gamescope/src
2023-04-20 23:03:17 +01:00
..
shaders shaders: Make blur conditional more obvious 2023-03-18 15:12:29 +00:00
color_helpers.cpp drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked 2023-04-20 23:03:17 +01:00
color_helpers.h drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked 2023-04-20 23:03:17 +01:00
defer.hpp steamcompmgr: Default to left_ptr from cursor font 2023-01-12 00:11:04 +00:00
drm.cpp drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked 2023-04-20 23:03:17 +01:00
drm.hpp drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked 2023-04-20 23:03:17 +01:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
ime.cpp ime: Fix local_ime segfault 2023-01-12 15:07:12 +00:00
ime.hpp ime: Add support for local IMEs 2023-01-11 21:20:24 +00:00
layer_defines.h layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app 2022-12-30 03:21:55 +00:00
log.cpp Simplify errorf_errno a bit 2021-08-25 18:16:44 +02:00
log.hpp wlserver: set wlroots log handler 2021-09-01 18:31:45 +02:00
main.cpp main: Add --expose-wayland option 2023-01-25 14:45:58 +00:00
main.hpp Add support for grabbing the keyboard 2023-01-15 23:34:17 +00:00
mangoapp.cpp steamcompmgr: Refactor scaling 2022-10-28 02:01:15 +01:00
meson.build subprojects: Added glm dependency 2023-04-20 23:03:17 +01:00
modegen.cpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
modegen.hpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
pipewire.cpp Fixed stride calculation for NV12 pipewire stream 2022-12-06 10:39:06 -08:00
pipewire.hpp pipewire: add support for DMA-BUFs 2022-04-27 14:04:43 +02:00
pipewire_requested_size.hpp pipewire: Add metadata to note how the capture image was scaled 2022-10-28 03:34:31 +01:00
rendervulkan.cpp drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked 2023-04-20 23:03:17 +01:00
rendervulkan.hpp drm: Support for HDR with planes with VALVE1_ extension 2023-03-16 22:18:59 +00:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp sdlwindow: set icon_surface to nullptr after free 2023-04-07 09:41:00 +02:00
sdlwindow.hpp sdlwindow: Implement icon passthru 2023-01-16 23:41:12 +00:00
steamcompmgr.cpp drm: Move to per-plane 3D LUT + Shaper 2023-04-20 23:03:17 +01:00
steamcompmgr.hpp steamcompmgr: Add support for growing/destroying xwaylands on the fly 2023-02-11 19:57:32 +00:00
steamcompmgr_shared.hpp steamcompmgr: Add workaround for Disgaea PC (405900) 2023-02-23 05:07:37 +00:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vr_session, vblankmanager: Sleep vr vblank manager thread if invisible 2023-03-10 03:39:58 +00:00
vblankmanager.hpp vblankmanager: Push back drawtime if we are compositing 2022-08-16 23:13:56 +00:00
vr_session.cpp vr_session: fix icon loading 2023-03-10 03:52:30 +00:00
vr_session.hpp vr_session, vblankmanager: Sleep vr vblank manager thread if invisible 2023-03-10 03:39:58 +00:00
wlserver.cpp wlserver: Remove accidental debug logging 2023-03-16 23:40:17 +00:00
wlserver.hpp wlserver: Clean up content overrides on surface destroy + support multiple servers for it 2023-03-16 23:36:51 +00:00
xwayland_ctx.hpp color, drm: Initial work on new color mgmt system 2023-04-20 23:03:17 +01:00