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composite.comp.hlsl
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rendervulkan: it's 2020, surely GPUs understand integers by now?!
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2020-01-18 17:24:56 -08:00 |
drm.cpp
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We needed our threads to block SIGUSR1, not ignore it.
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2020-01-18 21:08:37 -08:00 |
drm.hpp
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wlserver: wire kb+mouse+touch input coming from wlr, mainly libinput.
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2020-01-17 02:36:53 -08:00 |
gpuvis_trace_utils.h
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steamcompmgr.cpp: rise
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2020-01-22 21:50:01 -08:00 |
inputsdl.cpp
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nested: toggle filter with meta+n
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2020-01-20 02:04:57 -08:00 |
inputsdl.hpp
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Add SDL input handling in the nested case, plumb basic mouse stuff.
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2020-01-02 19:26:53 -08:00 |
loadargbcursor.c
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Import Debian version 1.34
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2020-01-01 15:26:44 +09:00 |
main.cpp
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steamcompmgr: add support for spewing stats into a pipe
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2020-01-24 01:47:26 +00:00 |
main.hpp
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steamcompmgr: rework a couple of things to plan for decoupling paints
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2020-01-23 00:52:17 -08:00 |
rendervulkan.cpp
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Vulkan: Remove one TODO by implementing deferred free for textures.
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2020-01-25 20:31:19 -08:00 |
rendervulkan.hpp
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Vulkan: Remove one TODO by implementing deferred free for textures.
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2020-01-25 20:31:19 -08:00 |
shaderbuild.sh
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Enough Vulkan stuff to render to an image and flip it on screen.
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2020-01-01 15:30:37 +09:00 |
steamcompmgr.cpp
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Vulkan: Remove one TODO by implementing deferred free for textures.
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2020-01-25 20:31:19 -08:00 |
steamcompmgr.hpp
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steamcompmgr: rework a couple of things to plan for decoupling paints
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2020-01-23 00:52:17 -08:00 |
udev_is_boot_vga.c
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SteamOS: add udev_is_boot_vga tool to detect hybrid configs
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2019-09-09 11:02:32 -07:00 |
wlserver.c
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steamcompmgr: rework a couple of things to plan for decoupling paints
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2020-01-23 00:52:17 -08:00 |
wlserver.h
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steamcompmgr: exit when subcommand exits, if there is one
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2020-01-22 22:34:38 -08:00 |