rockbox/uisimulator/buttonmap/sony-nwza860.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2017 by Amaury Pouly
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_F1:
new_btn = BUTTON_REW;
break;
case SDLK_F2:
new_btn = BUTTON_FF;
break;
case SDLK_KP_PLUS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP1:
case SDLK_HOME:
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
break;
case SDLK_F3:
new_btn = BUTTON_PLAY;
break;
}
printf("btn: %d -> %x\n", keyboard_button, new_btn);
return new_btn;
}
struct button_map bm[] = {
{ SDLK_F1, 368, 490, 30, "Rewind" },
{ SDLK_F2, 368, 384, 30, "Fast Forward" },
{ SDLK_BACKSPACE, 197, 651, 50, "Home" },
{ SDLK_F3, 368, 435, 30, "Play" },
{ SDLK_KP_MINUS, 368, 166, 30, "Volume -" },
{ SDLK_KP_PLUS, 368, 226, 30, "Volume +" },
{ 0, 0, 0, 0, "None" }
};