gamescope/src/sdlwindow.hpp
2020-09-13 00:19:02 -07:00

15 lines
373 B
C++

// For the nested case, manages SDL window for input/output
#pragma once
#include <SDL.h>
#include <SDL_vulkan.h>
bool sdlwindow_init( void );
void sdlwindow_update( void );
// called from other threads with interesting things have happened with clients that might warrant updating the nested window
void sdlwindow_pushupdate( void );
extern SDL_Window *g_SDLWindow;