gamescope/src/wlserver.cpp
Hans-Kristian Arntzen 072e31d007 Ensure forward progress on frame callback.
If the BUFFER flag is not set in a commit, it means
the buffer is inherited on the surface.
As this is equivalent to a commit with same buffer,
ensure forward progress is made on frame callbacks.

This behavior also matches Mutter and Weston based on tests.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2023-05-16 02:41:52 +01:00

1898 lines
56 KiB
C++

#include <xkbcommon/xkbcommon-keysyms.h>
#define _GNU_SOURCE 1
#include <assert.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#include <string.h>
#include <poll.h>
#include <linux/input-event-codes.h>
#include <X11/extensions/XTest.h>
#include <xkbcommon/xkbcommon.h>
#include <wayland-server-core.h>
extern "C" {
#define static
#define class class_
#include <wlr/backend.h>
#include <wlr/backend/headless.h>
#include <wlr/backend/libinput.h>
#include <wlr/backend/multi.h>
#include <wlr/interfaces/wlr_keyboard.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_touch.h>
#include <wlr/util/log.h>
#include <wlr/xwayland/server.h>
#include <wlr/types/wlr_xdg_shell.h>
#undef static
#undef class
}
#include "gamescope-xwayland-protocol.h"
#include "gamescope-pipewire-protocol.h"
#include "gamescope-tearing-control-unstable-v1-protocol.h"
#include "presentation-time-protocol.h"
#include "wlserver.hpp"
#include "drm.hpp"
#include "main.hpp"
#include "steamcompmgr.hpp"
#include "log.hpp"
#include "ime.hpp"
#include "xwayland_ctx.hpp"
#if HAVE_PIPEWIRE
#include "pipewire.hpp"
#endif
#include "gpuvis_trace_utils.h"
#include <algorithm>
#include <list>
#include <set>
static LogScope wl_log("wlserver");
static struct wlserver_t wlserver = {
.touch_down_ids = {}
};
struct wlserver_content_override {
gamescope_xwayland_server_t *server;
struct wlr_surface *surface;
uint32_t x11_window;
struct wl_listener surface_destroy_listener;
};
enum wlserver_touch_click_mode g_nDefaultTouchClickMode = WLSERVER_TOUCH_CLICK_LEFT;
enum wlserver_touch_click_mode g_nTouchClickMode = g_nDefaultTouchClickMode;
std::mutex g_wlserver_xdg_shell_windows_lock;
static struct wl_list pending_surfaces = {0};
static void wlserver_x11_surface_info_set_wlr( struct wlserver_x11_surface_info *surf, struct wlr_surface *wlr_surf, bool override );
static wlserver_wl_surface_info *get_wl_surface_info(struct wlr_surface *wlr_surf);
std::vector<ResListEntry_t> gamescope_xwayland_server_t::retrieve_commits()
{
std::vector<ResListEntry_t> commits;
{
std::lock_guard<std::mutex> lock( wayland_commit_lock );
commits = std::move(wayland_commit_queue);
}
return commits;
}
void gamescope_xwayland_server_t::wayland_commit(struct wlr_surface *surf, struct wlr_buffer *buf)
{
{
std::lock_guard<std::mutex> lock( wayland_commit_lock );
auto wl_surf = get_wl_surface_info( surf );
ResListEntry_t newEntry = {
.surf = surf,
.buf = buf,
.async = wlserver_surface_is_async(surf),
.feedback = wlserver_surface_swapchain_feedback(surf),
.presentation_feedbacks = std::move(wl_surf->pending_presentation_feedbacks),
};
wl_surf->pending_presentation_feedbacks.clear();
wayland_commit_queue.push_back( newEntry );
}
nudge_steamcompmgr();
}
struct PendingCommit_t
{
struct wlr_surface *surf;
struct wlr_buffer *buf;
};
std::list<PendingCommit_t> g_PendingCommits;
void wlserver_xdg_commit(struct wlr_surface *surf, struct wlr_buffer *buf)
{
{
std::lock_guard<std::mutex> lock( wlserver.xdg_commit_lock );
auto wl_surf = get_wl_surface_info( surf );
ResListEntry_t newEntry = {
.surf = surf,
.buf = buf,
.async = wlserver_surface_is_async(surf),
.feedback = wlserver_surface_swapchain_feedback(surf),
.presentation_feedbacks = std::move(wl_surf->pending_presentation_feedbacks),
};
wl_surf->pending_presentation_feedbacks.clear();
wlserver.xdg_commit_queue.push_back( newEntry );
}
nudge_steamcompmgr();
}
void xwayland_surface_commit(struct wlr_surface *wlr_surface) {
wlr_surface->current.committed = 0;
// Committing without buffer state is valid and commits the same buffer again.
// Mutter and Weston have forward progress on the frame callback in this situation,
// so let the commit go through. It will be duplication-eliminated later.
VulkanWlrTexture_t *tex = (VulkanWlrTexture_t *) wlr_surface_get_texture( wlr_surface );
if ( tex == NULL )
{
return;
}
struct wlr_buffer *buf = wlr_buffer_lock( tex->buf );
gpuvis_trace_printf( "xwayland_surface_commit wlr_surface %p", wlr_surface );
wlserver_x11_surface_info *wlserver_x11_surface_info = get_wl_surface_info(wlr_surface)->x11_surface;
wlserver_xdg_surface_info *wlserver_xdg_surface_info = get_wl_surface_info(wlr_surface)->xdg_surface;
if (wlserver_x11_surface_info)
{
assert(wlserver_x11_surface_info->xwayland_server);
wlserver_x11_surface_info->xwayland_server->wayland_commit( wlr_surface, buf );
}
else if (wlserver_xdg_surface_info)
{
wlserver_xdg_commit(wlr_surface, buf);
}
else
{
g_PendingCommits.push_back(PendingCommit_t{ wlr_surface, buf });
}
}
void gamescope_xwayland_server_t::on_xwayland_ready(void *data)
{
xwayland_ready = true;
if (!xwayland_server->options.no_touch_pointer_emulation)
wl_log.infof("Xwayland doesn't support -noTouchPointerEmulation, touch events might get duplicated");
dpy = XOpenDisplay( get_nested_display_name() );
}
void gamescope_xwayland_server_t::xwayland_ready_callback(struct wl_listener *listener, void *data)
{
gamescope_xwayland_server_t *server = wl_container_of( listener, server, xwayland_ready_listener );
server->on_xwayland_ready(data);
}
static void bump_input_counter()
{
inputCounter++;
nudge_steamcompmgr();
}
static void wlserver_handle_modifiers(struct wl_listener *listener, void *data)
{
struct wlserver_keyboard *keyboard = wl_container_of( listener, keyboard, modifiers );
wlr_seat_set_keyboard( wlserver.wlr.seat, keyboard->wlr );
wlr_seat_keyboard_notify_modifiers( wlserver.wlr.seat, &keyboard->wlr->modifiers );
bump_input_counter();
}
static void wlserver_handle_key(struct wl_listener *listener, void *data)
{
struct wlserver_keyboard *keyboard = wl_container_of( listener, keyboard, key );
struct wlr_keyboard_key_event *event = (struct wlr_keyboard_key_event *) data;
xkb_keycode_t keycode = event->keycode + 8;
xkb_keysym_t keysym = xkb_state_key_get_one_sym(keyboard->wlr->xkb_state, keycode);
if (wlserver.wlr.session && event->state == WL_KEYBOARD_KEY_STATE_PRESSED && keysym >= XKB_KEY_XF86Switch_VT_1 && keysym <= XKB_KEY_XF86Switch_VT_12) {
unsigned vt = keysym - XKB_KEY_XF86Switch_VT_1 + 1;
wlr_session_change_vt(wlserver.wlr.session, vt);
return;
}
bool forbidden_key =
keysym == XKB_KEY_XF86AudioLowerVolume ||
keysym == XKB_KEY_XF86AudioRaiseVolume ||
keysym == XKB_KEY_XF86PowerOff;
if ( ( event->state == WL_KEYBOARD_KEY_STATE_PRESSED || event->state == WL_KEYBOARD_KEY_STATE_RELEASED ) && forbidden_key )
{
// Always send volume+/- to root server only, to avoid it reaching the game.
struct wlr_surface *old_kb_surf = wlserver.kb_focus_surface;
struct wlr_surface *new_kb_surf = steamcompmgr_get_server_input_surface( 0 );
if ( new_kb_surf )
{
wlserver_keyboardfocus( new_kb_surf );
wlr_seat_set_keyboard( wlserver.wlr.seat, keyboard->wlr );
wlr_seat_keyboard_notify_key( wlserver.wlr.seat, event->time_msec, event->keycode, event->state );
wlserver_keyboardfocus( old_kb_surf );
return;
}
}
wlr_seat_set_keyboard( wlserver.wlr.seat, keyboard->wlr );
wlr_seat_keyboard_notify_key( wlserver.wlr.seat, event->time_msec, event->keycode, event->state );
bump_input_counter();
}
static void wlserver_handle_pointer_motion(struct wl_listener *listener, void *data)
{
struct wlr_pointer_motion_event *event = (struct wlr_pointer_motion_event *) data;
// TODO: Pick the xwayland_server with active focus
auto server = steamcompmgr_get_focused_server();
if ( server != NULL )
{
server->ctx->accum_x += event->unaccel_dx;
server->ctx->accum_y += event->unaccel_dy;
float dx, dy;
server->ctx->accum_x = modf(server->ctx->accum_x, &dx);
server->ctx->accum_y = modf(server->ctx->accum_y, &dy);
XTestFakeRelativeMotionEvent( server->get_xdisplay(), int(dx), int(dy), CurrentTime );
XFlush( server->get_xdisplay() );
}
}
void wlserver_open_steam_menu( bool qam )
{
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( 0 );
if (!server)
return;
uint32_t keycode = qam ? XK_2 : XK_1;
XTestFakeKeyEvent(server->get_xdisplay(), XKeysymToKeycode( server->get_xdisplay(), XK_Control_L ), True, CurrentTime);
XTestFakeKeyEvent(server->get_xdisplay(), XKeysymToKeycode( server->get_xdisplay(), keycode ), True, CurrentTime);
XTestFakeKeyEvent(server->get_xdisplay(), XKeysymToKeycode( server->get_xdisplay(), keycode ), False, CurrentTime);
XTestFakeKeyEvent(server->get_xdisplay(), XKeysymToKeycode( server->get_xdisplay(), XK_Control_L ), False, CurrentTime);
}
static void wlserver_handle_pointer_button(struct wl_listener *listener, void *data)
{
struct wlserver_pointer *pointer = wl_container_of( listener, pointer, button );
struct wlr_pointer_button_event *event = (struct wlr_pointer_button_event *) data;
wlr_seat_pointer_notify_button( wlserver.wlr.seat, event->time_msec, event->button, event->state );
}
static void wlserver_handle_pointer_axis(struct wl_listener *listener, void *data)
{
struct wlserver_pointer *pointer = wl_container_of( listener, pointer, axis );
struct wlr_pointer_axis_event *event = (struct wlr_pointer_axis_event *) data;
wlr_seat_pointer_notify_axis( wlserver.wlr.seat, event->time_msec, event->orientation, event->delta, event->delta_discrete, event->source );
}
static void wlserver_handle_pointer_frame(struct wl_listener *listener, void *data)
{
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
bump_input_counter();
}
static inline uint32_t steamcompmgr_button_to_wlserver_button( int button )
{
switch ( button )
{
default:
case WLSERVER_TOUCH_CLICK_HOVER:
return 0;
case WLSERVER_TOUCH_CLICK_LEFT:
return BTN_LEFT;
case WLSERVER_TOUCH_CLICK_RIGHT:
return BTN_RIGHT;
case WLSERVER_TOUCH_CLICK_MIDDLE:
return BTN_MIDDLE;
}
}
std::atomic<bool> g_bPendingTouchMovement = { false };
static void wlserver_handle_touch_down(struct wl_listener *listener, void *data)
{
struct wlserver_touch *touch = wl_container_of( listener, touch, down );
struct wlr_touch_down_event *event = (struct wlr_touch_down_event *) data;
wlserver_touchdown( event->x, event->y, event->touch_id, event->time_msec );
}
static void wlserver_handle_touch_up(struct wl_listener *listener, void *data)
{
struct wlserver_touch *touch = wl_container_of( listener, touch, up );
struct wlr_touch_up_event *event = (struct wlr_touch_up_event *) data;
wlserver_touchup( event->touch_id, event->time_msec );
}
static void wlserver_handle_touch_motion(struct wl_listener *listener, void *data)
{
struct wlserver_touch *touch = wl_container_of( listener, touch, motion );
struct wlr_touch_motion_event *event = (struct wlr_touch_motion_event *) data;
wlserver_touchmotion( event->x, event->y, event->touch_id, event->time_msec );
}
static void wlserver_new_input(struct wl_listener *listener, void *data)
{
struct wlr_input_device *device = (struct wlr_input_device *) data;
switch ( device->type )
{
case WLR_INPUT_DEVICE_KEYBOARD:
{
struct wlserver_keyboard *keyboard = (struct wlserver_keyboard *) calloc( 1, sizeof( struct wlserver_keyboard ) );
keyboard->wlr = (struct wlr_keyboard *)device;
struct xkb_rule_names rules = { 0 };
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
rules.rules = getenv("XKB_DEFAULT_RULES");
rules.model = getenv("XKB_DEFAULT_MODEL");
rules.layout = getenv("XKB_DEFAULT_LAYOUT");
rules.variant = getenv("XKB_DEFAULT_VARIANT");
rules.options = getenv("XKB_DEFAULT_OPTIONS");
struct xkb_keymap *keymap = xkb_keymap_new_from_names(context, &rules,
XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(keyboard->wlr, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
wlr_keyboard_set_repeat_info(keyboard->wlr, 25, 600);
keyboard->wlr->data = keyboard;
keyboard->modifiers.notify = wlserver_handle_modifiers;
wl_signal_add( &keyboard->wlr->events.modifiers, &keyboard->modifiers );
keyboard->key.notify = wlserver_handle_key;
wl_signal_add( &keyboard->wlr->events.key, &keyboard->key );
}
break;
case WLR_INPUT_DEVICE_POINTER:
{
struct wlserver_pointer *pointer = (struct wlserver_pointer *) calloc( 1, sizeof( struct wlserver_pointer ) );
pointer->wlr = (struct wlr_pointer *)device;
pointer->motion.notify = wlserver_handle_pointer_motion;
wl_signal_add( &pointer->wlr->events.motion, &pointer->motion );
pointer->button.notify = wlserver_handle_pointer_button;
wl_signal_add( &pointer->wlr->events.button, &pointer->button );
pointer->axis.notify = wlserver_handle_pointer_axis;
wl_signal_add( &pointer->wlr->events.axis, &pointer->axis);
pointer->frame.notify = wlserver_handle_pointer_frame;
wl_signal_add( &pointer->wlr->events.frame, &pointer->frame);
}
break;
case WLR_INPUT_DEVICE_TOUCH:
{
struct wlserver_touch *touch = (struct wlserver_touch *) calloc( 1, sizeof( struct wlserver_touch ) );
touch->wlr = (struct wlr_touch *)device;
touch->down.notify = wlserver_handle_touch_down;
wl_signal_add( &touch->wlr->events.down, &touch->down );
touch->up.notify = wlserver_handle_touch_up;
wl_signal_add( &touch->wlr->events.up, &touch->up );
touch->motion.notify = wlserver_handle_touch_motion;
wl_signal_add( &touch->wlr->events.motion, &touch->motion );
}
break;
default:
break;
}
}
static struct wl_listener new_input_listener = { .notify = wlserver_new_input };
static wlserver_wl_surface_info *get_wl_surface_info(struct wlr_surface *wlr_surf)
{
return reinterpret_cast<wlserver_wl_surface_info *>(wlr_surf->data);
}
static void handle_wl_surface_commit( struct wl_listener *l, void *data )
{
wlserver_wl_surface_info *surf = wl_container_of( l, surf, commit );
xwayland_surface_commit(surf->wlr);
}
static void handle_wl_surface_destroy( struct wl_listener *l, void *data )
{
wlserver_wl_surface_info *surf = wl_container_of( l, surf, destroy );
if (surf->x11_surface)
{
wlserver_x11_surface_info *x11_surface = surf->x11_surface;
x11_surface->xwayland_server->destroy_content_override( x11_surface, surf->wlr );
wlserver_x11_surface_info_finish(x11_surface);
// Re-init it so it can be destroyed for good on the x11 side.
// This just clears it out from the main wl surface mainly.
//
// wl_list_remove leaves stuff in a weird state, so we need to call
// this to re-init the list to avoid a crash.
wlserver_x11_surface_info_init(x11_surface, x11_surface->xwayland_server, x11_surface->x11_id);
}
if ( surf->wlr == wlserver.mouse_focus_surface )
wlserver.mouse_focus_surface = nullptr;
if ( surf->wlr == wlserver.kb_focus_surface )
wlserver.kb_focus_surface = nullptr;
for (auto it = g_PendingCommits.begin(); it != g_PendingCommits.end();)
{
if (it->surf == surf->wlr)
{
// We owned the buffer lock, so unlock it here.
wlr_buffer_unlock(it->buf);
it = g_PendingCommits.erase(it);
}
else
{
it++;
}
}
for (auto& feedback : surf->pending_presentation_feedbacks)
wp_presentation_feedback_send_discarded(feedback);
surf->pending_presentation_feedbacks.clear();
surf->wlr->data = nullptr;
delete surf;
}
static void wlserver_new_surface(struct wl_listener *l, void *data)
{
struct wlr_surface *wlr_surf = (struct wlr_surface *)data;
uint32_t id = wl_resource_get_id(wlr_surf->resource);
wlserver_wl_surface_info *wl_surface_info = new wlserver_wl_surface_info;
wl_surface_info->wlr = wlr_surf;
wl_surface_info->destroy.notify = handle_wl_surface_destroy;
wl_signal_add( &wlr_surf->events.destroy, &wl_surface_info->destroy );
wl_surface_info->commit.notify = handle_wl_surface_commit;
wl_signal_add( &wlr_surf->events.commit, &wl_surface_info->commit );
wlr_surf->data = wl_surface_info;
struct wlserver_x11_surface_info *s, *tmp;
wl_list_for_each_safe(s, tmp, &pending_surfaces, pending_link)
{
if (s->wl_id == id && s->main_surface == nullptr)
{
wlserver_x11_surface_info_set_wlr( s, wlr_surf, false );
}
}
}
static struct wl_listener new_surface_listener = { .notify = wlserver_new_surface };
void gamescope_xwayland_server_t::destroy_content_override( struct wlserver_content_override *co )
{
wl_list_remove( &co->surface_destroy_listener.link );
content_overrides.erase( co->x11_window );
free( co );
}
void gamescope_xwayland_server_t::destroy_content_override( struct wlserver_x11_surface_info *x11_surface, struct wlr_surface *surf )
{
auto iter = content_overrides.find( x11_surface->x11_id );
if (iter == content_overrides.end())
return;
struct wlserver_content_override *co = iter->second;
if (co->surface == surf)
destroy_content_override(iter->second);
}
static void content_override_handle_surface_destroy( struct wl_listener *listener, void *data )
{
struct wlserver_content_override *co = wl_container_of( listener, co, surface_destroy_listener );
gamescope_xwayland_server_t *server = co->server;
assert( server );
server->destroy_content_override( co );
}
void gamescope_xwayland_server_t::handle_override_window_content( struct wl_client *client, struct wl_resource *resource, struct wl_resource *surface_resource, uint32_t x11_window )
{
struct wlr_surface *surface = wlr_surface_from_resource( surface_resource );
if ( content_overrides.count( x11_window ) ) {
destroy_content_override( content_overrides[ x11_window ] );
}
wlserver_x11_surface_info *x11_surface = lookup_x11_surface_info_from_xid( this, x11_window );
// If we found an x11_surface, go back up to our parent.
if ( x11_surface )
x11_window = x11_surface->x11_id;
struct wlserver_content_override *co = (struct wlserver_content_override *)calloc(1, sizeof(*co));
co->server = this;
co->surface = surface;
co->x11_window = x11_window;
co->surface_destroy_listener.notify = content_override_handle_surface_destroy;
wl_signal_add( &surface->events.destroy, &co->surface_destroy_listener );
content_overrides[ x11_window ] = co;
if ( x11_surface )
wlserver_x11_surface_info_set_wlr( x11_surface, surface, true );
}
struct wl_client *gamescope_xwayland_server_t::get_client()
{
return xwayland_server->client;
}
struct wlr_output *gamescope_xwayland_server_t::get_output()
{
return output;
}
static void gamescope_xwayland_handle_override_window_content( struct wl_client *client, struct wl_resource *resource, struct wl_resource *surface_resource, uint32_t x11_window )
{
// This should ideally use the surface's xwayland, but we don't know it.
// We probably need to change our override_window_content protocol to add a
// xwayland socket name.
//
// Right now, the surface -> xwayland association comes from the
// handle_wl_id stuff from steamcompmgr.
// However, this surface has no associated X window, and won't recieve
// wl_id stuff as it's meant to replace another window's surface
// which we can't do without knowing the x11_window's xwayland server
// here for it to do that override logic in the first place.
//
// So... Just assume it comes from server 0 for now.
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( 0 );
assert( server );
server->handle_override_window_content(client, resource, surface_resource, x11_window);
}
static void gamescope_xwayland_handle_override_window_content2( struct wl_client *client, struct wl_resource *resource, struct wl_resource *surface_resource, uint32_t server_id, uint32_t x11_window )
{
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( server_id );
assert( server );
server->handle_override_window_content(client, resource, surface_resource, x11_window);
}
static void gamescope_xwayland_handle_swapchain_feedback( struct wl_client *client, struct wl_resource *resource,
struct wl_resource *surface_resource,
uint32_t image_count,
uint32_t vk_format,
uint32_t vk_colorspace,
uint32_t vk_composite_alpha,
uint32_t vk_pre_transform,
uint32_t vk_present_mode,
uint32_t vk_clipped)
{
struct wlr_surface *surface = wlr_surface_from_resource( surface_resource );
wlserver_wl_surface_info *wl_info = get_wl_surface_info( surface );
if ( wl_info )
{
wl_info->swapchain_feedback = std::make_unique<wlserver_vk_swapchain_feedback>(wlserver_vk_swapchain_feedback{
.image_count = image_count,
.vk_format = VkFormat(vk_format),
.vk_colorspace = VkColorSpaceKHR(vk_colorspace),
.vk_composite_alpha = VkCompositeAlphaFlagBitsKHR(vk_composite_alpha),
.vk_pre_transform = VkSurfaceTransformFlagBitsKHR(vk_pre_transform),
.vk_present_mode = VkPresentModeKHR(vk_present_mode),
.vk_clipped = VkBool32(vk_clipped),
.hdr_metadata_blob = nullptr,
});
}
}
static void gamescope_xwayland_handle_set_hdr_metadata( struct wl_client *client, struct wl_resource *resource,
struct wl_resource *surface_resource,
uint32_t display_primary_red_x,
uint32_t display_primary_red_y,
uint32_t display_primary_green_x,
uint32_t display_primary_green_y,
uint32_t display_primary_blue_x,
uint32_t display_primary_blue_y,
uint32_t white_point_x,
uint32_t white_point_y,
uint32_t max_display_mastering_luminance,
uint32_t min_display_mastering_luminance,
uint32_t max_cll,
uint32_t max_fall)
{
struct wlr_surface *surface = wlr_surface_from_resource( surface_resource );
wlserver_wl_surface_info *wl_info = get_wl_surface_info( surface );
if ( BIsNested() )
{
wl_log.infof("Ignoring HDR metadata when nested.");
return;
}
if ( wl_info )
{
if ( !wl_info->swapchain_feedback ) {
wl_log.errorf("set_hdr_metadata with no swapchain_feedback.");
return;
}
hdr_output_metadata metadata = {};
metadata.metadata_type = 0;
hdr_metadata_infoframe& infoframe = metadata.hdmi_metadata_type1;
infoframe.eotf = HDMI_EOTF_ST2084;
infoframe.metadata_type = 0;
infoframe.display_primaries[0].x = display_primary_red_x;
infoframe.display_primaries[0].y = display_primary_red_y;
infoframe.display_primaries[1].x = display_primary_green_x;
infoframe.display_primaries[1].y = display_primary_green_y;
infoframe.display_primaries[2].x = display_primary_blue_x;
infoframe.display_primaries[2].y = display_primary_blue_y;
infoframe.white_point.x = white_point_x;
infoframe.white_point.y = white_point_y;
infoframe.max_display_mastering_luminance = max_display_mastering_luminance;
infoframe.min_display_mastering_luminance = min_display_mastering_luminance;
infoframe.max_cll = max_cll;
infoframe.max_fall = max_fall;
wl_info->swapchain_feedback->hdr_metadata_blob =
drm_create_hdr_metadata_blob( &g_DRM, &metadata );
}
}
static void gamescope_xwayland_handle_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}
static const struct gamescope_xwayland_interface gamescope_xwayland_impl = {
.destroy = gamescope_xwayland_handle_destroy,
.override_window_content = gamescope_xwayland_handle_override_window_content,
.override_window_content2 = gamescope_xwayland_handle_override_window_content2,
.swapchain_feedback = gamescope_xwayland_handle_swapchain_feedback,
.set_hdr_metadata = gamescope_xwayland_handle_set_hdr_metadata,
};
static void gamescope_xwayland_bind( struct wl_client *client, void *data, uint32_t version, uint32_t id )
{
struct wl_resource *resource = wl_resource_create( client, &gamescope_xwayland_interface, version, id );
wl_resource_set_implementation( resource, &gamescope_xwayland_impl, NULL, NULL );
}
static void create_gamescope_xwayland( void )
{
uint32_t version = 2;
wl_global_create( wlserver.display, &gamescope_xwayland_interface, version, NULL, gamescope_xwayland_bind );
}
#if HAVE_PIPEWIRE
static void gamescope_pipewire_handle_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}
static const struct gamescope_pipewire_interface gamescope_pipewire_impl = {
.destroy = gamescope_pipewire_handle_destroy,
};
static void gamescope_pipewire_bind( struct wl_client *client, void *data, uint32_t version, uint32_t id )
{
struct wl_resource *resource = wl_resource_create( client, &gamescope_pipewire_interface, version, id );
wl_resource_set_implementation( resource, &gamescope_pipewire_impl, NULL, NULL );
gamescope_pipewire_send_stream_node( resource, get_pipewire_stream_node_id() );
}
static void create_gamescope_pipewire( void )
{
uint32_t version = 1;
wl_global_create( wlserver.display, &gamescope_pipewire_interface, version, NULL, gamescope_pipewire_bind );
}
#endif
static void gamescope_surface_tearing_set_presentation_hint( struct wl_client *client, struct wl_resource *resource, uint32_t hint )
{
wlserver_wl_surface_info *wl_surface_info = (wlserver_wl_surface_info *)wl_resource_get_user_data( resource );
wl_surface_info->presentation_hint = hint;
}
static void gamescope_surface_tearing_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}
static const struct gamescope_surface_tearing_control_v1_interface surface_tearing_control_impl {
.set_presentation_hint = gamescope_surface_tearing_set_presentation_hint,
.destroy = gamescope_surface_tearing_destroy,
};
static void gamescope_tearing_handle_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}
static void gamescope_tearing_get_tearing_control( struct wl_client *client, struct wl_resource *resource, uint32_t id, struct wl_resource *surface_resource )
{
struct wlr_surface *surface = wlr_surface_from_resource( surface_resource );
struct wl_resource *surface_tearing_control_resource
= wl_resource_create( client, &gamescope_surface_tearing_control_v1_interface, wl_resource_get_version( resource ), id );
wl_resource_set_implementation( surface_tearing_control_resource, &surface_tearing_control_impl, get_wl_surface_info(surface), NULL );
}
static const struct gamescope_tearing_control_v1_interface tearing_control_impl = {
.destroy = gamescope_tearing_handle_destroy,
.get_tearing_control = gamescope_tearing_get_tearing_control,
};
static void gamescope_tearing_bind( struct wl_client *client, void *data, uint32_t version, uint32_t id )
{
struct wl_resource *resource = wl_resource_create( client, &gamescope_tearing_control_v1_interface, version, id );
wl_resource_set_implementation( resource, &tearing_control_impl, NULL, NULL );
}
static void create_gamescope_tearing( void )
{
uint32_t version = 1;
wl_global_create( wlserver.display, &gamescope_tearing_control_v1_interface, version, NULL, gamescope_tearing_bind );
}
////////////////////////
// presentation-time
////////////////////////
static void presentation_time_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}
static void presentation_time_feedback( struct wl_client *client, struct wl_resource *resource, struct wl_resource *surface_resource, uint32_t id )
{
struct wlr_surface *surface = wlr_surface_from_resource( surface_resource );
wlserver_wl_surface_info *wl_surface_info = get_wl_surface_info(surface);
struct wl_resource *presentation_feedback_resource
= wl_resource_create( client, &wp_presentation_feedback_interface, wl_resource_get_version( resource ), id );
wl_resource_set_implementation( presentation_feedback_resource, NULL, wl_surface_info, NULL );
wl_surface_info->pending_presentation_feedbacks.emplace_back(presentation_feedback_resource);
}
static const struct wp_presentation_interface presentation_time_impl = {
.destroy = presentation_time_destroy,
.feedback = presentation_time_feedback,
};
static void presentation_time_bind( struct wl_client *client, void *data, uint32_t version, uint32_t id )
{
struct wl_resource *resource = wl_resource_create( client, &wp_presentation_interface, version, id );
wl_resource_set_implementation( resource, &presentation_time_impl, NULL, NULL );
wp_presentation_send_clock_id( resource, CLOCK_MONOTONIC );
}
static void create_presentation_time( void )
{
uint32_t version = 1;
wl_global_create( wlserver.display, &wp_presentation_interface, version, NULL, presentation_time_bind );
}
void wlserver_presentation_feedback_presented( struct wlr_surface *surface, std::vector<struct wl_resource*>& presentation_feedbacks, uint64_t last_refresh_nsec, int refresh_rate )
{
wlserver_wl_surface_info *wl_surface_info = get_wl_surface_info(surface);
uint32_t flags = 0;
// Don't know when we want to send this.
// Not useful for an app to know.
flags |= WP_PRESENTATION_FEEDBACK_KIND_VSYNC;
// We set HW clock because it's based on the HW clock of the last page flip.
flags |= WP_PRESENTATION_FEEDBACK_KIND_HW_CLOCK;
// We don't set HW_COMPLETION because we actually kinda are using a timer here.
// We want to signal this event at latest latch time, but with the info of the refresh
// cadence we want to track.
// Probably. Not delaying sending this to find out.
// Not useful for an app to know.
flags |= WP_PRESENTATION_FEEDBACK_KIND_ZERO_COPY;
wl_surface_info->sequence++;
for (auto& feedback : presentation_feedbacks)
{
const uint64_t nsecInterval = 1'000'000'000ul / refresh_rate;
timespec last_refresh_ts;
last_refresh_ts.tv_sec = time_t(last_refresh_nsec / 1'000'000'000ul);
last_refresh_ts.tv_nsec = long(last_refresh_nsec % 1'000'000'000ul);
wp_presentation_feedback_send_presented(
feedback,
last_refresh_ts.tv_sec >> 32,
last_refresh_ts.tv_sec & 0xffffffff,
last_refresh_ts.tv_nsec,
uint32_t(nsecInterval),
wl_surface_info->sequence >> 32,
wl_surface_info->sequence & 0xffffffff,
flags);
}
presentation_feedbacks.clear();
}
void wlserver_presentation_feedback_discard( struct wlr_surface *surface, std::vector<struct wl_resource*>& presentation_feedbacks )
{
wlserver_wl_surface_info *wl_surface_info = get_wl_surface_info(surface);
wl_surface_info->sequence++;
for (auto& feedback : presentation_feedbacks)
{
wp_presentation_feedback_send_discarded(feedback);
}
presentation_feedbacks.clear();
}
///////////////////////
static void handle_session_active( struct wl_listener *listener, void *data )
{
if (wlserver.wlr.session->active) {
g_DRM.out_of_date = 1;
g_DRM.needs_modeset = 1;
}
g_DRM.paused = !wlserver.wlr.session->active;
wl_log.infof( "Session %s", g_DRM.paused ? "paused" : "resumed" );
}
static void handle_wlr_log(enum wlr_log_importance importance, const char *fmt, va_list args)
{
enum LogPriority prio;
switch (importance) {
case WLR_ERROR:
prio = LOG_ERROR;
break;
case WLR_INFO:
prio = LOG_INFO;
break;
default:
prio = LOG_DEBUG;
break;
}
wl_log.vlogf(prio, fmt, args);
}
void wlserver_set_output_info( const wlserver_output_info *info )
{
free(wlserver.output_info.description);
wlserver.output_info.description = strdup(info->description);
wlserver.output_info.phys_width = info->phys_width;
wlserver.output_info.phys_height = info->phys_height;
if (wlserver.wlr.xwayland_servers.empty())
return;
gamescope_xwayland_server_t *server = wlserver.wlr.xwayland_servers[0].get();
server->update_output_info();
}
static bool filter_global(const struct wl_client *client, const struct wl_global *global, void *data)
{
const struct wl_interface *iface = wl_global_get_interface(global);
if (strcmp(iface->name, wl_output_interface.name) != 0)
return true;
struct wlr_output *output = (struct wlr_output *) wl_global_get_user_data(global);
if (!output)
{
/* Can happen if the output has been destroyed, but the client hasn't
* received the wl_registry.global_remove event yet. */
return false;
}
/* We create one wl_output global per Xwayland server, to easily have
* per-server output configuration. Only expose the wl_output belonging to
* the server. */
for (size_t i = 0; i < wlserver.wlr.xwayland_servers.size(); i++) {
gamescope_xwayland_server_t *server = wlserver.wlr.xwayland_servers[i].get();
if (server->get_client() == client)
return server->get_output() == output;
}
if (wlserver.wlr.xwayland_servers.empty())
return false;
gamescope_xwayland_server_t *server = wlserver.wlr.xwayland_servers[0].get();
/* If we aren't an xwayland server, then only expose the first wl_output
* that's associated with from server 0. */
return server->get_output() == output;
}
bool wlsession_init( void ) {
wlr_log_init(WLR_DEBUG, handle_wlr_log);
wlserver.display = wl_display_create();
wlserver.wlr.headless_backend = wlr_headless_backend_create( wlserver.display );
wl_display_set_global_filter(wlserver.display, filter_global, nullptr);
const struct wlserver_output_info output_info = {
.description = "Virtual gamescope output",
};
wlserver_set_output_info( &output_info );
if ( BIsNested() )
return true;
wlserver.wlr.session = wlr_session_create( wlserver.display );
if ( wlserver.wlr.session == nullptr )
{
wl_log.errorf( "Failed to create session" );
return false;
}
wlserver.session_active.notify = handle_session_active;
wl_signal_add( &wlserver.wlr.session->events.active, &wlserver.session_active );
return true;
}
static void kms_device_handle_change( struct wl_listener *listener, void *data )
{
g_DRM.out_of_date = 1;
wl_log.infof( "Got change event for KMS device" );
nudge_steamcompmgr();
}
int wlsession_open_kms( const char *device_name ) {
struct wlr_device *device = nullptr;
if ( device_name != nullptr )
{
device = wlr_session_open_file( wlserver.wlr.session, device_name );
if ( device == nullptr )
return -1;
if ( !drmIsKMS( device->fd ) )
{
wl_log.errorf( "'%s' is not a KMS device", device_name );
wlr_session_close_file( wlserver.wlr.session, device );
return -1;
}
}
else
{
ssize_t n = wlr_session_find_gpus( wlserver.wlr.session, 1, &device );
if ( n < 0 )
{
wl_log.errorf( "Failed to list GPUs" );
return -1;
}
if ( n == 0 )
{
wl_log.errorf( "No GPU detected" );
return -1;
}
}
struct wl_listener *listener = new wl_listener();
listener->notify = kms_device_handle_change;
wl_signal_add( &device->events.change, listener );
return device->fd;
}
gamescope_xwayland_server_t::gamescope_xwayland_server_t(wl_display *display)
{
struct wlr_xwayland_server_options xwayland_options = {
.lazy = false,
.enable_wm = false,
.no_touch_pointer_emulation = true,
};
xwayland_server = wlr_xwayland_server_create(display, &xwayland_options);
wl_signal_add(&xwayland_server->events.ready, &xwayland_ready_listener);
output = wlr_headless_add_output(wlserver.wlr.headless_backend, 1280, 720);
output->make = strdup("gamescope"); // freed by wlroots
output->model = strdup("gamescope"); // freed by wlroots
wlr_output_set_name(output, "gamescope");
int refresh = g_nNestedRefresh;
if (refresh == 0) {
refresh = g_nOutputRefresh;
}
wlr_output_enable(output, true);
wlr_output_set_custom_mode(output, g_nNestedWidth, g_nNestedHeight, refresh * 1000);
if (!wlr_output_commit(output))
{
wl_log.errorf("Failed to commit headless output");
abort();
}
update_output_info();
wlr_output_create_global(output);
}
gamescope_xwayland_server_t::~gamescope_xwayland_server_t()
{
wlr_xwayland_server_destroy(xwayland_server);
wlr_output_destroy(output);
}
void gamescope_xwayland_server_t::update_output_info()
{
const auto *info = &wlserver.output_info;
output->phys_width = info->phys_width;
output->phys_height = info->phys_height;
struct wl_resource *resource;
wl_resource_for_each(resource, &output->resources) {
wl_output_send_geometry(resource, 0, 0,
output->phys_width, output->phys_height, output->subpixel,
output->make, output->model, output->transform);
}
wlr_output_schedule_done(output);
wlr_output_set_description(output, info->description);
}
static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
struct wlserver_xdg_surface_info* info =
wl_container_of(listener, info, map);
info->mapped = true;
wlserver.xdg_dirty = true;
}
static void xdg_toplevel_unmap(struct wl_listener *listener, void *data) {
struct wlserver_xdg_surface_info* info =
wl_container_of(listener, info, unmap);
info->mapped = false;
wlserver.xdg_dirty = true;
}
static void xdg_toplevel_destroy(struct wl_listener *listener, void *data) {
struct wlserver_xdg_surface_info* info =
wl_container_of(listener, info, destroy);
wlserver_wl_surface_info *wlserver_surface = get_wl_surface_info(info->xdg_toplevel->base->surface);
if (!wlserver_surface)
{
wl_log.infof("No base surface info. (destroy)");
return;
}
{
std::unique_lock lock(g_wlserver_xdg_shell_windows_lock);
std::erase_if(wlserver.xdg_wins, [=](auto win) { return win.get() == info->win; });
}
info->main_surface = nullptr;
info->win = nullptr;
info->xdg_toplevel = nullptr;
info->mapped = false;
wl_list_remove(&info->map.link);
wl_list_remove(&info->unmap.link);
wl_list_remove(&info->destroy.link);
wlserver_surface->xdg_surface = nullptr;
}
void xdg_surface_new(struct wl_listener *listener, void *data)
{
struct wlr_xdg_surface *xdg_surface = (struct wlr_xdg_surface *)data;
if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
{
wl_log.infof("Not top level surface.");
return;
}
wlserver_wl_surface_info *wlserver_surface = get_wl_surface_info(xdg_surface->surface);
if (!wlserver_surface)
{
wl_log.infof("No base surface info. (new)");
return;
}
auto window = std::make_shared<steamcompmgr_win_t>();
{
std::unique_lock lock(g_wlserver_xdg_shell_windows_lock);
wlserver.xdg_wins.emplace_back(window);
}
window->type = steamcompmgr_win_type_t::XDG;
window->_window_types.emplace<steamcompmgr_xdg_win_t>();
static uint32_t s_window_serial = 0;
window->xdg().id = ++s_window_serial;
wlserver_xdg_surface_info* xdg_surface_info = &window->xdg().surface;
xdg_surface_info->main_surface = xdg_surface->surface;
xdg_surface_info->win = window.get();
xdg_surface_info->xdg_toplevel = xdg_surface->toplevel;
wlserver_surface->xdg_surface = xdg_surface_info;
xdg_surface_info->map.notify = xdg_toplevel_map;
wl_signal_add(&xdg_surface->events.map, &xdg_surface_info->map);
xdg_surface_info->unmap.notify = xdg_toplevel_unmap;
wl_signal_add(&xdg_surface->events.unmap, &xdg_surface_info->unmap);
xdg_surface_info->destroy.notify = xdg_toplevel_destroy;
wl_signal_add(&xdg_surface->events.destroy, &xdg_surface_info->destroy);
for (auto it = g_PendingCommits.begin(); it != g_PendingCommits.end();)
{
if (it->surf == xdg_surface->surface)
{
PendingCommit_t pending = *it;
wlserver_xdg_commit(pending.surf, pending.buf);
it = g_PendingCommits.erase(it);
}
else
{
it++;
}
}
}
bool wlserver_init( void ) {
assert( wlserver.display != nullptr );
bool bIsDRM = !BIsNested();
wl_list_init(&pending_surfaces);
wlserver.event_loop = wl_display_get_event_loop(wlserver.display);
wlserver.wlr.multi_backend = wlr_multi_backend_create(wlserver.display);
wlr_multi_backend_add( wlserver.wlr.multi_backend, wlserver.wlr.headless_backend );
assert( wlserver.event_loop && wlserver.wlr.multi_backend );
wl_signal_add( &wlserver.wlr.multi_backend->events.new_input, &new_input_listener );
if ( bIsDRM == True )
{
wlserver.wlr.libinput_backend = wlr_libinput_backend_create( wlserver.display, wlserver.wlr.session );
if ( wlserver.wlr.libinput_backend == NULL)
{
return false;
}
wlr_multi_backend_add( wlserver.wlr.multi_backend, wlserver.wlr.libinput_backend );
}
// Create a stub wlr_keyboard only used to set the keymap
// We need to wait for the backend to be started before adding the device
struct wlr_keyboard *kbd = (struct wlr_keyboard *) calloc(1, sizeof(*kbd));
wlr_keyboard_init(kbd, nullptr, "virtual");
wlserver.wlr.virtual_keyboard_device = kbd;
wlserver.wlr.renderer = vulkan_renderer_create();
wlr_renderer_init_wl_display(wlserver.wlr.renderer, wlserver.display);
wlserver.wlr.compositor = wlr_compositor_create(wlserver.display, wlserver.wlr.renderer);
wl_signal_add( &wlserver.wlr.compositor->events.new_surface, &new_surface_listener );
create_ime_manager( &wlserver );
create_gamescope_xwayland();
#if HAVE_PIPEWIRE
create_gamescope_pipewire();
#endif
create_gamescope_tearing();
create_presentation_time();
wlserver.xdg_shell = wlr_xdg_shell_create(wlserver.display, 3);
if (!wlserver.xdg_shell)
{
wl_log.infof("Unable to create XDG shell interface");
return false;
}
wlserver.new_xdg_surface.notify = xdg_surface_new;
wl_signal_add(&wlserver.xdg_shell->events.new_surface, &wlserver.new_xdg_surface);
int result = -1;
int display_slot = 0;
while ( result != 0 && display_slot < 128 )
{
sprintf( wlserver.wl_display_name, "gamescope-%d", display_slot );
result = wl_display_add_socket( wlserver.display, wlserver.wl_display_name );
display_slot++;
}
if ( result != 0 )
{
wl_log.errorf_errno("Unable to open wayland socket");
wlr_backend_destroy( wlserver.wlr.multi_backend );
return false;
}
wlserver.wlr.seat = wlr_seat_create(wlserver.display, "seat0");
wlr_seat_set_capabilities( wlserver.wlr.seat, WL_SEAT_CAPABILITY_POINTER | WL_SEAT_CAPABILITY_KEYBOARD | WL_SEAT_CAPABILITY_TOUCH );
wl_log.infof("Running compositor on wayland display '%s'", wlserver.wl_display_name);
if (!wlr_backend_start( wlserver.wlr.multi_backend ))
{
wl_log.errorf("Failed to start backend");
wlr_backend_destroy( wlserver.wlr.multi_backend );
wl_display_destroy(wlserver.display);
return false;
}
wl_signal_emit( &wlserver.wlr.multi_backend->events.new_input, kbd );
for (int i = 0; i < g_nXWaylandCount; i++)
{
auto server = std::make_unique<gamescope_xwayland_server_t>(wlserver.display);
wlserver.wlr.xwayland_servers.emplace_back(std::move(server));
}
for (size_t i = 0; i < wlserver.wlr.xwayland_servers.size(); i++)
{
while (!wlserver.wlr.xwayland_servers[i]->is_xwayland_ready()) {
wl_display_flush_clients(wlserver.display);
if (wl_event_loop_dispatch(wlserver.event_loop, -1) < 0) {
wl_log.errorf("wl_event_loop_dispatch failed\n");
return false;
}
}
}
return true;
}
pthread_mutex_t waylock = PTHREAD_MUTEX_INITIALIZER;
bool wlserver_is_lock_held(void)
{
int err = pthread_mutex_trylock(&waylock);
if (err == 0)
{
pthread_mutex_unlock(&waylock);
return false;
}
return true;
}
void wlserver_lock(void)
{
pthread_mutex_lock(&waylock);
}
void wlserver_unlock(void)
{
wl_display_flush_clients(wlserver.display);
pthread_mutex_unlock(&waylock);
}
extern std::mutex g_SteamCompMgrXWaylandServerMutex;
void wlserver_run(void)
{
pthread_setname_np( pthread_self(), "gamescope-wl" );
struct pollfd pollfd = {
.fd = wl_event_loop_get_fd( wlserver.event_loop ),
.events = POLLIN,
};
while ( g_bRun ) {
int ret = poll( &pollfd, 1, -1 );
if ( ret < 0 ) {
if ( errno == EINTR )
continue;
wl_log.errorf_errno( "poll failed" );
break;
}
if ( pollfd.revents & (POLLHUP | POLLERR) ) {
wl_log.errorf( "socket %s", ( pollfd.revents & POLLERR ) ? "error" : "closed" );
break;
}
if ( pollfd.revents & POLLIN ) {
// We have wayland stuff to do, do it while locked
wlserver_lock();
wl_display_flush_clients(wlserver.display);
int ret = wl_event_loop_dispatch(wlserver.event_loop, 0);
if (ret < 0) {
break;
}
wlserver_unlock();
}
}
{
std::unique_lock lock3(wlserver.xdg_commit_lock);
wlserver.xdg_commit_queue.clear();
}
{
std::unique_lock lock2(g_wlserver_xdg_shell_windows_lock);
wlserver.xdg_wins.clear();
}
// Released when steamcompmgr closes.
std::unique_lock<std::mutex> xwayland_server_guard(g_SteamCompMgrXWaylandServerMutex);
// We need to shutdown Xwayland before disconnecting all clients, otherwise
// wlroots will restart it automatically.
wlserver_lock();
wlserver.wlr.xwayland_servers.clear();
wl_display_destroy_clients(wlserver.display);
wl_display_destroy(wlserver.display);
wlserver_unlock();
}
void wlserver_keyboardfocus( struct wlr_surface *surface )
{
assert( wlserver_is_lock_held() );
assert( wlserver.wlr.virtual_keyboard_device != nullptr );
wlr_seat_set_keyboard( wlserver.wlr.seat, wlserver.wlr.virtual_keyboard_device );
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard( wlserver.wlr.seat );
if ( keyboard == nullptr )
wlr_seat_keyboard_notify_enter( wlserver.wlr.seat, surface, nullptr, 0, nullptr);
else
wlr_seat_keyboard_notify_enter( wlserver.wlr.seat, surface, keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers);
wlserver.kb_focus_surface = surface;
}
void wlserver_key( uint32_t key, bool press, uint32_t time )
{
assert( wlserver_is_lock_held() );
assert( wlserver.wlr.virtual_keyboard_device != nullptr );
wlr_seat_set_keyboard( wlserver.wlr.seat, wlserver.wlr.virtual_keyboard_device );
wlr_seat_keyboard_notify_key( wlserver.wlr.seat, time, key, press );
bump_input_counter();
}
void wlserver_mousefocus( struct wlr_surface *wlrsurface, int x /* = 0 */, int y /* = 0 */ )
{
assert( wlserver_is_lock_held() );
wlserver.mouse_focus_surface = wlrsurface;
if ( x < wlrsurface->current.width && y < wlrsurface->current.height )
{
wlserver.mouse_surface_cursorx = x;
wlserver.mouse_surface_cursory = y;
}
else
{
wlserver.mouse_surface_cursorx = wlrsurface->current.width / 2.0;
wlserver.mouse_surface_cursory = wlrsurface->current.height / 2.0;
}
wlr_seat_pointer_notify_enter( wlserver.wlr.seat, wlrsurface, wlserver.mouse_surface_cursorx, wlserver.mouse_surface_cursory );
}
void wlserver_mousemotion( int x, int y, uint32_t time )
{
assert( wlserver_is_lock_held() );
// TODO: Pick the xwayland_server with active focus
auto server = steamcompmgr_get_focused_server();
if ( server != NULL )
{
XTestFakeRelativeMotionEvent( server->get_xdisplay(), x, y, CurrentTime );
XFlush( server->get_xdisplay() );
}
}
void wlserver_mousewarp( int x, int y, uint32_t time )
{
assert( wlserver_is_lock_held() );
// TODO: Pick the xwayland_server with active focus
auto server = steamcompmgr_get_focused_server();
if ( server != NULL )
{
XTestFakeMotionEvent( server->get_xdisplay(), 0, x, y, CurrentTime );
XFlush( server->get_xdisplay() );
}
}
void wlserver_mousebutton( int button, bool press, uint32_t time )
{
assert( wlserver_is_lock_held() );
wlr_seat_pointer_notify_button( wlserver.wlr.seat, time, button, press ? WLR_BUTTON_PRESSED : WLR_BUTTON_RELEASED );
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
}
void wlserver_mousewheel( int x, int y, uint32_t time )
{
assert( wlserver_is_lock_held() );
if ( x != 0 )
{
wlr_seat_pointer_notify_axis( wlserver.wlr.seat, time, WLR_AXIS_ORIENTATION_HORIZONTAL, x, x * WLR_POINTER_AXIS_DISCRETE_STEP, WLR_AXIS_SOURCE_WHEEL );
}
if ( y != 0 )
{
wlr_seat_pointer_notify_axis( wlserver.wlr.seat, time, WLR_AXIS_ORIENTATION_VERTICAL, y, y * WLR_POINTER_AXIS_DISCRETE_STEP, WLR_AXIS_SOURCE_WHEEL );
}
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
}
void wlserver_send_frame_done( struct wlr_surface *surf, const struct timespec *when )
{
assert( wlserver_is_lock_held() );
wlr_surface_send_frame_done( surf, when );
}
bool wlserver_surface_is_async( struct wlr_surface *surf )
{
assert( wlserver_is_lock_held() );
auto wl_surf = get_wl_surface_info( surf );
if ( !wl_surf )
return false;
// If we are using the Gamescope WSI layer, treat both immediate and mailbox as
// "async", this is because we have a global tearing override for games.
// When that is enabled we want anything not FIFO or explicitly vsynced to
// have tearing.
if ( wl_surf->swapchain_feedback )
{
return wl_surf->swapchain_feedback->vk_present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR ||
wl_surf->swapchain_feedback->vk_present_mode == VK_PRESENT_MODE_MAILBOX_KHR;
}
return wl_surf->presentation_hint != 0;
}
const std::shared_ptr<wlserver_vk_swapchain_feedback>& wlserver_surface_swapchain_feedback( struct wlr_surface *surf )
{
assert( wlserver_is_lock_held() );
auto wl_surf = get_wl_surface_info( surf );
return wl_surf->swapchain_feedback;
}
/* Handle the orientation of the touch inputs */
static void apply_touchscreen_orientation(double *x, double *y )
{
double tx = 0;
double ty = 0;
switch ( g_drmEffectiveOrientation )
{
default:
case DRM_MODE_ROTATE_0:
tx = *x;
ty = *y;
break;
case DRM_MODE_ROTATE_90:
tx = 1.0 - *y;
ty = *x;
break;
case DRM_MODE_ROTATE_180:
tx = 1.0 - *x;
ty = 1.0 - *y;
break;
case DRM_MODE_ROTATE_270:
tx = *y;
ty = 1.0 - *x;
break;
}
*x = tx;
*y = ty;
}
void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time )
{
assert( wlserver_is_lock_held() );
if ( wlserver.mouse_focus_surface != NULL )
{
double tx = x;
double ty = y;
apply_touchscreen_orientation(&tx, &ty);
tx *= g_nOutputWidth;
ty *= g_nOutputHeight;
tx += focusedWindowOffsetX;
ty += focusedWindowOffsetY;
tx *= focusedWindowScaleX;
ty *= focusedWindowScaleY;
wlserver.mouse_surface_cursorx = tx;
wlserver.mouse_surface_cursory = ty;
if ( g_nTouchClickMode == WLSERVER_TOUCH_CLICK_PASSTHROUGH )
{
wlr_seat_touch_notify_motion( wlserver.wlr.seat, time, touch_id, wlserver.mouse_surface_cursorx, wlserver.mouse_surface_cursory );
}
else if ( g_nTouchClickMode == WLSERVER_TOUCH_CLICK_DISABLED )
{
return;
}
else
{
g_bPendingTouchMovement = true;
wlr_seat_pointer_notify_motion( wlserver.wlr.seat, time, wlserver.mouse_surface_cursorx, wlserver.mouse_surface_cursory );
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
}
}
bump_input_counter();
}
void wlserver_touchdown( double x, double y, int touch_id, uint32_t time )
{
assert( wlserver_is_lock_held() );
if ( wlserver.mouse_focus_surface != NULL )
{
double tx = x;
double ty = y;
apply_touchscreen_orientation(&tx, &ty);
tx *= g_nOutputWidth;
ty *= g_nOutputHeight;
tx += focusedWindowOffsetX;
ty += focusedWindowOffsetY;
tx *= focusedWindowScaleX;
ty *= focusedWindowScaleY;
wlserver.mouse_surface_cursorx = tx;
wlserver.mouse_surface_cursory = ty;
if ( g_nTouchClickMode == WLSERVER_TOUCH_CLICK_PASSTHROUGH )
{
wlr_seat_touch_notify_down( wlserver.wlr.seat, wlserver.mouse_focus_surface, time, touch_id,
wlserver.mouse_surface_cursorx, wlserver.mouse_surface_cursory );
wlserver.touch_down_ids.insert( touch_id );
}
else if ( g_nTouchClickMode == WLSERVER_TOUCH_CLICK_DISABLED )
{
return;
}
else
{
g_bPendingTouchMovement = true;
wlr_seat_pointer_notify_motion( wlserver.wlr.seat, time, wlserver.mouse_surface_cursorx, wlserver.mouse_surface_cursory );
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
uint32_t button = steamcompmgr_button_to_wlserver_button( g_nTouchClickMode );
if ( button != 0 && g_nTouchClickMode < WLSERVER_BUTTON_COUNT )
{
wlr_seat_pointer_notify_button( wlserver.wlr.seat, time, button, WLR_BUTTON_PRESSED );
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
wlserver.button_held[ g_nTouchClickMode ] = true;
}
}
}
bump_input_counter();
}
void wlserver_touchup( int touch_id, uint32_t time )
{
assert( wlserver_is_lock_held() );
if ( wlserver.mouse_focus_surface != NULL )
{
bool bReleasedAny = false;
for ( int i = 0; i < WLSERVER_BUTTON_COUNT; i++ )
{
if ( wlserver.button_held[ i ] == true )
{
uint32_t button = steamcompmgr_button_to_wlserver_button( i );
if ( button != 0 )
{
wlr_seat_pointer_notify_button( wlserver.wlr.seat, time, button, WLR_BUTTON_RELEASED );
bReleasedAny = true;
}
wlserver.button_held[ i ] = false;
}
}
if ( bReleasedAny == true )
{
wlr_seat_pointer_notify_frame( wlserver.wlr.seat );
}
if ( wlserver.touch_down_ids.count( touch_id ) > 0 )
{
wlr_seat_touch_notify_up( wlserver.wlr.seat, time, touch_id );
wlserver.touch_down_ids.erase( touch_id );
}
}
bump_input_counter();
}
gamescope_xwayland_server_t *wlserver_get_xwayland_server( size_t index )
{
if (index >= wlserver.wlr.xwayland_servers.size() )
return NULL;
return wlserver.wlr.xwayland_servers[index].get();
}
const char *wlserver_get_wl_display_name( void )
{
return wlserver.wl_display_name;
}
static void wlserver_x11_surface_info_set_wlr( struct wlserver_x11_surface_info *surf, struct wlr_surface *wlr_surf, bool override )
{
assert( wlserver_is_lock_held() );
if (!override)
{
wl_list_remove( &surf->pending_link );
wl_list_init( &surf->pending_link );
}
wlserver_wl_surface_info *wl_surf_info = get_wl_surface_info(wlr_surf);
if (override)
{
if ( surf->override_surface )
{
wlserver_wl_surface_info *wl_info = get_wl_surface_info(surf->override_surface);
if (wl_info)
wl_info->x11_surface = nullptr;
}
surf->override_surface = wlr_surf;
}
else
{
if ( surf->main_surface )
{
wlserver_wl_surface_info *wl_info = get_wl_surface_info(surf->main_surface);
if (wl_info)
wl_info->x11_surface = nullptr;
}
surf->main_surface = wlr_surf;
}
wl_surf_info->x11_surface = surf;
for (auto it = g_PendingCommits.begin(); it != g_PendingCommits.end();)
{
if (it->surf == wlr_surf)
{
PendingCommit_t pending = *it;
// Still have the buffer lock from before...
wlserver_x11_surface_info *wlserver_x11_surface_info = get_wl_surface_info(wlr_surf)->x11_surface;
assert(wlserver_x11_surface_info);
assert(wlserver_x11_surface_info->xwayland_server);
wlserver_x11_surface_info->xwayland_server->wayland_commit( pending.surf, pending.buf );
it = g_PendingCommits.erase(it);
}
else
{
it++;
}
}
}
void wlserver_x11_surface_info_init( struct wlserver_x11_surface_info *surf, gamescope_xwayland_server_t *server, uint32_t x11_id )
{
surf->wl_id = 0;
surf->x11_id = x11_id;
surf->main_surface = nullptr;
surf->override_surface = nullptr;
surf->xwayland_server = server;
wl_list_init( &surf->pending_link );
}
void gamescope_xwayland_server_t::set_wl_id( struct wlserver_x11_surface_info *surf, uint32_t id )
{
if ( surf->wl_id != 0 )
{
wl_log.errorf( "surf->wl_id already set, was %u, set %u", surf->wl_id, id );
return;
}
surf->wl_id = id;
surf->main_surface = nullptr;
surf->xwayland_server = this;
wl_list_insert( &pending_surfaces, &surf->pending_link );
struct wlr_surface *wlr_override_surf = nullptr;
struct wlr_surface *wlr_surf = nullptr;
if ( content_overrides.count( surf->x11_id ) )
{
wlr_override_surf = content_overrides[ surf->x11_id ]->surface;
}
struct wl_resource *resource = wl_client_get_object( xwayland_server->client, id );
if ( resource != nullptr )
wlr_surf = wlr_surface_from_resource( resource );
if ( wlr_surf != nullptr )
wlserver_x11_surface_info_set_wlr( surf, wlr_surf, false );
if ( wlr_override_surf != nullptr )
wlserver_x11_surface_info_set_wlr( surf, wlr_override_surf, true );
}
bool gamescope_xwayland_server_t::is_xwayland_ready() const
{
return xwayland_ready;
}
_XDisplay *gamescope_xwayland_server_t::get_xdisplay()
{
return dpy;
}
const char *gamescope_xwayland_server_t::get_nested_display_name() const
{
return xwayland_server->display_name;
}
void wlserver_x11_surface_info_finish( struct wlserver_x11_surface_info *surf )
{
assert( wlserver_is_lock_held() );
if (surf->main_surface)
{
wlserver_wl_surface_info *wl_info = get_wl_surface_info(surf->main_surface);
if (wl_info)
wl_info->x11_surface = nullptr;
}
if (surf->override_surface)
{
wlserver_wl_surface_info *wl_info = get_wl_surface_info(surf->override_surface);
if (wl_info)
wl_info->x11_surface = nullptr;
}
surf->wl_id = 0;
surf->main_surface = nullptr;
surf->override_surface = nullptr;
wl_list_remove( &surf->pending_link );
}
void wlserver_set_xwayland_server_mode( size_t idx, int w, int h, int refresh )
{
assert( wlserver_is_lock_held() );
gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( idx );
if ( !server )
return;
struct wlr_output *output = server->get_output();
wlr_output_set_custom_mode(output, w, h, refresh * 1000);
if (!wlr_output_commit(output))
{
wl_log.errorf("Failed to commit headless output");
abort();
}
wl_log.infof("Updating mode for xwayland server #%zu: %dx%d@%d", idx, w, h, refresh);
}
// Definitely not very efficient if we end up with
// a lot of Wayland windows in the future.
//
// Lots of atomic reference stuff will happen whenever
// this is called with a lot of windows.
// May want to change this down the line.
//
// Given we are only expecting like 1-2 xdg-shell
// windows for our current usecases (Waydroid, etc)
// I think this is reasonable for now.
std::vector<std::shared_ptr<steamcompmgr_win_t>> wlserver_get_xdg_shell_windows()
{
std::unique_lock lock(g_wlserver_xdg_shell_windows_lock);
return wlserver.xdg_wins;
}
bool wlserver_xdg_dirty()
{
return wlserver.xdg_dirty.exchange(false);
}
std::vector<ResListEntry_t> wlserver_xdg_commit_queue()
{
std::vector<ResListEntry_t> commits;
{
std::lock_guard<std::mutex> lock( wlserver.xdg_commit_lock );
commits = std::move(wlserver.xdg_commit_queue);
}
return commits;
}
uint32_t wlserver_make_new_xwayland_server()
{
assert( wlserver_is_lock_held() );
auto& server = wlserver.wlr.xwayland_servers.emplace_back(std::make_unique<gamescope_xwayland_server_t>(wlserver.display));
while (!server->is_xwayland_ready()) {
wl_display_flush_clients(wlserver.display);
if (wl_event_loop_dispatch(wlserver.event_loop, -1) < 0) {
wl_log.errorf("wl_event_loop_dispatch failed\n");
return ~0u;
}
}
return uint32_t(wlserver.wlr.xwayland_servers.size() - 1);
}
void wlserver_destroy_xwayland_server(gamescope_xwayland_server_t *server)
{
assert( wlserver_is_lock_held() );
std::erase_if(wlserver.wlr.xwayland_servers, [=](const auto& other) { return other.get() == server; });
}