gamescope/src/steamcompmgr.hpp
Jan Beich e8c9098187 steamcompmgr: drop unused private field after f7d815a203
In file included from ../src/steamcompmgr.cpp:74:
src/steamcompmgr.hpp:75:7: warning: private field 'm_hasPlane' is not used [-Wunused-private-field]
        bool m_hasPlane;
             ^
2020-10-22 10:23:40 +02:00

88 lines
1.8 KiB
C++

#include <stdint.h>
extern "C" {
#include <wlr/types/wlr_buffer.h>
#include <wlr/render/wlr_texture.h>
}
extern uint32_t currentOutputWidth;
extern uint32_t currentOutputHeight;
unsigned int get_time_in_milliseconds(void);
uint64_t get_time_in_nanos();
void sleep_for_nanos(uint64_t nanos);
void sleep_until_nanos(uint64_t nanos);
void steamcompmgr_main(int argc, char **argv);
#include "rendervulkan.hpp"
#include <mutex>
#include <vector>
#include <wlr/render/dmabuf.h>
#include <X11/extensions/Xfixes.h>
struct ResListEntry_t {
struct wlr_surface *surf;
struct wlr_buffer *buf;
};
struct _XDisplay;
struct _win;
class MouseCursor
{
public:
explicit MouseCursor(_XDisplay *display);
int x() const;
int y() const;
void move(int x, int y);
void updatePosition();
void constrainPosition();
void resetPosition();
void paint(struct _win *window, struct Composite_t *pComposite,
struct VulkanPipeline_t *pPipeline);
void setDirty();
private:
void warp(int x, int y);
void checkSuspension();
void queryGlobalPosition(int &x, int &y);
void queryPositions(int &rootX, int &rootY, int &winX, int &winY);
void queryButtonMask(unsigned int &mask);
bool getTexture();
int m_x = 0, m_y = 0;
int m_hotspotX = 0, m_hotspotY = 0;
int m_width = 0, m_height = 0;
VulkanTexture_t m_texture = 0;
bool m_dirty;
bool m_imageEmpty;
unsigned int m_lastMovedTime = 0;
bool m_hideForMovement;
PointerBarrier m_scaledFocusBarriers[4] = { None };
_XDisplay *m_display;
};
extern std::mutex wayland_commit_lock;
extern std::vector<ResListEntry_t> wayland_commit_queue;
extern std::vector< wlr_surface * > wayland_surfaces_deleted;
extern bool hasFocusWindow;
extern float focusedWindowScaleX;
extern float focusedWindowScaleY;
extern float focusedWindowOffsetX;
extern float focusedWindowOffsetY;