gamescope/src
2020-01-01 15:30:38 +09:00
..
composite.comp.hlsl I guess HLSL does weird padding with float2s? 2020-01-01 15:30:38 +09:00
drm.cpp Make all output paths coexist in harmony. 2020-01-01 15:30:38 +09:00
drm.hpp Make all output paths coexist in harmony. 2020-01-01 15:30:38 +09:00
glext.h Fix warnings on my setup. 2020-01-01 15:30:37 +09:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.c Some cleanup, 2020-01-01 15:30:37 +09:00
main.cpp Kill EGL with fire, rest of GL will follow shortly. 2020-01-01 15:30:37 +09:00
main.h Merge with rootston. 2020-01-01 15:30:37 +09:00
main.hpp Kill EGL with fire, rest of GL will follow shortly. 2020-01-01 15:30:37 +09:00
rendervulkan.cpp Vulkan: just cache various samplers for now, use a single descriptor. 2020-01-01 15:30:38 +09:00
rendervulkan.hpp Vulkan: just cache various samplers for now, use a single descriptor. 2020-01-01 15:30:38 +09:00
shaderbuild.sh Enough Vulkan stuff to render to an image and flip it on screen. 2020-01-01 15:30:37 +09:00
steamcompmgr.c Make all output paths coexist in harmony. 2020-01-01 15:30:38 +09:00
steamcompmgr.h Merge with rootston. 2020-01-01 15:30:37 +09:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
wlserver.c Start of some DRM plumbing, make it work again outside of X. 2020-01-01 15:30:37 +09:00
wlserver.h Start of some DRM plumbing, make it work again outside of X. 2020-01-01 15:30:37 +09:00