rockbox/uisimulator/buttonmap/buttonmap.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 by Fred Bauer
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __BUTTONMAP_H__
#define __BUTTONMAP_H__
/* Button maps: simulated key, x, y, radius, name */
/* Run sim with --mapping to get coordinates */
/* or --debugbuttons to check */
/* The First matching button is returned */
struct button_map {
int button, x, y, radius;
char *description;
};
extern struct button_map bm[];
int xy2button( int x, int y);
int key_to_button(int keyboard_button);
#ifdef HAVE_TOUCHSCREEN
int key_to_touch(int keyboard_button, unsigned int mouse_coords);
#endif
#endif /* __BUTTONMAP_H__ */