83 lines
2.2 KiB
C
83 lines
2.2 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2010 Michael Leslie
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_SPACE:
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case SDLK_ESCAPE:
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new_btn = BUTTON_MENU;
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break;
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case SDLK_RETURN:
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new_btn = BUTTON_ENTER;
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break;
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case SDLK_p:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_r:
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new_btn = BUTTON_REC;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_LEFT, 98, 312, 15, "Rew" },
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{ SDLK_RIGHT, 186, 312, 15, "FF" },
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{ SDLK_ESCAPE, 90, 364, 40, "Menu" },
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{ SDLK_RETURN, 196, 364, 40, "Enter" },
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{ SDLK_r, 98, 410, 15, "Rec" },
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{ SDLK_p, 186, 410, 15, "Play/Stop" },
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{ SDLK_UP, 143, 315, 40, "Up" },
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{ SDLK_DOWN, 143, 415, 40, "Down" },
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{ SDLK_h, 116, 52, 20, "Hold" },
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{ 0, 0, 0, 0, "None" }
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};
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