gamescope/src
2020-01-25 20:31:19 -08:00
..
composite.comp.hlsl rendervulkan: it's 2020, surely GPUs understand integers by now?! 2020-01-18 17:24:56 -08:00
drm.cpp We needed our threads to block SIGUSR1, not ignore it. 2020-01-18 21:08:37 -08:00
drm.hpp wlserver: wire kb+mouse+touch input coming from wlr, mainly libinput. 2020-01-17 02:36:53 -08:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
inputsdl.cpp nested: toggle filter with meta+n 2020-01-20 02:04:57 -08:00
inputsdl.hpp Add SDL input handling in the nested case, plumb basic mouse stuff. 2020-01-02 19:26:53 -08:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.cpp steamcompmgr: add support for spewing stats into a pipe 2020-01-24 01:47:26 +00:00
main.hpp steamcompmgr: rework a couple of things to plan for decoupling paints 2020-01-23 00:52:17 -08:00
rendervulkan.cpp Vulkan: Remove one TODO by implementing deferred free for textures. 2020-01-25 20:31:19 -08:00
rendervulkan.hpp Vulkan: Remove one TODO by implementing deferred free for textures. 2020-01-25 20:31:19 -08:00
shaderbuild.sh Enough Vulkan stuff to render to an image and flip it on screen. 2020-01-01 15:30:37 +09:00
steamcompmgr.cpp Vulkan: Remove one TODO by implementing deferred free for textures. 2020-01-25 20:31:19 -08:00
steamcompmgr.hpp steamcompmgr: rework a couple of things to plan for decoupling paints 2020-01-23 00:52:17 -08:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
wlserver.c steamcompmgr: rework a couple of things to plan for decoupling paints 2020-01-23 00:52:17 -08:00
wlserver.h steamcompmgr: exit when subcommand exits, if there is one 2020-01-22 22:34:38 -08:00