100 lines
2.8 KiB
C
100 lines
2.8 KiB
C
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// ID_VH.H
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#define WHITE 15 // graphics mode independant colors
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#define BLACK 0
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#define FIRSTCOLOR 1
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#define SECONDCOLOR 12
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#define F_WHITE 15
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#define F_BLACK 0
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#define F_FIRSTCOLOR 1
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#define F_SECONDCOLOR 12
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//===========================================================================
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#define MAXSHIFTS 1
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typedef struct
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{
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int16_t width,height;
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} pictabletype;
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typedef struct
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{
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int16_t height;
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int16_t location[256];
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int8_t width[256];
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} fontstruct;
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//===========================================================================
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extern pictabletype *pictable;
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extern pictabletype *picmtable;
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extern byte fontcolor,backcolor;
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extern int fontnumber;
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extern int px,py;
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#define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b;
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//
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// mode independant routines
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// coordinates in pixels, rounded to best screen res
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// regions marked in double buffer
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//
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void VWB_DrawPropString (const char *string);
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void VWB_DrawTile8 (int x, int y, int tile);
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void VWB_DrawTile8M (int x, int y, int tile);
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void VWB_DrawTile16 (int x, int y, int tile);
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void VWB_DrawTile16M (int x, int y, int tile);
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void VWB_DrawPic (int x, int y, int chunknum);
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void VWB_DrawPicScaledCoord (int x, int y, int chunknum);
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void VWB_DrawMPic(int x, int y, int chunknum);
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void VWB_Bar (int x, int y, int width, int height, int color);
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#define VWB_BarScaledCoord VL_BarScaledCoord
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void VWB_Plot (int x, int y, int color);
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#define VWB_PlotScaledCoord VW_Plot
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void VWB_Hlin (int x1, int x2, int y, int color);
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void VWB_Vlin (int y1, int y2, int x, int color);
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#define VWB_HlinScaledCoord VW_Hlin
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#define VWB_VlinScaledCoord VW_Vlin
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void VH_UpdateScreen();
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#define VW_UpdateScreen VH_UpdateScreen
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//
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// wolfenstein EGA compatability stuff
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//
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#define VW_Shutdown VL_Shutdown
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#define VW_Bar VL_Bar
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#define VW_Plot VL_Plot
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#define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c)
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#define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c)
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#define VW_DrawPic VH_DrawPic
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#define VW_WaitVBL VL_WaitVBL
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#define VW_FadeIn() VL_FadeIn(0,255,gamepal,30);
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#define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30);
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#define VW_ScreenToScreen VL_ScreenToScreen
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void VW_MeasurePropString (const char *string, word *width, word *height);
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#define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0],((p)&7)*8,((p)>>3)*8*64,8,8,x,y)
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#define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1],(p)*64,0,16,16,x,y)
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void LatchDrawPic (unsigned x, unsigned y, unsigned picnum);
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void LatchDrawPicScaledCoord (unsigned scx, unsigned scy, unsigned picnum);
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void LoadLatchMem (void);
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void VH_Startup();
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boolean FizzleFade (SDL_Surface *source, int x1, int y1,
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unsigned width, unsigned height, unsigned frames, boolean abortable);
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#define NUMLATCHPICS 100
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extern SDL_Surface *latchpics[NUMLATCHPICS];
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