2006-04-17 16:55:14 +00:00
|
|
|
% $Id$ %
|
2006-03-21 20:41:06 +00:00
|
|
|
\subsection{Bubbles}
|
2006-04-02 17:29:44 +00:00
|
|
|
\screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles}
|
2006-03-21 20:41:06 +00:00
|
|
|
The goal of the game is to beat each level as quickly as possible by clearing
|
|
|
|
the board of all bubbles. Bubbles are removed from the board when a cluster of
|
|
|
|
three of more of the same type is formed. The game is over when any bubbles on
|
|
|
|
the board extend below the bottom line. To make things more difficult, the
|
|
|
|
entire board is shifted down every time a certain number of shots have been
|
|
|
|
fired. Points are awarded depending on how quickly the level was completed.
|
|
|
|
|
2006-04-03 22:45:01 +00:00
|
|
|
\begin{table}
|
|
|
|
\begin{btnmap}{}{}
|
2006-04-18 19:37:26 +00:00
|
|
|
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
2009-05-21 11:39:22 +00:00
|
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
|
|
|
\opt{ONDIO_PAD}{\ButtonMenu}
|
2009-05-21 11:39:22 +00:00
|
|
|
\opt{IAUDIO_X5_PAD,MROBE100_PAD}{\ButtonPower}
|
2007-10-06 09:10:34 +00:00
|
|
|
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
|
2009-05-21 11:39:22 +00:00
|
|
|
\opt{GIGABEAT_PAD}{\ButtonA}
|
2009-07-06 23:15:46 +00:00
|
|
|
\opt{IRIVER_RC_H100_PAD}{&}
|
2006-04-03 22:45:01 +00:00
|
|
|
& Pause game\\
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
|
2009-05-21 11:39:22 +00:00
|
|
|
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
|
|
|
|
{\ButtonLeft{} / \ButtonRight}
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
|
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
|
2009-07-06 23:15:46 +00:00
|
|
|
\opt{IRIVER_RC_H100_PAD}{&}
|
2006-03-21 20:41:06 +00:00
|
|
|
& Aim the bubble\\
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
|
2009-05-21 11:39:22 +00:00
|
|
|
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
|
2006-04-17 16:55:14 +00:00
|
|
|
\opt{RECORDER_PAD}{\ButtonPlay}
|
|
|
|
\opt{ONDIO_PAD}{\ButtonUp}
|
2006-10-17 14:43:39 +00:00
|
|
|
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
2009-07-06 23:15:46 +00:00
|
|
|
\opt{IRIVER_RC_H100_PAD}{&}
|
2006-04-17 16:55:14 +00:00
|
|
|
& Fire bubble\\
|
2006-04-03 22:45:01 +00:00
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
2006-08-23 17:10:08 +00:00
|
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
|
|
|
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
|
|
|
\opt{RECORDER_PAD}{\ButtonFOne}
|
2007-10-06 09:10:34 +00:00
|
|
|
\opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
|
2006-10-17 14:43:39 +00:00
|
|
|
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
2009-05-21 11:39:22 +00:00
|
|
|
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
|
2009-07-06 23:15:46 +00:00
|
|
|
\opt{IRIVER_RC_H100_PAD}{&}
|
2006-04-03 22:45:01 +00:00
|
|
|
& Save game\\
|
2006-04-17 16:55:14 +00:00
|
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
2006-08-23 17:10:08 +00:00
|
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
|
|
|
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
|
|
|
|
,MROBE100_PAD}{\ButtonPower}
|
2009-05-21 11:39:22 +00:00
|
|
|
\opt{GIGABEAT_S_PAD}{\ButtonBack}
|
2009-07-06 23:15:46 +00:00
|
|
|
\opt{IRIVER_RC_H100_PAD}{&}
|
2006-04-03 22:45:01 +00:00
|
|
|
& Exit to menu\\
|
|
|
|
\end{btnmap}
|
2006-03-21 20:41:06 +00:00
|
|
|
\end{table}
|