97 lines
3 KiB
C
97 lines
3 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 by Barry Wardell
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "config.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_KP_PLUS:
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case SDLK_F8:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP_ENTER:
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case SDLK_RETURN:
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case SDLK_a:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP_DIVIDE:
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case SDLK_F1:
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new_btn = BUTTON_REC;
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break;
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case SDLK_KP5:
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case SDLK_SPACE:
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new_btn = BUTTON_SELECT;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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#if defined (IAUDIO_M5)
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{ SDLK_KP_ENTER, 333, 41, 17, "Enter" },
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{ SDLK_h, 334, 74, 21, "Hold" },
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{ SDLK_KP_DIVIDE, 333, 142, 24, "Record" },
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{ SDLK_KP_PLUS, 332, 213, 20, "Play" },
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{ SDLK_KP5, 250, 291, 19, "Select" },
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{ SDLK_KP8, 249, 236, 32, "Up" },
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{ SDLK_KP4, 194, 292, 29, "Left" },
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{ SDLK_KP6, 297, 290, 27, "Right" },
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{ SDLK_KP2, 252, 335, 28, "Down" },
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#elif defined (IAUDIO_X5)
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{ SDLK_KP_ENTER, 275, 38, 17, "Power" },
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{ SDLK_h, 274, 83, 16, "Hold" },
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{ SDLK_KP_DIVIDE, 276, 128, 22, "Record" },
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{ SDLK_KP_PLUS, 274, 186, 22, "Play" },
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{ SDLK_KP5, 200, 247, 16, "Select" },
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{ SDLK_KP8, 200, 206, 16, "Up" },
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{ SDLK_KP4, 163, 248, 19, "Left" },
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{ SDLK_KP6, 225, 247, 24, "Right" },
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{ SDLK_KP2, 199, 279, 20, "Down" },
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#endif
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{ 0, 0, 0, 0, "None" }
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};
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