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composite.comp.hlsl
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composite.hlsl: This seems a bit faster on Raven?
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2020-01-13 22:42:12 -08:00 |
drm.cpp
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drm: always set DRM_MODE_ATOMIC_ALLOW_MODESET for now.
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2020-01-18 03:40:51 +00:00 |
drm.hpp
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wlserver: wire kb+mouse+touch input coming from wlr, mainly libinput.
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2020-01-17 02:36:53 -08:00 |
gpuvis_trace_utils.h
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steamcompmgr: gpuvis frame cadence debugging.
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2020-01-13 18:45:53 -08:00 |
inputsdl.cpp
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sdlinput: nested keyboard support.
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2020-01-18 15:10:14 -08:00 |
inputsdl.hpp
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Add SDL input handling in the nested case, plumb basic mouse stuff.
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2020-01-02 19:26:53 -08:00 |
loadargbcursor.c
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Import Debian version 1.34
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2020-01-01 15:26:44 +09:00 |
main.cpp
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Rename project and executable to gamescope.
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2020-01-14 17:35:36 -08:00 |
main.hpp
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I think I've come to terms with not building wlr stuff as C++.
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2020-01-01 15:30:38 +09:00 |
rendervulkan.cpp
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Rename project and executable to gamescope.
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2020-01-14 17:35:36 -08:00 |
rendervulkan.hpp
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rendervulkan: always write all layers in the descriptor.
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2020-01-09 02:34:54 +00:00 |
shaderbuild.sh
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Enough Vulkan stuff to render to an image and flip it on screen.
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2020-01-01 15:30:37 +09:00 |
steamcompmgr.c
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steamcompmgr: fix a bug where the cursor would only unhide if clicked
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2020-01-17 02:45:43 -08:00 |
steamcompmgr.h
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wlserver: wire kb+mouse+touch input coming from wlr, mainly libinput.
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2020-01-17 02:36:53 -08:00 |
udev_is_boot_vga.c
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SteamOS: add udev_is_boot_vga tool to detect hybrid configs
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2019-09-09 11:02:32 -07:00 |
wlserver.c
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sdlinput: nested keyboard support.
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2020-01-18 15:10:14 -08:00 |
wlserver.h
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sdlinput: nested keyboard support.
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2020-01-18 15:10:14 -08:00 |