rockbox/apps/plugins/flipit.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Vicentini Martin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_F1
#define FLIPIT_SOLVE BUTTON_F2
#define FLIPIT_STEP_BY_STEP BUTTON_F3
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_F1
#define FLIPIT_SOLVE BUTTON_F2
#define FLIPIT_STEP_BY_STEP BUTTON_F3
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == PLAYER_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP_PRE BUTTON_ON
#define FLIPIT_UP (BUTTON_ON | BUTTON_REL)
#define FLIPIT_DOWN BUTTON_MENU
#define FLIPIT_QUIT BUTTON_STOP
#define FLIPIT_SHUFFLE (BUTTON_ON | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_ON | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_ON | BUTTON_PLAY)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == ONDIO_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP)
#define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_MENU
#define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_MODE
#define FLIPIT_SOLVE BUTTON_ON
#define FLIPIT_STEP_BY_STEP BUTTON_REC
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#define FLIPIT_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define FLIPIT_SCROLLWHEEL
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_MENU
#define FLIPIT_DOWN BUTTON_PLAY
#define FLIPIT_NEXT BUTTON_SCROLL_FWD
#define FLIPIT_PREV BUTTON_SCROLL_BACK
#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_REC
#define FLIPIT_SOLVE_PRE BUTTON_PLAY
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT)
#define FLIPIT_STEP_PRE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VOL_UP
#define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define FLIPIT_SCROLLWHEEL
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_SCROLL_FWD
#define FLIPIT_PREV BUTTON_SCROLL_BACK
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define FLIPIT_SCROLLWHEEL
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_SCROLL_FWD
#define FLIPIT_PREV BUTTON_SCROLL_BACK
#define FLIPIT_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_DOWN)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_UP)
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_BACK|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE BUTTON_BACK
#define FLIPIT_SOLVE (BUTTON_PLAY|BUTTON_REPEAT)
#define FLIPIT_STEP_BY_STEP BUTTON_POWER
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_SHORTCUT
#define FLIPIT_SOLVE BUTTON_PLAYPAUSE
#define FLIPIT_STEP_BY_STEP BUTTON_MENU
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_SCROLL_UP
#define FLIPIT_DOWN BUTTON_SCROLL_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define FLIPIT_TOGGLE_PRE BUTTON_REW
#define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL)
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VOL_UP
#define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == MROBE100_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP BUTTON_DISPLAY
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define FLIPIT_LEFT BUTTON_RC_REW
#define FLIPIT_RIGHT BUTTON_RC_FF
#define FLIPIT_UP BUTTON_RC_VOL_UP
#define FLIPIT_DOWN BUTTON_RC_VOL_DOWN
#define FLIPIT_QUIT BUTTON_RC_REC
#define FLIPIT_SHUFFLE BUTTON_RC_MODE
#define FLIPIT_SOLVE_PRE BUTTON_RC_MENU
#define FLIPIT_SOLVE (BUTTON_RC_MENU|BUTTON_REPEAT)
#define FLIPIT_STEP_PRE BUTTON_RC_MENU
#define FLIPIT_STEP_BY_STEP (BUTTON_RC_MENU|BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_RC_PLAY
#define FLIPIT_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define FLIPIT_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_CUSTOM
#define FLIPIT_SOLVE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP BUTTON_MENU
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define FLIPIT_LEFT BUTTON_BACK
#define FLIPIT_RIGHT BUTTON_MENU
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_NEXT BUTTON_VOL_UP
#define FLIPIT_PREV BUTTON_VOL_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_BACK)
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_DOWN)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_MENU)
#define FLIPIT_TOGGLE_PRE BUTTON_PLAY
#define FLIPIT_TOGGLE (BUTTON_PLAY | BUTTON_REL)
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VIEW
#define FLIPIT_STEP_BY_STEP BUTTON_PLAYLIST
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_VIEW
#define FLIPIT_STEP_BY_STEP BUTTON_NEXT
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define FLIPIT_LEFT BUTTON_PREV
#define FLIPIT_RIGHT BUTTON_NEXT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_RIGHT
#define FLIPIT_STEP_BY_STEP BUTTON_LEFT
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
#define FLIPIT_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define FLIPIT_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_REW|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE (BUTTON_REW|BUTTON_REL)
#define FLIPIT_SOLVE (BUTTON_FFWD|BUTTON_REPEAT)
#define FLIPIT_STEP_BY_STEP (BUTTON_FFWD|BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define FLIPIT_LEFT BUTTON_PREV
#define FLIPIT_RIGHT BUTTON_NEXT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_REC
#define FLIPIT_SHUFFLE BUTTON_PLAY
#define FLIPIT_SOLVE BUTTON_MENU
#define FLIPIT_STEP_BY_STEP BUTTON_CANCEL
#define FLIPIT_TOGGLE BUTTON_OK
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define FLIPIT_LEFT BUTTON_VOL_DOWN
#define FLIPIT_RIGHT BUTTON_VOL_UP
#define FLIPIT_UP BUTTON_REW
#define FLIPIT_DOWN BUTTON_FF
#define FLIPIT_QUIT (BUTTON_REC|BUTTON_PLAY)
#define FLIPIT_SHUFFLE BUTTON_FUNC
#define FLIPIT_SOLVE BUTTON_REC
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY|BUTTON_REW)
#define FLIPIT_TOGGLE (BUTTON_PLAY|BUTTON_FF)
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define FLIPIT_LEFT BUTTON_REW
#define FLIPIT_RIGHT BUTTON_FF
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT (BUTTON_MENU|BUTTON_REPEAT)
#define FLIPIT_SHUFFLE BUTTON_PLAY
#define FLIPIT_SOLVE BUTTON_MENU
#define FLIPIT_STEP_BY_STEP BUTTON_REC
#define FLIPIT_TOGGLE BUTTON_ENTER
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE
#define FLIPIT_SOLVE BUTTON_BACK
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMLEFT
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_VOL_UP
#define FLIPIT_SOLVE BUTTON_PREV
#define FLIPIT_STEP_BY_STEP BUTTON_NEXT
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_BACK
#define FLIPIT_SHUFFLE BUTTON_MENU
#define FLIPIT_SOLVE BUTTON_USER
#define FLIPIT_STEP_BY_STEP BUTTON_POWER
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == HM60X_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_UP|BUTTON_POWER)
#define FLIPIT_SOLVE (BUTTON_DOWN|BUTTON_POWER)
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_POWER)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == HM801_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_PREV
#define FLIPIT_SOLVE BUTTON_NEXT
#define FLIPIT_STEP_BY_STEP BUTTON_PLAY
#define FLIPIT_TOGGLE BUTTON_SELECT
Introducing Targets iBasso DX50 & iBasso DX90 The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-30 11:15:53 +00:00
#elif CONFIG_KEYPAD == DX50_PAD
#define FLIPIT_LEFT BUTTON_LEFT
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_VOL_UP
#define FLIPIT_DOWN BUTTON_VOL_DOWN
#define FLIPIT_QUIT (BUTTON_POWER|BUTTON_REL)
#define FLIPIT_SHUFFLE (BUTTON_VOL_UP|BUTTON_POWER)
#define FLIPIT_SOLVE (BUTTON_VOL_DOWN|BUTTON_POWER)
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_POWER)
#define FLIPIT_TOGGLE BUTTON_PLAY
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef FLIPIT_LEFT
#define FLIPIT_LEFT BUTTON_MIDLEFT
#endif
#ifndef FLIPIT_RIGHT
#define FLIPIT_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef FLIPIT_UP
#define FLIPIT_UP BUTTON_TOPMIDDLE
#endif
#ifndef FLIPIT_DOWN
#define FLIPIT_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef FLIPIT_QUIT
#define FLIPIT_QUIT BUTTON_TOPLEFT
#endif
#ifndef FLIPIT_SHUFFLE
#define FLIPIT_SHUFFLE BUTTON_TOPRIGHT
#endif
#ifndef FLIPIT_SOLVE
#define FLIPIT_SOLVE BUTTON_BOTTOMLEFT
#endif
#ifndef FLIPIT_STEP_BY_STEP
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMRIGHT
#endif
#ifndef FLIPIT_TOGGLE
#define FLIPIT_TOGGLE BUTTON_CENTER
#endif
#endif
static int spots[20];
static int toggle[20];
static int cursor_pos, moves;
#ifdef HAVE_LCD_BITMAP
#include "pluginbitmaps/flipit_cursor.h"
#include "pluginbitmaps/flipit_tokens.h"
#define PANEL_HEIGHT 12
#define TK_WIDTH BMPWIDTH_flipit_cursor
#define TK_HEIGHT BMPHEIGHT_flipit_cursor
#define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \
(LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4))
#define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE)
#define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2)
#define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */
#define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2))
/* draw a spot at the coordinates (x,y), range of p is 0-19 */
static void draw_spot(int p)
{
rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT,
STRIDE(SCREEN_MAIN, BMPWIDTH_flipit_tokens,
BMPHEIGHT_flipit_tokens),
GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
}
/* draw the cursor at the current cursor position */
static void draw_cursor(void)
{
#ifdef HAVE_LCD_COLOR
rb->lcd_bitmap_transparent( flipit_cursor,
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
#else
rb->lcd_set_drawmode(DRMODE_FG);
rb->lcd_mono_bitmap( flipit_cursor,
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
rb->lcd_set_drawmode(DRMODE_SOLID);
#endif
}
/* draw the info panel ... duh */
static void draw_info_panel(void)
{
char s[32];
rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
GRID_WIDTH, PANEL_HEIGHT );
rb->lcd_set_drawmode( DRMODE_SOLID );
rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
GRID_WIDTH, PANEL_HEIGHT );
rb->snprintf( s, sizeof(s), "Flips: %d", moves );
rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2,
GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s );
}
#else /* HAVE_LCD_CHARCELLS */
static const unsigned char tk_pat[4][7] = {
{ 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* white - white */
{ 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x1f, 0x0e }, /* white - black */
{ 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* black - white */
{ 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x1f, 0x0e } /* black - black */
};
static unsigned char cur_pat[7];
static unsigned long gfx_chars[5];
static void release_gfx(void)
{
int i;
for (i = 0; i < 5; i++)
if (gfx_chars[i])
rb->lcd_unlock_pattern(gfx_chars[i]);
}
static bool init_gfx(void)
{
int i;
for (i = 0; i < 5; i++) {
if ((gfx_chars[i] = rb->lcd_get_locked_pattern()) == 0) {
release_gfx();
return false;
}
}
for (i = 0; i < 4; i++)
rb->lcd_define_pattern(gfx_chars[i], tk_pat[i]);
return true;
}
/* draw a spot at the coordinates (x,y), range of p is 0-19 */
static void draw_spot(int p)
{
if ((p/5) & 1)
p -= 5;
rb->lcd_putc (p%5, p/10, gfx_chars[2*spots[p]+spots[p+5]]);
}
/* draw the cursor at the current cursor position */
static void draw_cursor(void)
{
if ((cursor_pos/5) & 1) {
rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos-5]+spots[cursor_pos]], 7 );
cur_pat[4] ^= 0x15;
cur_pat[6] ^= 0x11;
}
else {
rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos]+spots[cursor_pos+5]], 7 );
cur_pat[0] ^= 0x15;
cur_pat[2] ^= 0x11;
}
rb->lcd_define_pattern(gfx_chars[4], cur_pat);
rb->lcd_putc( cursor_pos%5, cursor_pos/10, gfx_chars[4] );
}
/* draw the info panel ... duh */
static void draw_info_panel(void)
{
rb->lcd_puts( 6, 0, "Flips" );
rb->lcd_putsf( 6, 1, "%d", moves );
}
#endif /* LCD */
/* clear the cursor where it is */
static inline void clear_cursor(void)
{
draw_spot( cursor_pos );
}
/* check if the puzzle is finished */
static bool flipit_finished(void)
{
int i;
for (i=0; i<20; i++)
if (!spots[i])
return false;
clear_cursor();
return true;
}
/* draws the toggled spots */
static void flipit_toggle(void)
{
spots[cursor_pos] = 1-spots[cursor_pos];
toggle[cursor_pos] = 1-toggle[cursor_pos];
draw_spot(cursor_pos);
if (cursor_pos%5 > 0) {
spots[cursor_pos-1] = 1-spots[cursor_pos-1];
draw_spot(cursor_pos-1);
}
if (cursor_pos%5 < 4) {
spots[cursor_pos+1] = 1-spots[cursor_pos+1];
draw_spot(cursor_pos+1);
}
if (cursor_pos/5 > 0) {
spots[cursor_pos-5] = 1-spots[cursor_pos-5];
draw_spot(cursor_pos-5);
}
if (cursor_pos/5 < 3) {
spots[cursor_pos+5] = 1-spots[cursor_pos+5];
draw_spot(cursor_pos+5);
}
moves++;
draw_info_panel();
if (flipit_finished())
clear_cursor();
}
/* move the cursor in any direction */
static void move_cursor(int x, int y)
{
if (!(flipit_finished())) {
clear_cursor();
cursor_pos = ( x + 5 + cursor_pos%5 )%5
+ ( ( y + 4 + cursor_pos/5 )%4 )*5;
draw_cursor();
}
rb->lcd_update();
}
/* initialize the board */
static void flipit_init(void)
{
int i;
rb->lcd_clear_display();
for (i=0; i<20; i++) {
spots[i]=1;
toggle[i]=1;
draw_spot(i);
}
rb->lcd_update();
for (i=0; i<20; i++) {
cursor_pos = (rb->rand() % 20);
flipit_toggle();
}
cursor_pos = 0;
draw_cursor();
moves = 0;
draw_info_panel();
rb->lcd_update();
}
/* the main game loop */
static bool flipit_loop(void)
{
int i;
int button;
#if defined(FLIPIT_SOLVE_PRE) || defined(FLIPIT_STEP_PRE) || \
defined(FLIPIT_TOGGLE_PRE) || defined(FLIPIT_UP_PRE)
int lastbutton = BUTTON_NONE;
#endif
flipit_init();
while(true) {
button = rb->button_get(true);
switch (button) {
#ifdef FLIPIT_RC_QUIT
case FLIPIT_RC_QUIT:
#endif
case FLIPIT_QUIT:
/* get out of here */
return PLUGIN_OK;
case FLIPIT_SHUFFLE:
/* mix up the pieces */
flipit_init();
break;
case FLIPIT_SOLVE:
#ifdef FLIPIT_SOLVE_PRE
if (lastbutton != FLIPIT_SOLVE_PRE)
break;
#endif
/* solve the puzzle */
if (!flipit_finished()) {
for (i=0; i<20; i++)
if (!toggle[i]) {
clear_cursor();
cursor_pos = i;
flipit_toggle();
draw_cursor();
rb->lcd_update();
rb->sleep(HZ*2/3);
}
}
break;
case FLIPIT_STEP_BY_STEP:
#ifdef FLIPIT_STEP_PRE
if (lastbutton != FLIPIT_STEP_PRE)
break;
#endif
if (!flipit_finished()) {
for (i=0; i<20; i++)
if (!toggle[i]) {
clear_cursor();
cursor_pos = i;
flipit_toggle();
draw_cursor();
rb->lcd_update();
break;
}
}
break;
case FLIPIT_TOGGLE:
#ifdef FLIPIT_TOGGLE_PRE
if (lastbutton != FLIPIT_TOGGLE_PRE)
break;
#endif
/* toggle the pieces */
if (!flipit_finished()) {
flipit_toggle();
draw_cursor();
rb->lcd_update();
}
break;
case FLIPIT_LEFT:
move_cursor(-1, 0);
break;
case FLIPIT_RIGHT:
move_cursor(1, 0);
break;
/*move cursor though the entire field*/
#ifdef FLIPIT_SCROLLWHEEL
case FLIPIT_PREV:
case FLIPIT_PREV|BUTTON_REPEAT:
if ((cursor_pos)%5 == 0) {
move_cursor(-1, -1);
}
else {
move_cursor(-1, 0);
}
break;
case FLIPIT_NEXT:
case FLIPIT_NEXT|BUTTON_REPEAT:
if ((cursor_pos+1)%5 == 0) {
move_cursor(1, 1);
}
else {
move_cursor(1, 0);
}
break;
#endif
case FLIPIT_UP:
#ifdef FLIPIT_UP_PRE
if (lastbutton != FLIPIT_UP_PRE)
break;
#endif
move_cursor(0, -1);
break;
case FLIPIT_DOWN:
move_cursor(0, 1);
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
#if defined(FLIPIT_SOLVE_PRE) || defined(FLIPIT_STEP_PRE) || \
defined(FLIPIT_TOGGLE_PRE) || defined(FLIPIT_UP_PRE)
if (button != BUTTON_NONE)
lastbutton = button;
#endif
}
}
/* called function from outside */
enum plugin_status plugin_start(const void* parameter)
{
int i, rc;
(void)parameter;
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_WHITE);
rb->lcd_set_foreground(LCD_BLACK);
#endif
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
rb->splash(HZ, "FlipIt!");
#ifdef HAVE_LCD_BITMAP
/* print instructions */
rb->lcd_clear_display();
rb->lcd_setfont(FONT_SYSFIXED);
#if CONFIG_KEYPAD == RECORDER_PAD
rb->lcd_putsxy(2, 8, "[OFF] to stop");
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
rb->lcd_putsxy(2, 28, "[F1] shuffle");
rb->lcd_putsxy(2, 38, "[F2] solution");
rb->lcd_putsxy(2, 48, "[F3] step by step");
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_putsxy(2, 8, "[OFF] to stop");
rb->lcd_putsxy(2, 18, "[MODE] toggle");
rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[M-UP] solution");
rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step");
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_putsxy(2, 8, "[STOP] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
rb->lcd_putsxy(2, 38, "[PLAY] solution");
rb->lcd_putsxy(2, 48, "[REC] step by step");
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
rb->lcd_putsxy(2, 8, "[S-MENU] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[REC] shuffle");
rb->lcd_putsxy(2, 38, "[PLAY..] solution");
rb->lcd_putsxy(2, 48, "[PLAY] step by step");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MENU] shuffle");
rb->lcd_putsxy(2, 38, "[VOL+] solution");
rb->lcd_putsxy(2, 48, "[VOL-] step by step");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[REW] toggle");
rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
rb->lcd_putsxy(2, 8, "[BACK] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MENU] shuffle");
rb->lcd_putsxy(2, 38, "[VOL+] solution");
rb->lcd_putsxy(2, 48, "[VOL-] step by step");
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[REC-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[REC-RIGHT] solution");
rb->lcd_putsxy(2, 48, "[REC-SEL] step by step");
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
rb->lcd_putsxy(2, 8, "[REC] to stop");
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
rb->lcd_putsxy(2, 38, "[MENU..] solution");
rb->lcd_putsxy(2, 48, "[MENU] step by step");
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[VOL+] shuffle");
rb->lcd_putsxy(2, 38, "[PREV] solution");
rb->lcd_putsxy(2, 48, "[NEXT] step by step");
#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
rb->lcd_putsxy(2, 8, "Long [REW] to stop");
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
rb->lcd_putsxy(2, 28, "[REW] shuffle");
rb->lcd_putsxy(2, 38, "Long [FFWD] solution");
rb->lcd_putsxy(2, 48, "[FFWD] step by step");
#endif
#ifdef HAVE_TOUCHSCREEN
rb->lcd_putsxy(2, 8, "[BOTTOMLEFT] to stop");
rb->lcd_putsxy(2, 18, "[CENTRE] toggle");
rb->lcd_putsxy(2, 28, "[TOPRIGHT] shuffle");
rb->lcd_putsxy(2, 38, "[BOTTOMLEFT] solution");
rb->lcd_putsxy(2, 48, "[BOTTOMRIGHT] step by step");
#endif
rb->lcd_update();
#else /* HAVE_LCD_CHARCELLS */
if (!init_gfx())
return PLUGIN_ERROR;
#endif
rb->button_get_w_tmo(HZ*3);
rb->lcd_clear_display();
draw_info_panel();
for (i=0; i<20; i++) {
spots[i]=1;
draw_spot(i);
}
rb->lcd_update();
rb->sleep(HZ*3/2);
rb->srand(*rb->current_tick);
rc = flipit_loop();
#ifdef HAVE_LCD_CHARCELLS
release_gfx();
#endif
return rc;
}