
/* 4x4 */
mylcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
#if LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID);
#endif
/* draw the lightgray rectangles */
#if LCD_DEPTH >= 16
rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground (LCD_DARKGRAY);
#endif
#if LCD_DEPTH >= 2
for (rx = 0; rx < 4; rx++)
for (ry = 0; ry < 4; ry++)
rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
BLOCK_HEIGHT);
#endif
/* draw the figure */
for (i = 0; i < 4; i++) {
rx = getRelativeX (rockblox_status.nf, i, 0) + 2;
ry = getRelativeY (rockblox_status.nf, i, 0) + 2;
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[rockblox_status.nf].color[1]); /* middle drawing */
#endif
rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[rockblox_status.nf].color[0]); /* light drawing */
#endif
rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
PREVIEW_Y + ry * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[rockblox_status.nf].color[2]); /* shadow drawing */
#endif
rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
#else /* HAVE_LCD_CHARCELLS */
pgfx_drawpixel (PREVIEW_X + rx, PREVIEW_Y + ry);
#endif
}
}
/* move the block to a relative location */
static void move_block (int x, int y, int o)
{
if (!rockblox_status.dropped && canMoveTo (rockblox_status.cx + x, rockblox_status.cy + y, o)) {
rockblox_status.cy += y;
rockblox_status.cx += x;
rockblox_status.co = o;
}
}
/* try to add a new block to play with (return true if gameover) */
static void new_block (void)
{
rockblox_status.cy = 1;
rockblox_status.cx = 5;
rockblox_status.cf = rockblox_status.nf;
rockblox_status.co = 0; /* start at the same orientation all time */
rockblox_status.nf = t_rand (BLOCKS_NUM);
rockblox_status.gameover = !canMoveTo (rockblox_status.cx,
rockblox_status.cy, rockblox_status.co);
rockblox_status.dropped = false;
draw_next_block ();
}
/* check for filled rockblox_status.lines and do what necessary */
static int check_lines (void)
{
int i, j, y;
int rockblox = 0;
for (j = 0; j < BOARD_HEIGHT; j++) {
for (i = 0; ((i < BOARD_WIDTH) &&
(rockblox_status.board[j][i] != EMPTY_BLOCK)); i++);
if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
rockblox++;
for (y = j; y > 0; y--)
{
for (i = 0; i < BOARD_WIDTH; i++)
{ /* fall line */
rockblox_status.board[y][i] = rockblox_status.board[y - 1][i];
}
}
}
}
return rockblox;
}
/* moves down the figure and returns true if gameover */
static void move_down (void)
{
int l, i, rx, ry;
if (!canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co)) {
/* save figure to board */
for (i = 0; i < 4; i++) {
rx = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx;
ry = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cy;
rockblox_status.board[ry][rx] = rockblox_status.cf;
}
/* check if formed some lines */
l = check_lines ();
if (l) {
/* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
rockblox_status.score += scoring[l - 1] * rockblox_status.level;
rockblox_status.lines += l;
rockblox_status.level = (int) rockblox_status.lines / 10 + 1;
}
/* show details */
show_details ();
/* generate a new figure */
new_block ();
} else
move_block (0, 1, rockblox_status.co);
}
static bool rockblox_help(void)
{
static char *help_text[] = {
"Rockblox", "", "Aim", "",
"Make", "the", "falling", "blocks", "of",
"different", "shapes", "form", "full", "rows.",
"Whenever", "a", "row", "is", "completed,",
"it", "will", "be", "cleared", "away",
"and", "you", "gain", "points."
};
static struct style_text formation[]={
{ 0, TEXT_CENTER|TEXT_UNDERLINE },
{ 2, C_RED },
LAST_STYLE_ITEM
};
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont(FONT_UI);
#endif
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
return true;
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont(FONT_SYSFIXED);
#endif
return false;
}
static int rockblox_menu_cb(int action, const struct menu_item_ex *this_item)
{
int i = ((intptr_t)this_item);
if(action == ACTION_REQUEST_MENUITEM
&& !resume && (i==0 || i==5))
return ACTION_EXIT_MENUITEM;
return action;
}
static int rockblox_menu(void)
{
int selected = 0;
MENUITEM_STRINGLIST(main_menu, "Rockblox Menu", rockblox_menu_cb,
"Resume Game", "Start New Game",
"Help", "High Scores", "Playback Control",
"Quit without Saving", "Quit");
rb->button_clear_queue();
while (true) {
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
case 0:
if(resume_file)
rb->remove(RESUME_FILE);
init_rockblox(true);
return 0;
case 1:
init_rockblox(false);
return 0;
case 2:
if (rockblox_help())
return 1;
break;
case 3:
highscore_show(-1, highscores, NUM_SCORES, true);
break;
case 4:
if (playback_control(NULL))
return 1;
break;
case 5:
return 1;
case 6:
if (resume) {
rb->splash(0, "Saving...");
dump_resume();
rb->lcd_update();
}
return 1;
case MENU_ATTACHED_USB:
return 1;
default:
return 1;
break;
}
}
}
static int rockblox_loop (void)
{
int button;
#if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE)
int lastbutton = BUTTON_NONE;
#endif
long next_down_tick = *rb->current_tick + level_speed(rockblox_status.level);
if (rockblox_menu()) {
return 1;
}
resume = false;
resume_file = false;
while (1) {
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold ()) {
/* Turn on backlight timeout (revert to settings) */
backlight_use_settings();
rb->splash(0, "Paused");
while (rb->button_hold ())
rb->sleep(HZ/10);
/* Turn off backlight timeout */
backlight_ignore_timeout();
/* get rid of the splash text */
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
show_details ();
#ifdef HIGH_SCORE_Y
show_highscores ();
#endif
draw_next_block ();
refresh_board ();
}
#endif
button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
switch (button) {
#ifdef ROCKBLOX_RC_OFF
case ROCKBLOX_RC_OFF:
#endif
case ROCKBLOX_OFF:
#ifdef ROCKBLOX_OFF_PRE
if (lastbutton != ROCKBLOX_OFF_PRE)
break;
#endif
resume = true;
return 0;
break;
#if defined(ROCKBLOX_ROTATE)
case ROCKBLOX_ROTATE:
#endif
case ROCKBLOX_ROTATE_CCW:
case ROCKBLOX_ROTATE_CCW | BUTTON_REPEAT:
#ifdef HAVE_SCROLLWHEEL
/* if the wheel is disabled, add an event to the stack. */
if(wheel_enabled == false)
wheel_events++;
/* if it's enabled, go ahead and rotate.. */
if(wheel_enabled)
#endif
#ifdef ROCKBLOX_ROTATE_CCW2
/* fallback */
case ROCKBLOX_ROTATE_CCW2:
#endif
move_block (0, 0, (rockblox_status.co + 1) % figures[rockblox_status.cf].max_or);
break;
case ROCKBLOX_ROTATE_CW:
case ROCKBLOX_ROTATE_CW | BUTTON_REPEAT:
#ifdef HAVE_SCROLLWHEEL
if(wheel_enabled == false)
wheel_events++;
if(wheel_enabled)
#endif
#ifdef ROCKBLOX_ROTATE_CW2
/* fallback */
case ROCKBLOX_ROTATE_CW2:
#endif
move_block (0, 0,
(rockblox_status.co + figures[rockblox_status.cf].max_or -
1) % figures[rockblox_status.cf].max_or);
break;
case ROCKBLOX_DOWN:
case ROCKBLOX_DOWN | BUTTON_REPEAT:
move_block (0, 1, rockblox_status.co);
break;
case ROCKBLOX_RIGHT:
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
move_block (1, 0, rockblox_status.co);
break;
case ROCKBLOX_LEFT:
case ROCKBLOX_LEFT | BUTTON_REPEAT:
move_block (-1, 0, rockblox_status.co);
break;
case ROCKBLOX_DROP:
#ifdef ROCKBLOX_DROP_PRE
if (lastbutton != ROCKBLOX_DROP_PRE)
break;
#endif
while (canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co))
move_block (0, 1, rockblox_status.co);
rockblox_status.dropped = true;
break;
#ifdef ROCKBLOX_RESTART
case ROCKBLOX_RESTART:
rb->splash (HZ * 1, "Restarting...");
init_rockblox (false);
break;
#endif
default:
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
#if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE)
if (button != BUTTON_NONE)
lastbutton = button;
#endif
#ifdef HAVE_SCROLLWHEEL
/* check if we should enable the scroll wheel, if events
* begin to stack up... */
if(wheel_enabled == false)
{
/* stopped rotating the wheel, reset the count */
if(wheel_events == last_wheel_event)
{
last_wheel_event = 0;
wheel_events = 0;
}
/* rotated the wheel a while constantly, enable it. */
else if(wheel_events > 3)
{
wheel_enabled = true;
}
/* this evens out the last event and the "current" event.
* if we get an event next time through button reading, it will
* remain ahead of last_event. if we don't, they'll end up equaling
* each other.. thus, the scroll count will be reset. */
if(wheel_enabled == false && wheel_events > last_wheel_event)
last_wheel_event++;
}
#endif
if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
move_down ();
next_down_tick += level_speed(rockblox_status.level);
if (TIME_AFTER(*rb->current_tick, next_down_tick))
/* restart time "raster" when we had to wait longer than usual
* (pause, game restart etc) */
next_down_tick = *rb->current_tick + level_speed(rockblox_status.level);
}
if (rockblox_status.gameover) {
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#endif
show_game_over();
resume = false;
return 0;
}
refresh_board ();
}
return 0;
}
enum plugin_status plugin_start (const void *parameter)
{
(void) parameter;
rb->srand (*rb->current_tick);
/* Load HighScore if any */
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
#ifdef HAVE_LCD_BITMAP
rb->lcd_setfont (FONT_SYSFIXED);
#else
if (!pgfx_init(4, 2))
{
rb->splash(HZ*2, "Old LCD :(");
return PLUGIN_OK;
}
#endif
/* Turn off backlight timeout */
backlight_ignore_timeout();
load_game();
resume_file = resume;
#if LCD_DEPTH >= 2
/* precalculate ghost piece colors */
#ifdef HAVE_LCD_COLOR
for(int p=0;p<BLOCKS_NUM;++p)
{
for(int i=0;i<3;++i)
{
/* find red average */
int red=0;
red+=RGB_UNPACK_RED(figures[p].color[i])/4;
/* green */
int green=0;
green+=RGB_UNPACK_GREEN(figures[p].color[i])/4;
/* blue */
int blue=0;
blue+=RGB_UNPACK_BLUE(figures[p].color[i])/4;
ghost_colors[p][i]=LCD_RGBPACK(red,green,blue);
}
}
#else /* greyscale or monochrome */
for(int p=0;p<BLOCKS_NUM;++p)
{
for(int i=0;i<3;++i)
ghost_colors[p][i]=figures[p].color[i]/2;
}
#endif
#endif /* LCD_DEPTH >= 2 */
while(!rockblox_loop()) {
if(!resume) {
int position = highscore_update(rockblox_status.score,
rockblox_status.level, "",
highscores, NUM_SCORES);
if (position != -1) {
if (position == 0)
rb->splashf(HZ*2, "New High Score: %d", rockblox_status.score);
highscore_show(position, highscores, NUM_SCORES, true);
}
}
}
#ifndef HAVE_LCD_BITMAP
pgfx_release();
#endif
/* Save user's HighScore */
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
backlight_use_settings();
return PLUGIN_OK;
}