gamescope/src
2020-01-18 15:10:14 -08:00
..
composite.comp.hlsl composite.hlsl: This seems a bit faster on Raven? 2020-01-13 22:42:12 -08:00
drm.cpp drm: always set DRM_MODE_ATOMIC_ALLOW_MODESET for now. 2020-01-18 03:40:51 +00:00
drm.hpp wlserver: wire kb+mouse+touch input coming from wlr, mainly libinput. 2020-01-17 02:36:53 -08:00
gpuvis_trace_utils.h steamcompmgr: gpuvis frame cadence debugging. 2020-01-13 18:45:53 -08:00
inputsdl.cpp sdlinput: nested keyboard support. 2020-01-18 15:10:14 -08:00
inputsdl.hpp Add SDL input handling in the nested case, plumb basic mouse stuff. 2020-01-02 19:26:53 -08:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.cpp Rename project and executable to gamescope. 2020-01-14 17:35:36 -08:00
main.hpp I think I've come to terms with not building wlr stuff as C++. 2020-01-01 15:30:38 +09:00
rendervulkan.cpp Rename project and executable to gamescope. 2020-01-14 17:35:36 -08:00
rendervulkan.hpp rendervulkan: always write all layers in the descriptor. 2020-01-09 02:34:54 +00:00
shaderbuild.sh Enough Vulkan stuff to render to an image and flip it on screen. 2020-01-01 15:30:37 +09:00
steamcompmgr.c steamcompmgr: fix a bug where the cursor would only unhide if clicked 2020-01-17 02:45:43 -08:00
steamcompmgr.h wlserver: wire kb+mouse+touch input coming from wlr, mainly libinput. 2020-01-17 02:36:53 -08:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
wlserver.c sdlinput: nested keyboard support. 2020-01-18 15:10:14 -08:00
wlserver.h sdlinput: nested keyboard support. 2020-01-18 15:10:14 -08:00