gamescope/src
2020-11-10 10:13:51 +01:00
..
composite.comp.hlsl Move nLayerCount and bSwapLayers to spec constants 2020-09-02 20:43:40 -07:00
drm.cpp Move layer info to CompositeData_t struct 2020-09-02 20:43:40 -07:00
drm.hpp Hold client buffers till KMS stops using them 2020-09-01 12:36:35 -07:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.cpp sdlwindow: add alternate refresh rate option when out-of-focus. 2020-09-15 14:57:11 -07:00
main.hpp sdlwindow: add alternate refresh rate option when out-of-focus. 2020-09-15 14:57:11 -07:00
rendervulkan.cpp rendervulkan: sanity check queue with vkGetPhysicalDeviceSurfaceSupportKHR 2020-10-23 17:37:58 +02:00
rendervulkan.hpp Move layer info to CompositeData_t struct 2020-09-02 20:43:40 -07:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp sdlwindow: grab mouse when gaining focus 2020-11-09 17:54:34 +01:00
sdlwindow.hpp sdlwindow: mimic window shown. 2020-09-13 00:19:02 -07:00
steamcompmgr.cpp steamcompmgr: handle NET_WM_STATE_TOGGLE 2020-11-10 10:13:51 +01:00
steamcompmgr.hpp steamcompmgr: drop unused private field after f7d815a203 2020-10-22 10:23:40 +02:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vblankmanager: obey nested refresh rate if set 2020-09-15 14:46:12 -07:00
vblankmanager.hpp vblankmanager: initial system to let steamcompmgr know when to repaint 2020-01-26 14:59:51 -08:00
wlserver.cpp wlserver: was wrong clickmode, we want 4, also fix some logic issues 2020-09-23 15:22:42 -07:00
wlserver.hpp wlserver: add touch passthrough support, if clickmode == 0 2020-09-18 14:59:26 -07:00