gamescope/src
2023-10-25 02:05:36 +01:00
..
docs docs: Add Steam Deck Display Pipeline graph 2023-04-20 23:03:17 +01:00
reshade@9fdbea6892 build: Add reshade submodule 2023-09-14 09:03:12 -07:00
shaders rendervulkan: Add PIXEL filter (band-limited pixel filter) 2023-10-06 16:12:46 -07:00
color_bench.cpp [color]: Added support for overriding the apparent (virtual) white point 2023-08-15 09:38:35 -07:00
color_helpers.cpp color: added atom to control chromatic adaptation mode 2023-08-15 12:15:36 -07:00
color_helpers.h rendervulkan: Forward HDR metadata in nested 2023-10-18 05:56:22 -07:00
color_tests.cpp [color]: Added support for overriding the apparent (virtual) white point 2023-08-15 09:38:35 -07:00
defer.hpp steamcompmgr: Default to left_ptr from cursor font 2023-01-12 00:11:04 +00:00
drm.cpp drm: Add CTM support 2023-10-25 02:05:36 +01:00
drm.hpp drm: Add CTM support 2023-10-25 02:05:36 +01:00
gpuvis_trace_utils.h fix clang build break (attempt #2) 2023-08-10 16:45:25 -07:00
ime.cpp ime: Fix local_ime segfault 2023-01-12 15:07:12 +00:00
ime.hpp ime: Add support for local IMEs 2023-01-11 21:20:24 +00:00
layer_defines.h layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app 2022-12-30 03:21:55 +00:00
log.cpp Simplify errorf_errno a bit 2021-08-25 18:16:44 +02:00
log.hpp wlserver: set wlroots log handler 2021-09-01 18:31:45 +02:00
main.cpp Indentation fix in help message 2023-10-16 22:23:29 +02:00
main.hpp main: Default back to SDL_VIDEODRIVER x11 if not exposing wayland 2023-10-09 10:18:07 +01:00
mangoapp.cpp mangoapp: report output size to mangoapp 2023-05-29 10:59:36 +01:00
meson.build build: make benchmark optional 2023-10-11 16:00:23 +02:00
messagey.h layer: Show error message outside of Gamescope in bad layer states 2023-09-29 15:36:01 +01:00
modegen.cpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
modegen.hpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
pipewire.cpp pipewire: Only create up to 8 buffers 2023-05-28 19:39:07 +01:00
pipewire.hpp pipewire: add support for DMA-BUFs 2022-04-27 14:04:43 +02:00
pipewire_requested_size.hpp pipewire: Add metadata to note how the capture image was scaled 2022-10-28 03:34:31 +01:00
rendervulkan.cpp rendervulkan: Add log for nested swapchain created 2023-10-18 08:00:23 -07:00
rendervulkan.hpp drm: Add CTM support 2023-10-25 02:05:36 +01:00
reshade_effect_manager.cpp reshade: Hook up "mousepoint" uniform 2023-09-24 08:25:57 +01:00
reshade_effect_manager.hpp reshade: Fix warnings 2023-09-14 09:03:12 -07:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp rendervulkan: Add PIXEL filter (band-limited pixel filter) 2023-10-06 16:12:46 -07:00
sdlwindow.hpp steamcompmgr: Ensure wlserver + sdlwindow shutdown on exit 2023-10-01 01:47:57 +01:00
steamcompmgr.cpp drm: Remove allowBlending 2023-10-25 01:35:26 +01:00
steamcompmgr.hpp protocol: Add display_info to gamescope-control protocol 2023-10-05 23:03:21 -07:00
steamcompmgr_shared.hpp steamcompmgr: Fix build (rebase woes) 2023-09-01 01:42:37 +01:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp layer: Implement VK_GOOGLE_display_timing + present wait/id for nested 2023-09-25 22:20:43 -07:00
vblankmanager.hpp layer: Implement VK_GOOGLE_display_timing + present wait/id for nested 2023-09-25 22:20:43 -07:00
vr_session.cpp vr_session: Raise SIGTERM on close 2023-10-01 02:07:16 +01:00
vr_session.hpp vr_session: Add vrsession_set_dashboard_visible 2023-06-06 22:58:38 +01:00
wlserver.cpp wlserver: Forward HDR metadata in nested 2023-10-18 08:33:27 -07:00
wlserver.hpp protocol: Add display_info to gamescope-control protocol 2023-10-05 23:03:21 -07:00
xwayland_ctx.hpp layer: Implement VK_GOOGLE_display_timing + present wait/id for nested 2023-09-25 22:20:43 -07:00