gamescope/debian/changelog
Pierre-Loup A. Griffais 840e4883a3 Import Debian version 1.30
steamos-compositor (1.30) brewmaster; urgency=medium

  * Added preliminary support for screen magnification.
  * Increase cursor hiding time to 10 seconds.
  * Fix bug while cursor would hide even when moving the mouse if a button was
    held.
2020-01-01 15:26:44 +09:00

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steamos-compositor (1.30) brewmaster; urgency=medium
* Added preliminary support for screen magnification.
* Increase cursor hiding time to 10 seconds.
* Fix bug while cursor would hide even when moving the mouse if a button was
held.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 02 Sep 2015 16:22:38 -0700
steamos-compositor (1.29) brewmaster; urgency=medium
* Tweaking focus and display logic in steamcompmgr to avoid event storms on newer
X servers. It looks like Damage semantics changed on Xserver 1.16 and we were
getting unexpected events after XDamageSubtract().
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 03 Jul 2015 19:36:36 -0700
steamos-compositor (1.28) brewmaster; urgency=medium
* Add set_hd_mode.sh helper script, run at start of session; helps get out
of problematic cases like 30hz refresh rates and non-HD modes
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Mon, 29 Jun 2015 13:39:14 -0700
steamos-compositor (1.27) brewmaster; urgency=medium
* depend on libudev1 instead of libudev0
-- John Vert <johnv@valvesoftware.com> Fri, 15 May 2015 11:45:12 -0700
steamos-compositor (1.26) brewmaster; urgency=medium
* compilation fixes
-- John Vert <johnv@valvesoftware.com> Fri, 15 May 2015 11:29:10 -0700
steamos-compositor (1.25) brewmaster; urgency=medium
* fix missing tab in debian/rules, change Build-Depends from automake to automake1.11
-- John Vert <johnv@valvesoftware.com> Fri, 01 May 2015 16:25:26 -0700
steamos-compositor (1.24) alchemist; urgency=medium
* Fix an issue where XCOM wouldn't focus on startup.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Thu, 04 Dec 2014 17:56:55 -0800
steamos-compositor (1.23) alchemist; urgency=medium
* Remove outdated pulseaudio line from SteamOS session script.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 17 Sep 2014 15:17:41 -0700
steamos-compositor (1.22) alchemist; urgency=medium
* Fix issue where Planetary Annihilation window would not get displayed.
* Fix bug with cursor image sometimes not having the right colors.
* Fix bug with cursor sometimes not aiming where it should.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Tue, 16 Sep 2014 17:56:34 -0700
steamos-compositor (1.21) alchemist; urgency=medium
* Fix issue with 1.20 where overlay would appear flickery.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 23 Jul 2014 18:02:07 -0700
steamos-compositor (1.20) alchemist; urgency=medium
* Fix cases where notifications/overlays would start getting presented before
the first frame had landed from Steam, resulting in a black flash.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Mon, 30 Jun 2014 15:54:03 -0700
steamos-compositor (1.19) alchemist; urgency=medium
* Integrate LunarG patch to exclude MS visuals; they can't be used for TFP on
Mesa drivers and cause a black screen.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 09 May 2014 10:17:04 -0700
steamos-compositor (1.18) alchemist; urgency=low
* Don't re-compute focus if newly-damaged window isn't focusable.
This avoids extra computation when a Steam 2' chat window pops up.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Tue, 25 Mar 2014 19:40:02 -0700
steamos-compositor (1.17.3) alchemist; urgency=low
* Add udev_is_boot_vga, little tool to check which GPU drives the console.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 28 Feb 2014 18:39:57 -0800
steamos-compositor (1.16) alchemist; urgency=low
* Only consider InputOutput windows for focus; this fixes "CID The Dummy"
and potentially other Wine-based ports. Thanks to Andrew Eikum for helping.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Mon, 24 Feb 2014 19:26:12 -0800
steamos-compositor (1.15.2) alchemist; urgency=low
* Set _NET_WM_STATE_HIDDEN on out of focus windows and the overlays when
appropriate. Steam knows to stop its rendering loop when it sees this.
* Fix double cursor when a game is starting or exiting.
* Always request vertical synchronization, as some implementations might not
enable it by default.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 08 Jan 2014 13:57:13 -0800
steamos-compositor (1.14) alchemist; urgency=low
* Fix possible race condition crash when getting Motion events on out-of-date
or yet-untracked windows.
* Present the overlay if it's there and a game is running, not only if it
has a window. This ties in with work in Steam to have the overlay window
have the same lifetime as the application itself instead of its GL context.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 22 Nov 2013 16:02:08 -0800
steamos-compositor (1.13) alchemist; urgency=low
* update copyright
-- John Vert <johnv@valvesoftware.com> Wed, 20 Nov 2013 09:55:42 -0800
steamos-compositor (1.12) alchemist; urgency=low
* Only honor size hints if they specify the same min and max size, since
"Long Live the Queen" sets a maximum size of 4k X 4k.
* Listen for pointer motion on all children of the focus window.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 13 Nov 2013 16:04:35 -0800
steamos-compositor (1.11) alchemist; urgency=low
* The Bard's Tale has a single override redirect window; allow using it but
always prefer regular windows if they're available.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 13 Nov 2013 11:40:15 -0800
steamos-compositor (1.10) alchemist; urgency=low
* Monitor mouse input of the child window the legacy SDL1.2 fullscreen.
* Clamp fake cursor image.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Tue, 12 Nov 2013 18:45:37 -0800
steamos-compositor (1.9) alchemist; urgency=low
* Add SDL_image dependency for loadargbcursor.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Thu, 07 Nov 2013 14:58:43 -0800
steamos-compositor (1.8) alchemist; urgency=low
* Rearm ignore warp count when hiding cursor to prevent spurious appearances.
* Work around X server bug 69198 by warping the cursor back into our window
if it escapes.
* Disable DPMS and the X screensaver for now in the SteamOS session.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 30 Oct 2013 09:47:18 -0700
steamos-compositor (1.7) alchemist; urgency=low
* Add -enableremotecontrol to Steam commandline arguments.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Tue, 29 Oct 2013 19:56:56 -0700
steamos-compositor (1.6) alchemist; urgency=low
* Fix audio by starting and publishing pulse session daemon before Steam
starts.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Mon, 28 Oct 2013 16:17:00 -0700
steamos-compositor (1.5) alchemist; urgency=low
* Use Steam Big Picture cursor as the root window cursor.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 25 Oct 2013 18:59:41 -0700
steamos-compositor (1.4) alchemist; urgency=low
* Fix running Steam and games that are higher resolution than the desktop.
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 23 Oct 2013 16:17:58 -0700
steamos-compositor (1.3) alchemist; urgency=low
* Add loadargbcursor
-- John Vert <johnv@valvesoftware.com> Tue, 22 Oct 2013 20:10:16 -0700
steamos-compositor (1.2) alchemist; urgency=low
* fix multiarch paths
-- John Vert <johnv@valvesoftware.com> Tue, 22 Oct 2013 10:54:50 -0700
steamos-compositor (1.1) alchemist; urgency=low
* Add steamos-session
-- John Vert <johnv@valvesoftware.com> Tue, 22 Oct 2013 09:42:37 -0700
steamos-compositor (1.0) alchemist; urgency=low
* Initial release.
-- John Vert <johnv@valvesoftware.com> Fri, 18 Oct 2013 16:03:00 -0700