gamescope/src
2022-12-30 03:21:55 +00:00
..
shaders shaders: Convert primaries for non-HDR10PQ formats when outputting to HDR10PQ 2022-12-30 03:21:55 +00:00
drm.cpp steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom 2022-12-06 01:25:38 +00:00
drm.hpp steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom 2022-12-06 01:25:38 +00:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
ime.cpp wlserver, ime: Port to wlroots 0.16.0 2022-11-24 19:56:17 +01:00
ime.hpp Implement a subset of input-method-unstable-v2 2021-10-08 22:55:01 -07:00
log.cpp Simplify errorf_errno a bit 2021-08-25 18:16:44 +02:00
log.hpp wlserver: set wlroots log handler 2021-09-01 18:31:45 +02:00
main.cpp main: Force disable AMDVLK switchable graphics layer 2022-12-27 18:28:27 +00:00
main.hpp main: Set GamescopeUpscaleFilter::LINEAR to 0 2022-11-15 20:01:51 +00:00
mangoapp.cpp steamcompmgr: Refactor scaling 2022-10-28 02:01:15 +01:00
modegen.cpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
modegen.hpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
pipewire.cpp Fixed stride calculation for NV12 pipewire stream 2022-12-06 10:39:06 -08:00
pipewire.hpp pipewire: add support for DMA-BUFs 2022-04-27 14:04:43 +02:00
pipewire_requested_size.hpp pipewire: Add metadata to note how the capture image was scaled 2022-10-28 03:34:31 +01:00
rendervulkan.cpp rendervulkan: Expose R8G8B8A8 surfaces 2022-12-30 03:21:55 +00:00
rendervulkan.hpp rendervulkan: Expose R8G8B8A8 surfaces 2022-12-30 03:21:55 +00:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp sdlwindow: request HiDPI window 2022-12-28 06:22:12 +00:00
sdlwindow.hpp Update SDL window title from the focused window's title 2021-12-21 18:27:23 +01:00
steamcompmgr.cpp rendervulkan: Handle manual sRGB->Linear for formats without SRGB views 2022-12-30 03:21:55 +00:00
steamcompmgr.hpp wlserver: Allow late binding of content overrides 2022-12-06 01:25:38 +00:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vblankmanager: Fix build 2022-10-19 18:59:09 +01:00
vblankmanager.hpp vblankmanager: Push back drawtime if we are compositing 2022-08-16 23:13:56 +00:00
wlserver.cpp wlserver, steamcompmgr: Track swapchain feedback per-commit 2022-12-30 03:21:55 +00:00
wlserver.hpp wlserver, steamcompmgr: Track swapchain feedback per-commit 2022-12-30 03:21:55 +00:00
xwayland_ctx.hpp steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom 2022-12-06 01:25:38 +00:00