gamescope/src
2022-09-07 10:40:32 +00:00
..
shaders shaders: If running with composite debug, show colored borders 2022-07-14 23:13:50 +00:00
drm.cpp drm, steamcompmgr: Allow async flips if supported with GAMESCOPE_ALLOW_TEARING 2022-09-06 17:01:22 +01:00
drm.hpp drm, steamcompmgr: Allow async flips if supported with GAMESCOPE_ALLOW_TEARING 2022-09-06 17:01:22 +01:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
ime.cpp ime: Don't reset to default keymap for actions (enter, etc) if ime keyboard in use 2022-08-23 16:06:26 -07:00
ime.hpp Implement a subset of input-method-unstable-v2 2021-10-08 22:55:01 -07:00
log.cpp Simplify errorf_errno a bit 2021-08-25 18:16:44 +02:00
log.hpp wlserver: set wlroots log handler 2021-09-01 18:31:45 +02:00
main.cpp main: Add --immediate-flips 2022-09-06 17:01:22 +01:00
main.hpp add --prefer-vk-device option 2022-07-14 17:26:35 +01:00
mangoapp.cpp rendervulkan: Add support for NVIDIA image scaling 2022-05-18 01:41:01 +00:00
modegen.cpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
modegen.hpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
pipewire.cpp Stop accessing CVulkanTexture members directly. 2022-05-12 11:32:05 +00:00
pipewire.hpp pipewire: add support for DMA-BUFs 2022-04-27 14:04:43 +02:00
rendervulkan.cpp Drop find_drm_node_by_devid() 2022-09-01 17:57:35 +02:00
rendervulkan.hpp rendervulkan: Add isYcbcr helper for layers 2022-08-11 08:46:24 +02:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp handle SDL touch events 2022-06-20 08:59:18 +02:00
sdlwindow.hpp Update SDL window title from the focused window's title 2021-12-21 18:27:23 +01:00
steamcompmgr.cpp steamcompmgr: Don't force base plane repaint for cursor movement 2022-09-07 10:40:32 +00:00
steamcompmgr.hpp main: Add --immediate-flips 2022-09-06 17:01:22 +01:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vblankmanager: Push back drawtime if we are compositing 2022-08-16 23:13:56 +00:00
vblankmanager.hpp vblankmanager: Push back drawtime if we are compositing 2022-08-16 23:13:56 +00:00
wlserver.cpp wlserver: Add wlserver_surface_is_async 2022-09-06 17:01:22 +01:00
wlserver.hpp wlserver: Add wlserver_surface_is_async 2022-09-06 17:01:22 +01:00
xwayland_ctx.hpp drm, steamcompmgr: Allow async flips if supported with GAMESCOPE_ALLOW_TEARING 2022-09-06 17:01:22 +01:00