gamescope/src/ime.cpp
Joshua Ashton bf61af1f82 ime: Fix local_ime segfault
Error in rebasing
2023-01-12 15:07:12 +00:00

627 lines
19 KiB
C++

#include "ime.hpp"
#include "wlserver.hpp"
#include "log.hpp"
#include <assert.h>
#include <unistd.h>
#include <string.h>
#include <deque>
#include <unordered_map>
#include <vector>
#include <linux/input-event-codes.h>
extern "C" {
#define delete delete_
#include <wlr/interfaces/wlr_keyboard.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_seat.h>
#undef delete
}
#include "gamescope-input-method-protocol.h"
struct wlserver_input_method_manager *global_manager = nullptr;
/* The C/C++ standard library doesn't expose a reliable way to decode UTF-8,
* so we need to ship our own implementation. Yay for locales. */
static const uint32_t UTF8_INVALID = 0xFFFD;
static size_t utf8_size(const char *str)
{
uint8_t u8 = (uint8_t)str[0];
if (u8 == 0) {
return 0;
} else if ((u8 & 0x80) == 0) {
return 1;
} else if ((u8 & 0xE0) == 0xC0) {
return 2;
} else if ((u8 & 0xF0) == 0xE0) {
return 3;
} else if ((u8 & 0xF8) == 0xF0) {
return 4;
} else {
return 0;
}
}
static uint32_t utf8_decode(const char **str_ptr)
{
const char *str = *str_ptr;
size_t size = utf8_size(str);
if (size == 0) {
*str_ptr = &str[1];
return UTF8_INVALID;
}
*str_ptr = &str[size];
const uint32_t masks[] = { 0x7F, 0x1F, 0x0F, 0x07 };
uint32_t ret = (uint32_t)str[0] & masks[size - 1];
for (size_t i = 1; i < size; i++) {
ret <<= 6;
ret |= str[i] & 0x3F;
}
return ret;
}
#define IME_MANAGER_VERSION 2
/* Some clients assume keycodes are coming from evdev and interpret them. Only
* use keys that would normally produce characters for our emulated events. */
static const uint32_t allow_keycodes[] = {
KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_MINUS, KEY_EQUAL,
KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y, KEY_U, KEY_I, KEY_O, KEY_P, KEY_LEFTBRACE, KEY_RIGHTBRACE,
KEY_A, KEY_S, KEY_D, KEY_F, KEY_G, KEY_H, KEY_J, KEY_K, KEY_L, KEY_SEMICOLON, KEY_APOSTROPHE, KEY_GRAVE, KEY_BACKSLASH,
KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B, KEY_N, KEY_M, KEY_COMMA, KEY_DOT, KEY_SLASH,
};
static const size_t allow_keycodes_len = sizeof(allow_keycodes) / sizeof(allow_keycodes[0]);
struct wlserver_input_method_key {
uint32_t keycode;
xkb_keysym_t keysym;
};
static std::unordered_map<enum gamescope_input_method_action, struct wlserver_input_method_key> actions = {
{ GAMESCOPE_INPUT_METHOD_ACTION_SUBMIT, { KEY_ENTER, XKB_KEY_Return } },
{ GAMESCOPE_INPUT_METHOD_ACTION_DELETE_LEFT, { KEY_BACKSPACE, XKB_KEY_BackSpace } },
{ GAMESCOPE_INPUT_METHOD_ACTION_DELETE_RIGHT, { KEY_DELETE, XKB_KEY_Delete } },
{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_LEFT, { KEY_LEFT, XKB_KEY_Left } },
{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_RIGHT, { KEY_RIGHT, XKB_KEY_Right } },
{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_UP, { KEY_UP, XKB_KEY_Up } },
{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_DOWN, { KEY_DOWN, XKB_KEY_Down } },
};
struct wlserver_input_method {
struct wl_resource *resource;
struct wlserver_input_method_manager *manager;
uint32_t serial;
struct {
char *string;
enum gamescope_input_method_action action;
} pending;
// Used to send emulated input events
struct wlr_keyboard keyboard;
std::deque<struct wlserver_input_method_key> keys;
uint32_t next_keycode_index;
int32_t held_keycode;
xkb_mod_mask_t held_modifier_mask;
struct wlr_keyboard_modifiers prev_mods;
struct wl_event_source *ime_reset_ime_keyboard_event_source;
struct wl_event_source *ime_release_ime_keypress_event_source;
};
struct wlserver_input_method_manager {
struct wl_global *global;
struct wlserver_t *server;
struct wl_event_source *ime_reset_keyboard_event_source;
};
static LogScope ime_log("ime");
static struct wlserver_input_method *active_input_method = nullptr;
static xkb_keysym_t keysym_from_ch(uint32_t ch)
{
// There's a bug in libxkbcommon where the EURO symbol doesn't map to the correct keysym
if (ch == 0x20ac) {
return XKB_KEY_EuroSign;
}
if ((ch >= 0x3130 && ch <= 0x318f) // Hangul Compatibility Jamo that CEF does not like as keysyms
|| (ch >= 0x11A8 && ch <= 0x11C2) // subset of Hangul Jamo that CEF does not like as keysyms
|| (ch == 0x11EB) // continued
|| (ch == 0x11F0) // continued
|| (ch == 0x11F9) // continued
|| (ch == 0x2030)) // PER MILLE SIGN
{
return ch | 0x1000000;
}
return xkb_utf32_to_keysym(ch);
}
static uint32_t keycode_from_ch(struct wlserver_input_method *ime, uint32_t ch)
{
xkb_keysym_t keysym = keysym_from_ch(ch);
if (keysym == XKB_KEY_NoSymbol) {
return XKB_KEYCODE_INVALID;
}
// Repeated chars can re-use keycode
if (!ime->keys.empty() && ime->keys.back().keysym == keysym)
{
return ime->keys.back().keycode;
}
if (ime->keys.size() >= allow_keycodes_len) {
// TODO: maybe use keycodes above KEY_MAX?
ime_log.errorf("Key codes wrapped within 100ms!");
ime->keys.pop_front();
// FALLTHROUGH and allow re-use (oldest key probably fine anyway)
}
uint32_t keycode = allow_keycodes[ime->next_keycode_index++ % allow_keycodes_len];
ime->keys.push_back((struct wlserver_input_method_key){ keycode, keysym });
return keycode;
}
static bool generate_keymap_key(FILE *f, uint32_t keycode, xkb_keysym_t keysym)
{
char keysym_name[256];
int ret = xkb_keysym_get_name(keysym, keysym_name, sizeof(keysym_name));
if (ret <= 0) {
ime_log.errorf("xkb_keysym_get_name failed for keysym %u", keysym);
return false;
}
fprintf(f, " key <K%u> {[ %s ]};\n", keycode, keysym_name);
return true;
}
static struct xkb_keymap *generate_keymap(struct wlserver_input_method *ime)
{
uint32_t keycode_offset = 8;
char *str = NULL;
size_t str_size = 0;
FILE *f = open_memstream(&str, &str_size);
// min/max from the set of all allow_keycodes and actions
uint32_t min_keycode = KEY_1;
uint32_t max_keycode = KEY_DELETE;
fprintf(f,
"xkb_keymap {\n"
"\n"
"xkb_keycodes \"(unnamed)\" {\n"
" minimum = %u;\n"
" maximum = %u;\n",
keycode_offset + min_keycode,
keycode_offset + max_keycode
);
for (const auto& kk : ime->keys) {
uint32_t keycode = kk.keycode;
fprintf(f, " <K%u> = %u;\n", keycode, keycode + keycode_offset);
}
for (const auto& kv : actions) {
uint32_t keycode = kv.second.keycode;
fprintf(f, " <K%u> = %u;\n", keycode, keycode + keycode_offset);
}
// TODO: should we really be including "complete" here? squeekboard seems
// to get away with some other workarounds:
// https://gitlab.gnome.org/World/Phosh/squeekboard/-/blob/fc411d680b0138042b95b8a630401607726113d4/src/keyboard.rs#L180
fprintf(f,
"};\n"
"\n"
"xkb_types \"(unnamed)\" { include \"complete\" };\n"
"\n"
"xkb_compatibility \"(unnamed)\" { include \"complete\" };\n"
"\n"
"xkb_symbols \"(unnamed)\" {\n"
);
for (const auto& kk : ime->keys) {
if (!generate_keymap_key(f, kk.keycode, kk.keysym))
{
fclose(f);
free(str);
return nullptr;
}
}
for (const auto& kv : actions) {
const auto kk = kv.second;
if (!generate_keymap_key(f, kk.keycode, kk.keysym))
{
fclose(f);
free(str);
return nullptr;
}
}
fprintf(f,
"};\n"
"\n"
"};\n"
);
fclose(f);
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap = xkb_keymap_new_from_buffer(context, str, str_size, XKB_KEYMAP_FORMAT_TEXT_V1, XKB_KEYMAP_COMPILE_NO_FLAGS);
xkb_context_unref(context);
free(str);
return keymap;
}
static int release_key_if_needed(void *data)
{
struct wlserver_input_method *ime = (struct wlserver_input_method *)data;
struct wlr_seat *seat = ime->manager->server->wlr.seat;
if (ime->held_keycode >= 0)
wlr_seat_keyboard_notify_key(seat, 0, ime->held_keycode, WL_KEYBOARD_KEY_STATE_RELEASED);
ime->held_keycode = -1;
if (ime->held_modifier_mask)
{
if (ime->held_modifier_mask & WLR_MODIFIER_ALT)
wlr_seat_keyboard_notify_key(seat, 0, KEY_LEFTALT, WL_KEYBOARD_KEY_STATE_RELEASED);
if (ime->held_modifier_mask & WLR_MODIFIER_CTRL)
wlr_seat_keyboard_notify_key(seat, 0, KEY_LEFTCTRL, WL_KEYBOARD_KEY_STATE_RELEASED);
if (ime->held_modifier_mask & WLR_MODIFIER_SHIFT)
wlr_seat_keyboard_notify_key(seat, 0, KEY_LEFTSHIFT, WL_KEYBOARD_KEY_STATE_RELEASED);
wlr_seat_keyboard_notify_modifiers(seat, &ime->prev_mods);
}
ime->prev_mods = wlr_keyboard_modifiers{0};
ime->held_modifier_mask = 0;
return 0;
}
static void press_key(struct wlserver_input_method *ime, uint32_t keycode, struct wlr_keyboard_modifiers *pmods = nullptr)
{
struct wlr_seat *seat = ime->manager->server->wlr.seat;
release_key_if_needed(ime);
if (pmods)
{
if (seat->keyboard_state.keyboard != nullptr)
ime->prev_mods = seat->keyboard_state.keyboard->modifiers;
wlr_seat_keyboard_notify_modifiers(seat, pmods);
ime->held_modifier_mask = pmods->depressed & ~ime->prev_mods.depressed;
if (ime->held_modifier_mask & WLR_MODIFIER_SHIFT)
wlr_seat_keyboard_notify_key(seat, 0, KEY_LEFTSHIFT, WL_KEYBOARD_KEY_STATE_PRESSED);
if (ime->held_modifier_mask & WLR_MODIFIER_CTRL)
wlr_seat_keyboard_notify_key(seat, 0, KEY_LEFTCTRL, WL_KEYBOARD_KEY_STATE_PRESSED);
if (ime->held_modifier_mask & WLR_MODIFIER_ALT)
wlr_seat_keyboard_notify_key(seat, 0, KEY_LEFTALT, WL_KEYBOARD_KEY_STATE_PRESSED);
}
// Note: Xwayland doesn't care about the time field of the events
wlr_seat_keyboard_notify_key(seat, 0, keycode, WL_KEYBOARD_KEY_STATE_PRESSED);
ime->held_keycode = keycode;
wl_event_source_timer_update(ime->ime_reset_ime_keyboard_event_source, 30 /* ms */);
}
static bool try_type_keysym(struct wlserver_input_method *ime, xkb_keysym_t keysym)
{
struct wlr_seat *seat = ime->manager->server->wlr.seat;
struct wlr_keyboard *keyboard = ime->manager->server->wlr.virtual_keyboard_device;
struct xkb_keymap *keymap = keyboard->keymap;
xkb_keycode_t min_keycode = xkb_keymap_min_keycode(keymap);
xkb_keycode_t max_keycode = xkb_keymap_max_keycode(keymap);
for (xkb_keycode_t keycode = min_keycode; keycode <= max_keycode; keycode++) {
xkb_layout_index_t num_layouts = xkb_keymap_num_layouts_for_key(keymap, keycode);
for (xkb_layout_index_t layout = 0; layout < num_layouts; layout++) {
xkb_level_index_t num_levels = xkb_keymap_num_levels_for_key(keymap, keycode, layout);
for (xkb_level_index_t level = 0; level < num_levels; level++) {
const xkb_keysym_t *syms = nullptr;
int num_syms = xkb_keymap_key_get_syms_by_level(keymap, keycode, layout, level, &syms);
if (num_syms != 1) {
continue;
}
if (syms[0] != keysym) {
continue;
}
xkb_mod_mask_t mask;
size_t num_masks = xkb_keymap_key_get_mods_for_level(keymap, keycode, layout, level, &mask, 1);
if (num_masks != 1) {
continue;
}
xkb_mod_mask_t allowed = WLR_MODIFIER_SHIFT | WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT;
if ((mask & allowed) != mask) {
continue;
}
release_key_if_needed(ime); // before keymap change
wlr_seat_set_keyboard(seat, keyboard);
struct wlr_keyboard_modifiers mods = {
.depressed = mask,
};
assert(keycode >= 8);
press_key(ime, keycode - 8, &mods);
return true;
}
}
}
return false;
}
void type_text(struct wlserver_input_method *ime, const char *text)
{
// If possible, try to type the character without switching the keymap
// ...unless we're already using a fancy keymap
if (utf8_size(text) == 1 && text[1] == '\0' && ime->keys.empty()) {
xkb_keysym_t keysym = keysym_from_ch(text[0]);
if (keysym != XKB_KEY_NoSymbol && try_type_keysym(ime, keysym)) {
return;
}
}
std::vector<xkb_keycode_t> keycodes;
while (text[0] != '\0') {
uint32_t ch = utf8_decode(&text);
xkb_keycode_t keycode = keycode_from_ch(ime, ch);
if (keycode == XKB_KEYCODE_INVALID) {
ime_log.errorf("warning: cannot type character U+%X", ch);
continue;
}
keycodes.push_back(keycode);
}
struct xkb_keymap *keymap = generate_keymap(ime);
if (keymap == nullptr) {
ime_log.errorf("failed to generate keymap");
return;
}
wlr_keyboard_set_keymap(&ime->keyboard, keymap);
xkb_keymap_unref(keymap);
struct wlr_seat *seat = ime->manager->server->wlr.seat;
release_key_if_needed(ime); // before keymap change
wlr_seat_set_keyboard(seat, &ime->keyboard);
// Note: Xwayland doesn't care about the time field of the events
for (size_t i = 0; i < keycodes.size(); i++) {
press_key(ime, keycodes[i]);
}
// Reset keymap when we're idle for a while
wl_event_source_timer_update(ime->ime_reset_ime_keyboard_event_source, 100 /* ms */);
}
static void perform_action(struct wlserver_input_method *ime, enum gamescope_input_method_action action)
{
if (actions.count(action) == 0) {
ime_log.errorf("unsupported action %d", action);
return;
}
const struct wlserver_input_method_key key = actions[action];
// type with default keymap if no crazy keymap is currently active
if (ime->keys.empty() && try_type_keysym(ime, key.keysym)) {
return;
}
// Keymap always contains all actions[]
struct xkb_keymap *keymap = generate_keymap(ime);
if (keymap == nullptr) {
ime_log.errorf("failed to generate keymap");
return;
}
wlr_keyboard_set_keymap(&ime->keyboard, keymap);
xkb_keymap_unref(keymap);
struct wlr_seat *seat = ime->manager->server->wlr.seat;
release_key_if_needed(ime); // before keymap change
wlr_seat_set_keyboard(seat, &ime->keyboard);
press_key(ime, key.keycode);
// Reset keymap when we're idle for a while
wl_event_source_timer_update(ime->ime_reset_ime_keyboard_event_source, 100 /* ms */);
}
static void ime_handle_commit(struct wl_client *client, struct wl_resource *ime_resource, uint32_t serial)
{
struct wlserver_input_method *ime = (struct wlserver_input_method *)wl_resource_get_user_data(ime_resource);
if (serial != ime->serial) {
return;
}
if (ime->pending.string != nullptr) {
type_text(ime, ime->pending.string);
}
if (ime->pending.action != GAMESCOPE_INPUT_METHOD_ACTION_NONE) {
perform_action(ime, ime->pending.action);
}
free(ime->pending.string);
ime->pending.string = nullptr;
ime->pending.action = GAMESCOPE_INPUT_METHOD_ACTION_NONE;
// Steam's virtual keyboard is based on XTest and relies on the keymap to
// be reset. However, resetting it immediately is racy: clients will
// interpret the keycodes we've just sent with the new keymap. To
// workaround these issues, wait for a bit before resetting the keymap.
wl_event_source_timer_update(ime->manager->ime_reset_keyboard_event_source, 100 /* ms */);
}
static void ime_handle_set_string(struct wl_client *client, struct wl_resource *ime_resource, const char *text)
{
struct wlserver_input_method *ime = (struct wlserver_input_method *)wl_resource_get_user_data(ime_resource);
free(ime->pending.string);
ime->pending.string = strdup(text);
}
static void ime_handle_set_action(struct wl_client *client, struct wl_resource *ime_resource, uint32_t action)
{
struct wlserver_input_method *ime = (struct wlserver_input_method *)wl_resource_get_user_data(ime_resource);
ime->pending.action = (enum gamescope_input_method_action)action;
}
static void ime_handle_destroy(struct wl_client *client, struct wl_resource *ime_resource)
{
wl_resource_destroy(ime_resource);
}
static const struct gamescope_input_method_interface ime_impl = {
.destroy = ime_handle_destroy,
.commit = ime_handle_commit,
.set_string = ime_handle_set_string,
.set_action = ime_handle_set_action,
};
void destroy_ime(struct wlserver_input_method *ime)
{
if (ime == active_input_method)
active_input_method = nullptr;
wlr_keyboard_finish(&ime->keyboard);
}
static void ime_handle_resource_destroy(struct wl_resource *ime_resource)
{
struct wlserver_input_method *ime = (struct wlserver_input_method *)wl_resource_get_user_data(ime_resource);
if (ime == nullptr)
return;
destroy_ime(ime);
delete ime;
}
static void handle_led_update(struct wlr_keyboard *keyboard, uint32_t leds) {}
static const struct wlr_keyboard_impl keyboard_impl = {
.led_update = handle_led_update,
};
static int reset_ime_keyboard(void *data)
{
struct wlserver_input_method *ime = (struct wlserver_input_method *)data;
release_key_if_needed(ime);
ime->keys.clear();
ime->next_keycode_index = 0; // preserve old behavior; could just let this keep going
return 0;
}
static void manager_handle_create_input_method(struct wl_client *client, struct wl_resource *manager_resource, struct wl_resource *seat_resource, uint32_t id)
{
struct wlserver_input_method_manager *manager = (struct wlserver_input_method_manager *)wl_resource_get_user_data(manager_resource);
uint32_t version = wl_resource_get_version(manager_resource);
struct wl_resource *ime_resource = wl_resource_create(client, &gamescope_input_method_interface, version, id);
wl_resource_set_implementation(ime_resource, &ime_impl, nullptr, ime_handle_resource_destroy);
if (active_input_method != nullptr) {
gamescope_input_method_send_unavailable(ime_resource);
return;
}
struct wlserver_input_method *ime = new wlserver_input_method();
ime->resource = ime_resource;
ime->manager = manager;
ime->serial = 1;
ime->next_keycode_index = 0;
ime->held_keycode = -1;
ime->held_modifier_mask = 0;
ime->prev_mods = wlr_keyboard_modifiers{0};
wlr_keyboard_init(&ime->keyboard, &keyboard_impl, "ime");
wlr_keyboard_set_repeat_info(&ime->keyboard, 0, 0);
wl_resource_set_user_data(ime->resource, ime);
gamescope_input_method_send_done(ime->resource, ime->serial);
ime->ime_reset_ime_keyboard_event_source = wl_event_loop_add_timer(manager->server->event_loop, reset_ime_keyboard, ime);
ime->ime_release_ime_keypress_event_source = wl_event_loop_add_timer(manager->server->event_loop, release_key_if_needed, ime);
active_input_method = ime;
}
struct wlserver_input_method *create_local_ime()
{
struct wlserver_input_method *ime = new wlserver_input_method();
ime->resource = nullptr;
ime->manager = global_manager;
ime->serial = 1;
ime->next_keycode_index = 0;
ime->held_keycode = -1;
ime->held_modifier_mask = 0;
ime->prev_mods = wlr_keyboard_modifiers{0};
wlr_keyboard_init(&ime->keyboard, &keyboard_impl, "local_ime");
wlr_keyboard_set_repeat_info(&ime->keyboard, 0, 0);
ime->ime_reset_ime_keyboard_event_source = wl_event_loop_add_timer(global_manager->server->event_loop, reset_ime_keyboard, ime);
ime->ime_release_ime_keypress_event_source = wl_event_loop_add_timer(global_manager->server->event_loop, release_key_if_needed, ime);
return ime;
}
static void manager_handle_destroy(struct wl_client *client, struct wl_resource *manager_resource)
{
wl_resource_destroy(manager_resource);
}
static const struct gamescope_input_method_manager_interface manager_impl = {
.destroy = manager_handle_destroy,
.create_input_method = manager_handle_create_input_method,
};
static void manager_bind(struct wl_client *client, void *data, uint32_t version, uint32_t id)
{
struct wlserver_input_method_manager *manager = (struct wlserver_input_method_manager *)data;
struct wl_resource *resource = wl_resource_create(client, &gamescope_input_method_manager_interface, version, id);
wl_resource_set_implementation(resource, &manager_impl, manager, nullptr);
}
static int reset_keyboard(void *data)
{
struct wlserver_t *wlserver = (struct wlserver_t *)data;
// Reset the keyboard if it's not set or set to an IME's
struct wlr_seat *seat = wlserver->wlr.seat;
if (seat->keyboard_state.keyboard == nullptr || seat->keyboard_state.keyboard->data == nullptr) {
wlr_seat_set_keyboard(seat, wlserver->wlr.virtual_keyboard_device);
}
return 0;
}
void create_ime_manager(struct wlserver_t *wlserver)
{
struct wlserver_input_method_manager *manager = new wlserver_input_method_manager();
manager->server = wlserver;
manager->global = wl_global_create(wlserver->display, &gamescope_input_method_manager_interface, IME_MANAGER_VERSION, manager, manager_bind);
manager->ime_reset_keyboard_event_source = wl_event_loop_add_timer(wlserver->event_loop, reset_keyboard, wlserver);
global_manager = manager;
}