rockbox/apps/plugins/goban/display.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef GOBAN_DISPLAY_H
#define GOBAN_DISPLAY_H
#include "types.h"
#include "goban.h"
/* Call before using the display */
void setup_display (void);
/* Draw the board and the "footer" */
void draw_screen_display (void);
/* The location of the cursor */
extern unsigned short cursor_pos;
/* True if we should draw variations */
extern bool draw_variations;
/* Used to set the zoom level, loaded in from the config file */
unsigned int saved_circle_size;
/* the size of one intersection on the board, in pixels */
unsigned int intersection_size;
/* Clear the marks from the board */
void clear_marks_display (void);
/* Add a mark to the display */
void set_mark_display (unsigned short pos, unsigned char mark_char);
/* Set to indicate if we should display the 'C' in the footer or not */
void set_comment_display (bool new_val);
/* Move the display so that the position pos is in view, very useful if
we're zoomed in (otherwise does nothing) */
void move_display (unsigned short pos);
/* These should all be obvious. Zoom levels start at 1. set_zoom_display
will set the default zoom level if called with zoom_level == 0 */
void set_zoom_display (unsigned int zoom_level);
unsigned int current_zoom_display (void);
unsigned int min_zoom_display (void);
unsigned int max_zoom_display (void);
/* MIN and MAX intersection sizes */
#define MIN_DEFAULT_INT_SIZE (11)
/* The absolute minimum that is allowed */
#define MIN_INT_SIZE (3)
/* Don't allow one bigger than the size of the screen */
#define MAX_INT_SIZE (min((LCD_BOARD_WIDTH & 1) ? LCD_BOARD_WIDTH : \
LCD_BOARD_WIDTH - 1, \
(LCD_BOARD_HEIGHT & 1) ? LCD_BOARD_HEIGHT : \
LCD_BOARD_HEIGHT - 1))
/* NOTE: we do one "extra" intersection in each direction which goes off
the screen, because it makes drawing a little bit prettier (the board
doesn't end before the edge of the screen this way) */
/* right is a screen boundary if we're on a tall screen, bottom is a
screen boundary if we're on a wide screen */
#if defined(GBN_TALL_SCREEN)
#define MIN_X ((min_x_int == 0) ? 0 : min_x_int - 1)
#define MIN_Y (min_y_int)
/* always flush with top, no need for extra */
#define MAX_X (min(min_x_int + num_x_ints + 1, board_width))
#define MAX_Y (min(min_y_int + num_y_ints, board_height))
#else
#define MIN_X (min_x_int)
/* always flush with left, no need for extra */
#define MIN_Y ((min_y_int == 0) ? 0 : min_y_int - 1)
#define MAX_X (min(min_x_int + num_x_ints, board_width))
#define MAX_Y (min(min_y_int + num_y_ints + 1, board_height))
#endif
/* These are the same as above, except without the extra intersection is
board-boundary directions */
#define REAL_MIN_X (min_x_int)
#define REAL_MIN_Y (min_y_int)
#define REAL_MAX_X (min(min_x_int + num_x_ints, board_width))
#define REAL_MAX_Y (min(min_y_int + num_y_ints, board_height))
#endif